Increases spawns for all three factions. This mostly causes light and medium units to spawn multiple times. Heavy units remain as they are across all factions and are only slightly increased. While these changes might still look very basic to experienced modders, these settings were intentionally designed for a fun multiplayer experience. To keep online lobbies balanced and stable, heavy units have barely been increased.
Patrol units are noticeably increased, as are enemy reinforcements. An enemy reinforcement wave will flood the battlefield with units for about 3 minutes across all factions—so get ready for a lot of action!
Because the Illuminate reinforcement animations take a very long time, it didn't improve the gameplay in the way I wanted. Therefore, I have left the Illuminate reinforcements completely vanilla. To compensate and achieve a similar gameplay effect but with much better execution, I have significantly increased the spawn rates and sizes of the Illuminate Patrol units instead.
View: https://www.youtube.com/watch?v=PLPxsENdOhU
View: https://www.youtube.com/watch?v=LWxFp4XkVZU
View: https://www.youtube.com/watch?v=H-x6mzhjsmU
Patrol units are noticeably increased, as are enemy reinforcements. An enemy reinforcement wave will flood the battlefield with units for about 3 minutes across all factions—so get ready for a lot of action!
Because the Illuminate reinforcement animations take a very long time, it didn't improve the gameplay in the way I wanted. Therefore, I have left the Illuminate reinforcements completely vanilla. To compensate and achieve a similar gameplay effect but with much better execution, I have significantly increased the spawn rates and sizes of the Illuminate Patrol units instead.
View: https://www.youtube.com/watch?v=PLPxsENdOhU
View: https://www.youtube.com/watch?v=LWxFp4XkVZU
View: https://www.youtube.com/watch?v=H-x6mzhjsmU