[Working as of 7.2.1] JUMP PACK HALF RECHARGE TIME 1.2

A Mod for Helldivers 2
[Working as of 7.2.1] JUMP PACK HALF RECHARGE TIME akl_mod_preview_image
AFTER DEPLOYING THE MOD, START THE GAME, CLOSE IT THEN START IT AGAIN TO APPLY!
# Jump Pack Recharge v1.2

By Miker and ChatGPT/Codex.

Halves the regular Jump Pack's recharge to **7.5 seconds**, makes takeoff duration slightly longer for a stronger jump, also adjusted mid air control speed. Tested in-game by Miker on the October 22 game files.

## Install / update

1. Disable the old Jump Pack mod and replace its package with this ZIP in HD2 Mod Manager or Arsenal.
2. Keep **Jump Pack settings** and **Uninstall helper** enabled, then deploy.
3. Launch the game and **exit normally**, then launch again to play.

The installer applies the file change on exit; the next launch loads it. This extra launch is only needed after installation or a package change. No builder, Python, or Bingus Shared Loader required.

## Included settings

recharge_seconds=7.5
takeoff_duration=0.7
boosted_takeoff_duration=0.8
mid_air_adjustment_speed=20


Values are built into the mod. `settings-used.ini` is for reference; editing it does not change gameplay.

## Remove

Untick **Jump Pack settings**, keep **Uninstall helper** enabled, and deploy. Launch and exit normally to restore the original. Then remove the mod and redeploy.

If the game cannot exit normally, remove the mod and verify game files through Steam. Verification may reset other file-based mods.

## Compatibility

Replaces `data/game/generated_entities.dl_bin`; other mods replacing that file conflict. Other boot-script mods may also conflict. Game updates may require a new version.

Keep the backup `HD2FileMods.generated_entities.dl_bin.original` in the game root. For troubleshooting, send `HD2FileMods.log`.

Shared installer from Stratagem Balls Stay Put 1.0.3, included unchanged; that mod itself is not required.

Support Miker: https://ko-fi.com/mikerbiker
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Miker
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Version
1.2
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Latest updates

  1. Making the mod work for 7.2.1!

    Unfortunately no longer customizable. So I added my own favorite settings in.
  2. Something broke it recently, this update aims to make it work again.

    Make sure to put it high on your list of mods for priority.
  3. Added experimental values in the setting.ini

    Here are the new values, all shipped with default setting. takeoff_force=40 takeoff_duration=0.5...

AkiWuff170

Members
Members
Sep 27, 2026
5
2
WHen I applied the mod and booted up a solo game, the moment before my hellpod hits the ground, the game freezes on me and i have no idea why
 

Miker

Modder
Modder
Members
Sep 22, 2026
56
26
Just tested it, everything looks and works fine. It isn't as OP as I thought it would be, but it is as fun as I thought it would be <3


I read the readme, followed the instructions i was confused at first (because i never see a "localappdata folder" and i searched manually (it just took me 10 seconds)


after that i just readed "paste in the explorer"

So 2 things i would suggest

start the text with "Paste the next line in the explorer"

i never knew that is possible to do that lol so maybe a second instruction to find it manually for persons distracted as me would be a good extra

i edited the config.ini just as you asked anddddd it worked!

The changes applied and i didn't purgued or deployed again the mod i just edited it, open the game again and Boala, the changes applied

So!

Everything works good
Thanks! I'm still at work so that's very helpful. I'll make the changes tonight to the readme and remove the "NOT TESTED" lol
 

Miker

Modder
Modder
Members
Sep 22, 2026
56
26
WHen I applied the mod and booted up a solo game, the moment before my hellpod hits the ground, the game freezes on me and i have no idea why
That is weird, this mod is confirmed to be working by multiple people.

I'm using HD2 Mod Manager, are you using Arsenal? Are you putting the Bingus Shared Loader AFTER my mod? What version od Bingus Shared Loader are you using? I'm using version 16 with at least 10 mods loaded.
 

BWWWS

Members
Members
Sep 29, 2026
11
4
Finally, the Jump Pack actually competes with Warp Pack instead of just being hard-powercrept.
AND you can actually use it to get to high ground now without waiting a full minute for 3-4 jumps to high cliffs or buildings, by which point you're better off just moving elsewhere.

Honestly not as OP as you'd think on paper though. Bots and squids can still just dome you right out of the sky with their shadowbuffed accuracy, and bugs were countered by jump packing up to high ground even without the mod. You're still vulnerable and have to actually kill things the same way you already did, and rundiving with or without the jump pack is just as powerful, this just cuts down on waiting time and matches the game's pacing better imo.
 

bolo111

Members
Members
Oct 1, 2026
4
3
All right in the quest of a perfect Jetpack i have started doing experimenting. Lets start with duration: - `recharge seconds=3`: five-second recharge. is my current setting and is basically you land and use it right away, gives a feel of fluidity.

Now i di play with the following setting takeoff_duration=0.5 and increased it to 2. It increases the overall height and forward movement by a lot, i have decided to decrease it to 0.7 as with 2 i was clearing mountains. With this i have figure out that the equation is a graph and the variables are simple: Height lets call it Y and forward lets call it X.

The area under the graph, think of it as a semicircle starting from Y=0 to X=0 to increase both Y and X at the same time use the following setting
Y+X: Experimental: takeoff thrust duration in seconds (stock 0.5). Longer may increase launch impulse; NOT total airtime.
; Allowed: 0.05..3

The following setting controls X specifically by subtracting or dividing the Y. The higher the number the more it will move forward the less upward. at 1 you barely move of the floor but move a lot forward.
; Experimental: forward share of launch force (stock 0.4 = 40%). Higher may trade upward lift for forward travel; 0..1.
; Allowed: 0..1

combining this to inputs can get you where you need to be and quicker than the hover pack like a true Mandalorian my current settings for those are as follow:

; Seconds between uses. Stock 15; shipped 7.5. Flight/animations may limit rapid reuse.
; Allowed: 0.1..300
recharge_seconds=3.5

; Experimental: launch force (stock 40). Higher likely increases height/range; not a height in metres.
; Allowed: 1..100
takeoff_force=40

; Experimental: takeoff thrust duration in seconds (stock 0.5). Longer may increase launch impulse; NOT total airtime.
; Allowed: 0.05..3
takeoff_duration=0.7

; Experimental: separate boosted takeoff thrust duration in seconds (stock 0.75). Conditions selecting this mode are unconfirmed.
; Allowed: 0.05..3
boosted_takeoff_duration=0.75

; Experimental: forward share of launch force (stock 0.4 = 40%). Higher may trade upward lift for forward travel; 0..1.
; Allowed: 0..1
takeoff_forward_frac=0.3

; Experimental: airborne velocity adjustment strength/speed (stock 4). Higher may improve steering; NOT flight duration.
; Allowed: 0..20
mid_air_adjustment_speed=4
 
Last edited:

SolidFluid

Members
Members
Sep 29, 2026
2
0
So, this WAS working fine, but I tried to modify the settings.ini and it wasnt there. I added my own and pasted the default values, then changed them:
enabled=1
recharge_seconds=3
The result? STATUS.txt reports recharge is still 7.5 seconds despite my changing it, but in-game testing with this value active give the stock 15 second cooldown??? I don't get it, the warp pack settings.ini works fine

edit:
I did reinstall the mod and try again, and again with a fresh, current download. If it is an issue on my end, I have no idea what it is
 

Miker

Modder
Modder
Members
Sep 22, 2026
56
26
So, this WAS working fine, but I tried to modify the settings.ini and it wasnt there. I added my own and pasted the default values, then changed them:
enabled=1
recharge_seconds=3
The result? STATUS.txt reports recharge is still 7.5 seconds despite my changing it, but in-game testing with this value active give the stock 15 second cooldown??? I don't get it, the warp pack settings.ini works fine

edit:
I did reinstall the mod and try again, and again with a fresh, current download. If it is an issue on my end, I have no idea what it is
Yep it broke also for me, I'll publish an update in a couple of minutes. Be sure to put it high on your mod list for priority.