- Sep 5, 2026
- 31
- 10
Would it be possible to add additional options to the Body Type selection that allow a changes in overall height and proportional body mass?
For example:
The height slider would be the standard height plus or minus some amount. Say 20cm.
The body mass slider would enlarge or shrink the body within the range.
Distribution slider would concentrate the mass in upper or lower torso.
The animation/rigging bones would need to be scaled appropriately (to not break First Person Mods) and they'd probably need to scale to default values when in a vehicles to avoid clipping.
There could also be a tick box next to the sliders to say randomize, so every time you spawn, you get a different body size. If you pick Brawny, but randomize sliders you get a larger variation than Lean and vice versus.
This is all assuming the body models stretch with the bones. If the meshes are just anchored to the bone's origin then, not so much.
For example:
The height slider would be the standard height plus or minus some amount. Say 20cm.
The body mass slider would enlarge or shrink the body within the range.
Distribution slider would concentrate the mass in upper or lower torso.
The animation/rigging bones would need to be scaled appropriately (to not break First Person Mods) and they'd probably need to scale to default values when in a vehicles to avoid clipping.
There could also be a tick box next to the sliders to say randomize, so every time you spawn, you get a different body size. If you pick Brawny, but randomize sliders you get a larger variation than Lean and vice versus.
This is all assuming the body models stretch with the bones. If the meshes are just anchored to the bone's origin then, not so much.