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New: EMS resistance (part of Arc Resistance's Resistance choice). Electrical Conduit is never stunned by EMS; other arc-resistant armor recovers sooner after leaving an EMS field, by the passive's resistance (50%: 1.5 s instead of 3 s, Desert Stormer 1.8 s). The stamina drain inside an EMS field is unchanged.
The mod now rests while you wear no armor it works on (or its options for that armor are off): it reads no statuses and only checks your armor every 2 seconds.
Fewer memory reads per frame.
Fixed: gas (and any effect whose clock runs faster than real time) now wears off sooner once you are out of it, as the option says.
Fixed: the EMS changes could turn themselves off when the first EMS stun was already part-run; a failed shortening is tried again; a burn or gas already on you is no longer counted twice in the log.
Grounded only changes an arc when it looks like one and turns itself off (saying so in the log) if the game's arcs change; the arc damage boost is never applied twice; status ids are checked against what each status does ("status ids moved" in the log after a game update that moves them).