• Important Notice: Please review our guidelines regarding cheating, game balancing, and mods for Helldivers 2. Read the full notice here before downloading or uploading mods.

TCO- Run and Gun 2.4.1

A Mod for Helldivers 2
  • aks98
TCO- Run and Gun akl_mod_preview_image
RUN-N-GUN
Shoot on the move. Keep your momentum.​




What is Run-N-Gun?

Run-N-Gun is a standalone extraction of the shoot-while-running system from my packaged Tactical Combat Overhaul.

Normally, firing a weapon in Helldivers 2 immediately knocks your movement down to the game's aiming speed. Run-N-Gun lets you sprint into a firefight and retain your running speed while shooting, instead of abruptly slowing to a walk the moment you pull the trigger. It also allows for bayonet charges and interfaces with TCO's Melee Overhaul and Stamina Changes to add damage based on movement speed. Charge downhill and up your damage!

It is intentionally narrower than Tactical Combat Overhaul: no stamina overhaul, no slopes, no mantling changes, no melee system. Just the run-and-gun mechanic.

A simple video demonstration can be found here.




How it works

Run-N-Gun activates when you transition directly from sprinting into firing or aiming.

Once activated, the mod temporarily raises your firing movement speed toward your current sprint speed. Keep moving and shooting and the effect remains active. Stop moving, stop firing, or fall out of the activation window and normal movement takes over again.

It does not simply make aiming faster all the time.

You need to enter the firing state from a sprint.




Directional Run-N-Gun

By default, Run-N-Gun also cares about where you are actually moving.

0–30° from forward
Full Run-N-Gun benefit

30–55° from forward
Movement benefit gradually tapers off

More than 55° off-axis
Normal firing movement speed​

This means you can charge forward while laying down fire, but you cannot sprint sideways at full speed while mag-dumping at something 90 degrees away. The notable exception to this rule is one-handed weapons, which are not restricted. This restriction exists because the game has no strafing animation for sprinting speed, so it looks incredibly janky if not restricted. Melee also works just fine while sprinting.

Directional restriction can also be disabled from the Mod Options Menu if you prefer unrestricted movement.




Features

  • Shoot while running — sprint into firing and retain your movement speed.
  • Direction-aware movement — full benefit while moving forward, tapering as you move farther off-axis.
  • Smooth directional falloff — no hard speed snap at the angle boundary.
  • Configurable firing sway — add extra instability while shooting at speed.
  • Configurable hipfire linger — control how quickly sprinting becomes available after your last shot.
  • Works with exhausted sprint speed rather than blindly forcing one fixed movement value.
  • Standalone — Tactical Combat Overhaul is not required.
  • No additional stamina drain — this standalone version leaves the game's normal stamina behavior in control.
  • Live configuration through Mod Options Menu.




Settings

With Mod Options Menu installed:

ESC → MODS → RUN-N-GUN​

SettingDefaultOptions
Run-N-GunOnOn / Off
One-Handed Direction BypassOnOn / Off
Hipfire Linger50%10–200%
Run-N-Gun Sway200% extra0–900%
[TR]
[TD]Directional Run-N-Gun[/TD]

[TD]On[/TD]
[TD]On / Off[/TD]
[/TR]

Hipfire Linger


Controls how much of the normal post-shot hipfire delay remains before sprinting can resume.

  • 100% = vanilla
  • 50% = half the normal linger
  • Lower values let you transition back into sprinting sooner

Run-N-Gun Sway

Adds additional aim/recoil instability while firing on the move.

  • 0% = no additional sway
  • 200% = roughly triple the affected sway
  • Higher values make firing accurately at full speed increasingly difficult

This is intended to make Run-N-Gun a mobility option rather than simply free accuracy while sprinting.




What this does NOT include

Run-N-Gun is deliberately separated from Tactical Combat Overhaul.

It does not include:

  • Stance-based stamina recovery
  • Exhaustion changes
  • Uphill or downhill mechanics
  • Mantling stamina costs
  • Mantling exhaustion lock
  • Momentum melee
  • Melee stamina costs
  • TCO's additional Run-N-Gun stamina drain

If you want the entire package, use Tactical Combat Overhaul. TCO has more features and I plan to keep up with more of them, so it's likely to get more fixes.

This release is for people who want just the firing-while-running mechanic without adopting the rest of TCO.




Requirements

  • Helldivers 2 on Windows PC
  • Steam build 25480438 / executable 1.8.46015.0
  • Bingus Shared Loader — API 1
  • Mod Options Menu — optional, but recommended
  • A compatible Helldivers 2 mod manager such as HD2 Arsenal or HD2MM

Mod Options Menu is optional.

Without it, Run-N-Gun still operates using the built-in defaults:

Code:
Run-N-Gun: ON
Directional Run-N-Gun: ON
Hipfire Linger: 50%
Run-N-Gun Sway: 200%




Installation

  1. Close Helldivers 2.
  2. Import the Run-N-Gun ZIP into HD2 Arsenal or HD2MM.
  3. Enable Run-N-Gun.
  4. Enable Bingus Shared Loader.
  5. Optionally enable Mod Options Menu for in-game configuration.
  6. Purge / Deploy.
  7. Start the game.

With Mod Options Menu installed:

ESC → MODS → RUN-N-GUN → adjust settings → APPLY​

Changes take effect in-game without requiring a restart.




Compatibility

  • Tactical Combat Overhaul: Do not use this standalone version merely to duplicate TCO's Run-N-Gun system. TCO already contains the feature.
  • Other movement mods: Run-N-Gun works by modifying the firing movement behavior around the movement values your diver is already using rather than replacing the entire movement system.
  • Stamina: The standalone version does not impose TCO's extra firing stamina drain. Normal game stamina remains in control.
  • Multiplayer: The movement behavior is applied locally to your diver.




Why split this out of TCO?

Tactical Combat Overhaul has grown into a broader stamina and movement overhaul.

Run-N-Gun turned out to be useful enough to stand on its own.

Separating it means players who only want to keep moving while firing do not need to install the stamina, slope, melee or mantling systems that come with TCO.

Fewer mechanics. Fewer dependencies. One job.




Diagnostics

Run-N-Gun writes diagnostic information to:

Code:
%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\RunNGun.log

If the mod does not appear to be activating, attach that log when reporting the problem.

The log can help identify:

  • Startup / version compatibility
  • Whether the player movement controller was found
  • Current Run-N-Gun state
  • Directional movement detection
  • Mod Options Menu registration




Credits

  • CowboyBingus — Bingus Shared Loader and Mod Options Menu.
  • Tactical Combat Overhaul — the original project from which this system was separated.
  • Arrowhead Game Studios — Helldivers 2.
  • ChatGPT by OpenAI — Co-wrote the implementation, offline validation, packaging and this page.
  • Akaya Mods User "Ammo875" — Had the idea for a mod that allowed shooting while running.




Don't stop shooting just because you're moving.
Don't stop moving just because you're shooting.


RUN-N-GUN​




Source code is included in the download.

Not affiliated with or endorsed by Arrowhead Game Studios or Sony Interactive Entertainment.
11.1 KB
Log in or sign up to download
Uploaded by
aks98
Downloads
384
Comments
23
Views
2,159
First release
Last update
Platform
PC 
Version
2.4.1
Total Size
11.1 KB
Rating
0.00 star(s) 0 ratings

Uploaded by

  • 384
  • 2,159

Ratings

0.00 star(s) 0 ratings

More mods from aks98

  • PC Metabreaker: RNG DMG

  • PC Tactical Combat Overhaul

  • PC TCO - Shellshock

  • PC Slippery When Wet

  • PC Ricochet Overhaul

Latest updates

  1. Bugfix

    -
  2. Smoother operation

    Run-n-Gun should be easier on the framerate now. Special thanks to Ammo875 for helping me debug it.
  3. Additional Mod Controls

    You can now begin sprint-shooting from walk-shooting with a toggle. Angle of allowed sprint is...

BONHakyla

Members
Members
Sep 13, 2026
86
67
Can you add "Run degree" setting? The mod looks nice then you shoot with primary running forward (Holding W) and looks stupid and goofy then you run diagonally (Holding W + A or D) diver starts walking & sliding. I want to shoot running only then running forward (Holding W)
PS: I don't waste stamina while running and shooting. Also i can't start running if i started shooting while walking.
Also would be nice to see other settings like "Only stim run" so i could don't stop only while using stims (that's just what i wanted to see and i mean not "In stim effect" i mean stim use.)
 
Last edited:

D-Glitch

Members
Members
Sep 27, 2026
86
28
Wow! This mod sounds awesome. With all cool mods combined community can make Helldivers 3 for real.
 

aks98

Members
Members
Sep 30, 2026
27
8
I guess, it conflict with Super Cardio...
Fixed. The issue was that Super Cardio changes your jog speed. I was unnecessarily writing to that value because an old build was made on jog speed, but I really only need walking speed.

Can you add "Run degree" setting? The mod looks nice then you shoot with primary running forward (Holding W) and looks stupid and goofy then you run diagonally (Holding W + A or D) diver starts walking & sliding. I want to shoot running only then running forward (Holding W)
PS: I don't waste stamina while running and shooting. Also i can't start running if i started shooting while walking.
Also would be nice to see other settings like "Only stim run" so i could don't stop only while using stims (that's just what i wanted to see and i mean not "In stim effect" i mean stim use.)
Run degree added. The W+A/W+D bug was unintentional- I hadn't thought to test it. Good catch!! Fixed.

Also added a toggle that allows you to walk-shoot -> sprint-shoot.

I'm not sure I understand what you want about the stim effects.
 

BONHakyla

Members
Members
Sep 13, 2026
86
67
Fixed. The issue was that Super Cardio changes your jog speed. I was unnecessarily writing to that value because an old build was made on jog speed, but I really only need walking speed.


Run degree added. The W+A/W+D bug was unintentional- I hadn't thought to test it. Good catch!! Fixed.

Also added a toggle that allows you to walk-shoot -> sprint-shoot.

I'm not sure I understand what you want about the stim effects.
I meant to add whitelists or blacklists of weapons, cuz some weapons are really cool to run and shoot like FLAM-66 but some weapons i don't want to see shooting in run like R2124 (Kinda stupid suggest).
And i still don't waste stamina while shooting & running, also "Sprint in shooting" option is automatically makes me run then i press forward (When i in scope and you understand).
 

slnrb

Members
Members
Sep 30, 2026
1
0
<3

what's next?
i know its something small but maybe a way to get past the 90 fov lock and go up to 120

some way to dash would be neat aswell, because diving kills the momentum
 

aks98

Members
Members
Sep 30, 2026
27
8
I meant to add whitelists or blacklists of weapons, cuz some weapons are really cool to run and shoot like FLAM-66 but some weapons i don't want to see shooting in run like R2124 (Kinda stupid suggest).
And i still don't waste stamina while shooting & running, also "Sprint in shooting" option is automatically makes me run then i press forward (When i in scope and you understand).
Unfortunately whitelisting weapons means it would need to check every ~0.17ms for the whole list of guns, so it'd be a pretty big resource drain.
Send me your log from the game, I'll take a peek at stamina. As for running while aiming/walking forward, try toggling off the control that allows you to sprint while shooting. This will still allow you to shoot while sprinting.

i know its something small but maybe a way to get past the 90 fov lock and go up to 120

some way to dash would be neat aswell, because diving kills the momentum
FOV can be modded in the .patch_0 file for RunNGun, but I left it restricted because it looks like crap in 3rd person lol. It actually used to be 360deg, so you could shoot behind yourself while sprint-moonwalking. I'll take a look at increasing the FOV lock with a warning.

Unless you're talking about running increasing your FOV?

As far as dashing goes I'm SUPER into it and would work to integrate it... but I have no idea how to animate that. If you can find/make a decent dashing mod I could try to tweak this to use it.
 

peyman3507

Members
Members
Sep 20, 2026
22
7
does this work with one handed guns? running and gunning with smgs while looking around and shooting targets?