A surprisingly thoughtful balance overhaul with a few rough edges.
What stands out about Arsenal Accord is that it doesn't just buff everything and call it balanced. There's a clear attempt to give weapons their own strengths, weaknesses, and reasons to exist.
The shotgun changes are a great example. The Slugger becomes much more effective against exposed durable parts without suddenly penetrating heavy armor. The Double Freedom, Sweeper, and M90A all offer different approaches to close-range combat. The Eruptor and Crossbow also have more distinct roles instead of competing to do the same thing.
The support weapons are another highlight. The machine guns feel like they're being designed around different jobs, and the Maxigun changes address some of the frustrations of committing both a weapon and backpack slot to it.
I also appreciate that the mod isn't afraid to nerf things. Some weapons lose damage, ammunition, penetration, or fire rate in exchange for different strengths. Even the much faster orbital cooldowns come with limited mission uses, which introduces an interesting resource-management element.
It's not perfect, though. Some weapons seem much more carefully tuned than others. The Spray & Pray in particular looks overly specialized, and a few of the more experimental changes could use additional testing against competing equipment.
The biggest downside is the setup. Multiple dependencies and having to wait for runtime changes to finish applying every time you launch the game aren't ideal.
Still, the overall direction is excellent. Rather than forcing everyone toward a handful of optimal loadouts, Arsenal Accord tries to make more of the armory genuinely worth considering.
4/5. A great foundation with some balancing and technical polish still needed.