SHODAN Stat Editor - Updates

PC SHODAN Stat Editor v3.2.0

Updates for Helldivers 2
Works with other mods. SSEO no longer refuses game files another mod has changed. It keeps that mod's changes and adds yours on top. Install or apply the other mod first, then press Install in SSEO. To change or remove the other mod later, press Restore in SSEO first, change the other mod, then press Install again. Where both change the same stat, SSEO's value wins. This is not thoroughly tested yet: report a mod that doesn't work with it in the issues.
Extra stratagems. (#64) Support weapons, backpacks, sentries, emplacements, orbitals and vehicles have an Extra stratagem row: the stratagem you also get when you bring this one, like the Eagles' Eagle Rearm. It doesn't take a loadout slot.
  • - / + steps through the stratagems by name. The stratagem list shows each one's number after its name, so you can also type it in. 0 is none.
  • Eagles can be picked as extras. Chains work (A gives B, B gives C); a loop back to the same stratagem is refused, because the game crashes on it.
Status effects. (#24) Every damage section has Status effects rows: pick which status each hit applies (burning, stuns, gas and the rest player weapons use) and its strength. An empty slot can be filled, in order. A status added to an empty slot gets its usual strength.
Stratagems
  • Countdown before delivery: the beacon's countdown before a delivery is sent. A hellpod lands this many seconds plus its 4.75 s fall after the beacon. Ship upgrades that launch support weapons and sentries at once skip it. (#43)
  • Eagles: Approach distance and Speed until it has fired set how soon the jet arrives. The beacon's timer still counts down the usual time.
Vehicles: Regeneration and its delay after damage, on every exosuit, FRV, tank and the GATER. Damaged parts heal; destroyed parts stay destroyed. (#73)
Throwables: impact grenades (Urchin, Arc, Caltrops, Pyrotech) have a Fuse time row: the earliest they can go off. (#68)
Panel
  • Rows with a longer note show (?) after their name: hover the row to read it.
  • The window resizes to fit the screen it is moved onto, and opens where it was last closed. (#71)
Fixes
  • P-2 Peacemaker and Redeemer show their damage and projectile rows again, and status effects read right after the game's latest update. (#63, #69, by MunchyG)
  • Hovering an armor with stacked passives no longer crashes the armory. The stacked passives' effects show in its description; an effect the passive already has is left out, as the game applies it only once. (#66)
  • The updater now runs inside SSEO's own DLL instead of a script that started Windows' tar, which should stop antivirus programs from flagging SSEO as a trojan. Updating works as before. (#65, #72)
v3.1.0 auto-updater; Records tab; Helldiver stats; bugfixes
Shodan Stat Editor is now an offline program.
Everything since v2.4.0.
Missile flight
  • Weapons that fire missiles (EXO-45 Patriot rockets, FAF-14 Spear, MLS-4X Commando, StA-X3 W.A.S.P., P-92 Warrant, P-33 Missile Pistol) fly at their missile's speeds, not the projectile's, so editing their velocity did nothing. Their velocity, drag and gravity rows are replaced by a Missile flight section: launch, cruise and minimum speed, acceleration and max flight time.
  • Lock-on missiles and the laser-guided Commando also get turn speeds, the angle past which a missile loses its target, and the guidance delay. The Patriot's rockets fly straight, so they don't get these rows.
  • The MS-11 Solo Silo lists the silo itself (health, armor, regeneration), its missile's stats and its missile flight. Not yet tested in a mission.
Grenade swap
  • Grenade launchers, grenade pistols, the One-Two's launcher and the Grenadier Battlement can fire a throwable grenade, Dynamite or a throwable mine (solo missions). Choose it with - / + (0 is the launcher's own round); edit the grenade itself on the Throwables tab (thanks nnikolajev, PR #40).
Backpacks
  • The Hover Pack has new rows: hover time while holding height and while climbing at full speed, hover speed, climb speed, climb acceleration and climb time limit. Rows the Hover Pack never reads are gone.
  • Jump Pack rows renamed to what they do: launch duration, boost after the launch.
Weapons
  • Move while reloading: an On/Off row for the weapons that hold you still while reloading (Autocannon, Spear, GL-28, Recoilless Rifle, Laser Cannon, Maxigun, MG-206, MG-43, Epoch, Airburst, W.A.S.P.).
  • M-1000 Maxigun: wind-up and wind-down times, and "Stops you while firing" On/Off (#42). The A/G-16 Gatling Sentry gets the wind-up rows too.
  • G-123 Thermite: burn time before it explodes (#38).
  • Weapon explosions that make an arc (GL-52 De-Escalator) get an Arc section: range, chain length and split, damage and status effect.
  • Projectile swap loads the source weapon's assets, so swapped projectiles keep their trails.
  • SG-20 Halt: swapping its stun rounds now holds (its ammo type attachments are written too).
  • W.A.S.P. and Warrant: damage shared by both firing modes is listed once, so editing one mode no longer silently changes the other (#35).
Settings
  • Several vehicles of a kind (on by default): a loadout can take more than one exosuit, FRV or tank.
  • Unlock unused items: adds items that are in the game files but the game doesn't offer: the M-104 Incinerator FRV (stratagem list), P-41 Ombudsman, G-11 Caltrops and LAS-22 Shear (armory).
  • Arc chain edits in multiplayer (on by default; not yet tested with other players): Off uses the game's arc chain length and split while other players are in the game, so arcs don't get stuck on screen (#41).
Panel bugfixes/improvements
  • Vehicle guns that never reload (exosuit arms, the Incinerator FRV's flamethrower) no longer show reload rows; giving them spare magazines crashed the game (#31).
  • Panel size, side, opacity and the remembered tab / weapon are read back after a restart again.
  • A Hover Pack recharge time of 0 no longer breaks its hover times, and values are never written as infinity.
  • A value saved for a row that no longer exists no longer marks the item as changed.