Some players reported an issue where enemy reinforcements would suddenly stop spawning. This version improves upon that behavior. Please note that this mechanic is a hardcoded feature of the game’s engine; it prevents too many enemies from being on the map at the same time to avoid performance crashes. Since this mechanic cannot be entirely removed, the issue might still occur under certain conditions, especially when fighting Bugs. For example, it happens if you train multiple patrols behind you without killing them, or if you let a Bug Breach unfold without clearing the enemies. However, I have adjusted the enemy counts so that this lock-up should no longer happen right from the start of the mission like it did for some players in the previous version.
Additionally, I have reworked the Illuminate faction. Because the Illuminate reinforcement animations take a very long time, it didn't improve the gameplay in the way I wanted. Therefore, I have left the Illuminate reinforcements completely vanilla. To compensate and achieve a similar gameplay effect but with much better execution, I have significantly increased the spawn rates and sizes of the Illuminate Patrol units instead.