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R-36 Eruptor - Change to Long range bolt action sniper rifle (updated buff) 2026-10-03

A Mod for Helldivers 2
R-36 Eruptor - Change to Long range bolt action sniper rifle (updated buff) akl_mod_preview_image
  • ChatGPT Image 2026년 10월 1일 오후 11_13_41.png
    ChatGPT Image 2026년 10월 1일 오후 11_13_41.png
    2.3 MB · Views: 136
this mod for bolt action sniper concept helldiver
maybe i'll not aftercare service
it can anti tank but can not move while shooting
You need to position yourself well and consider the firing angle, it could ricochet.


need

Bingus Shared Loader (tested v18)​


recommend other mod to

far away call the fire mission stratagem mod:
1. armed stratagem ball keep hand, and ping the target what you aimed, throw stratagem will teleport to ping point

AX-50 bolt action sniper rifle mod:
https://www.nexusmods.com/helldivers2/mods/15071

fire and bolt SFX mod for Eruptor:
https://www.nexusmods.com/helldivers2/mods/13884?tab=description


TEST VIDEO

View: https://youtu.be/YJDd_V-Ge60

Now Updated Damage and AP

View: https://youtu.be/qVlE3g5fnTw
5.1 KB
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Uploaded by
ew2030
Downloads
125
Comments
6
Views
1,843
First release
Last update
Platform
PC 
Version
2026-10-03
Total Size
5.1 KB
Rating
0.00 star(s) 0 ratings

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wangyee

Members
Members
Sep 15, 2026
23
7
could you please list stat changes 😭
Looks like it cancelled the lifetime of projectile but deleted its shrapnels as a balance

All I can get from the video link:
-Increased the capacity to 10 round with 10 spare mags (not sure if it got passive like "Siege-Ready")
-Increased the Initial Velocity (about ~1000m/s)
-Removed the lifetime of projectile
-Increased damage to about 500 (since it can take Bio-Processor in 10 shots and 2 shots for AA Emplacement)
-Removed the shrapnel of projectile as a balance
 
Last edited:

wangyee

Members
Members
Sep 15, 2026
23
7
could you please list stat changes 😭
Looks like it cancelled the lifetime of projectile but deleted its shrapnels as a balance

All I can get from the video link:
-Increased the capacity to 10 round with 10 spare mags (not sure if it got passive like "Siege-Ready")
-Increased the Initial Velocity (about ~1000m/s)
-Removed the lifetime of projectile
-Increased damage to about 500 (since it can take Bio-Processor in 10 shots and 2 shots for AA Emplacement)
-Removed the shrapnel of projectile as a balance
 
Last edited:

Lvv233

Members
Members
Sep 24, 2026
21
4
Can this scope support other weapons? This scope is amazing!
 

miguel67

Members
Members
Oct 1, 2026
3
0
okay i looked into the lua,
  • Horizontal recoil climb is reduced from 50 to 5
  • Vertical recoil climb is reduced from 120 to 5
  • Horizontal recoil drift is reduced from 30 to 5
  • Vertical recoil drift is reduced from 30 to 5
  • Horizontal spread is reduced from 5 to 2
  • Vertical spread is reduced from 5 to 2
  • Weapon sway is reduced from 0.8 to 0.4
  • The weapon is now suppressed
  • Magazine capacity is increased from 5 to 10 rounds
  • Starting magazines are increased from 4 to 6
  • Maximum spare magazines are increased from 6 to 8
  • The primary attack projectile is replaced with the AC-8 Autocannon projectile
  • The base projectile's direct damage is changed to match the EAT-17 Expendable Anti-Tank (not sure what that does though)
  • The base projectile's impact explosion is changed to match the GL-15 Evictor (that seems to be the case for damage)
  • The base projectile's expiry explosion is changed to match the GL-15 Evictor
 

Zelcki

Members
Members
Sep 20, 2026
5
2
oh, then the mod didnt function for me for some reason
Looks like it cancelled the lifetime of projectile but deleted its shrapnels as a balance

All I can get from the video link:
-Increased the capacity to 10 round with 10 spare mags (not sure if it got passive like "Siege-Ready")
-Increased the Initial Velocity (about ~1000m/s)
-Removed the lifetime of projectile
-Increased damage to about 500 (since it can take Bio-Processor in 10 shots and 2 shots for AA Emplacement)
-Removed the shrapnel of projectile as a balance