Realistic Resistances - Updates

  • Important Notice: Please review our guidelines regarding cheating, game balancing, and mods for Helldivers 2. Read the full notice here before downloading or uploading mods.

PC Realistic Resistances 0.6.0

Updates for Helldivers 2
  • New: EMS resistance (part of Arc Resistance's Resistance choice). Electrical Conduit is never stunned by EMS; other arc-resistant armor recovers sooner after leaving an EMS field, by the passive's resistance (50%: 1.5 s instead of 3 s, Desert Stormer 1.8 s). The stamina drain inside an EMS field is unchanged.
  • The mod now rests while you wear no armor it works on (or its options for that armor are off): it reads no statuses and only checks your armor every 2 seconds.
  • Fewer memory reads per frame.
  • Fixed: gas (and any effect whose clock runs faster than real time) now wears off sooner once you are out of it, as the option says.
  • Fixed: the EMS changes could turn themselves off when the first EMS stun was already part-run; a failed shortening is tried again; a burn or gas already on you is no longer counted twice in the log.
  • Grounded only changes an arc when it looks like one and turns itself off (saying so in the log) if the game's arcs change; the arc damage boost is never applied twice; status ids are checked against what each status does ("status ids moved" in the log after a game update that moves them).
  • Updating: Purge and Deploy.
  • Like
Reactions: geoffreyhdt1