This mod serves as a PAK merger, the mod will merge duplicated files before they are loaded, solving almost every new item mod conflicts!
It doesn't solve value conflcits, for example: if two mods change the same stat of a vanilla weapon only one will take priority, you can give a mod load priority by adding z's to the start of the mod PAK and SIG files.
(zzzzzModName_99_P.pak for example, the more z's the more priority)
AI generated code was used in the creation of this mod
How to install:
Drag and Drop RegistryMerger in SAOFB\Binaries\Win64\ue4ss\Mods
To uninstall simply remove RegistryMerger folder
The mod requires the latest version of UE4SS made for SAOFB
Planned compatibility additions:
Enemy Action Libraries, Humanoid Action Libraries, Skill asset library, Skill header library, Skill name library, MeshVisualCustomize, Damage Reaction files.
It doesn't solve value conflcits, for example: if two mods change the same stat of a vanilla weapon only one will take priority, you can give a mod load priority by adding z's to the start of the mod PAK and SIG files.
(zzzzzModName_99_P.pak for example, the more z's the more priority)
AI generated code was used in the creation of this mod
How to install:
Drag and Drop RegistryMerger in SAOFB\Binaries\Win64\ue4ss\Mods
To uninstall simply remove RegistryMerger folder
The mod requires the latest version of UE4SS made for SAOFB
Planned compatibility additions:
Enemy Action Libraries, Humanoid Action Libraries, Skill asset library, Skill header library, Skill name library, MeshVisualCustomize, Damage Reaction files.