Works with other mods. SSEO no longer refuses game files another mod has changed. It keeps that mod's changes and adds yours on top. Install or apply the other mod first, then press
Install in SSEO. To change or remove the other mod later, press
Restore in SSEO first, change the other mod, then press
Install again. Where both change the same stat, SSEO's value wins. This is not thoroughly tested yet: report a mod that doesn't work with it in the issues.
Extra stratagems. (#64) Support weapons, backpacks, sentries, emplacements, orbitals and vehicles have an
Extra stratagem row: the stratagem you also get when you bring this one, like the Eagles' Eagle Rearm. It doesn't take a loadout slot.
- - / + steps through the stratagems by name. The stratagem list shows each one's number after its name, so you can also type it in. 0 is none.
- Eagles can be picked as extras. Chains work (A gives B, B gives C); a loop back to the same stratagem is refused, because the game crashes on it.
Status effects. (#24) Every damage section has
Status effects rows: pick which status each hit applies (burning, stuns, gas and the rest player weapons use) and its strength. An empty slot can be filled, in order. A status added to an empty slot gets its usual strength.
Stratagems
- Countdown before delivery: the beacon's countdown before a delivery is sent. A hellpod lands this many seconds plus its 4.75 s fall after the beacon. Ship upgrades that launch support weapons and sentries at once skip it. (#43)
- Eagles: Approach distance and Speed until it has fired set how soon the jet arrives. The beacon's timer still counts down the usual time.
Vehicles:
Regeneration and its
delay after damage, on every exosuit, FRV, tank and the GATER. Damaged parts heal; destroyed parts stay destroyed. (#73)
Throwables: impact grenades (Urchin, Arc, Caltrops, Pyrotech) have a
Fuse time row: the earliest they can go off. (#68)
Panel
- Rows with a longer note show (?) after their name: hover the row to read it.
- The window resizes to fit the screen it is moved onto, and opens where it was last closed. (#71)
Fixes
- P-2 Peacemaker and Redeemer show their damage and projectile rows again, and status effects read right after the game's latest update. (#63, #69, by MunchyG)
- Hovering an armor with stacked passives no longer crashes the armory. The stacked passives' effects show in its description; an effect the passive already has is left out, as the game applies it only once. (#66)
- The updater now runs inside SSEO's own DLL instead of a script that started Windows' tar, which should stop antivirus programs from flagging SSEO as a trojan. Updating works as before. (#65, #72)