PC - Super Earth Arsenal Accord — Community Balance Patch - Reviews

PC Super Earth Arsenal Accord — Community Balance Patch 9.6

A Mod for Helldivers 2
4
3.57 star(s)
7 reviews
Loved it on OEM HD2, can we ask for compatibility to HellForged?
Upvote 0
Honestly, what an incredible mod. So much effort and time was put into this. My friends actually refuse to play without it. It is such a shame EAC just rolled around - this has fixed so much power creep and warbond imbalance (Railgun being meta again for example, the orbital drop mechanics being limited use but very short cooldown, etc.) -- we will never delete this from our PCs we're just waiting on EAC bypass at this point lol
Upvote 1
Just what I was looking for.
Upvote 1
A surprisingly thoughtful balance overhaul with a few rough edges.

What stands out about Arsenal Accord is that it doesn't just buff everything and call it balanced. There's a clear attempt to give weapons their own strengths, weaknesses, and reasons to exist.

The shotgun changes are a great example. The Slugger becomes much more effective against exposed durable parts without suddenly penetrating heavy armor. The Double Freedom, Sweeper, and M90A all offer different approaches to close-range combat. The Eruptor and Crossbow also have more distinct roles instead of competing to do the same thing.

The support weapons are another highlight. The machine guns feel like they're being designed around different jobs, and the Maxigun changes address some of the frustrations of committing both a weapon and backpack slot to it.

I also appreciate that the mod isn't afraid to nerf things. Some weapons lose damage, ammunition, penetration, or fire rate in exchange for different strengths. Even the much faster orbital cooldowns come with limited mission uses, which introduces an interesting resource-management element.

It's not perfect, though. Some weapons seem much more carefully tuned than others. The Spray & Pray in particular looks overly specialized, and a few of the more experimental changes could use additional testing against competing equipment.

The biggest downside is the setup. Multiple dependencies and having to wait for runtime changes to finish applying every time you launch the game aren't ideal.

Still, the overall direction is excellent. Rather than forcing everyone toward a handful of optimal loadouts, Arsenal Accord tries to make more of the armory genuinely worth considering.

4/5. A great foundation with some balancing and technical polish still needed.
Upvote 2
A decent re-balancing mod that brings a little life into weapons and strategems that I would've otherwise passed over. The use of A.I. generated code does make me wonder if there are some bugs that may have been missed that can cause crashes.
mfrost96
mfrost96
Thanks for trying it. Codex-assisted implementation is credited in the description; the balance choices are mine. 9.5 has passed offline API, option-selection and package checks, but those cannot rule out gameplay bugs or crashes. If you encounter one, please share the version, selected equipment, load order, reproduction steps and Runtime/Loader logs in the Discord so it can be investigated.
Upvote 3
Dev supports the (luckily reversed) terrible HD2runtime public lobby restriction
mfrost96
mfrost96
Arsenal Accord and HD2Runtime are separate projects: I maintain the balance package, while Runtime policy is set by its author. The current release is 9.5, built for HD2Runtime 0.40.0. The page now lists that exact dependency and the changes included in this release.
Upvote 0
I'm like 90% sure this is ai coded, that or just completely tone deaf. A bunch of near worthless "buffs" with an occasional op weapon like the spray and pray now having 10,000 dps or the Sai being worthless.
mfrost96
mfrost96
Codex-assisted implementation is credited; I own the balance decisions. The old Spray & Pray setup needed tighter limits. In 9.5 it keeps 75 pellets at 8/2 but drops from 600 to 330 RPM, uses a 40-shell drum, doubles base spread to 800/800, increases drag to 3.4 and removes confusion. Its ideal pre-armor, pre-falloff output is 3,300 standard damage/s if every pellet connects; real coverage and AP1 are major limitations. Sai has not received a new pass in this release. The updated cards separate its later proposal from the shipped settings, and specific target/range examples are welcome.
Upvote 0