[Helldivers 2] - Mod Requests For Modern War Capabilities

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dorenacoms

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Original poster
Members
Sep 28, 2026
2
2
Helldivers has a lot of inconvenient and arbitrary limitations that realistically can be overcome by applying irl technology and logical principles. I'd like to request a string of different mods that would both overcome some of these limitations and give helldivers abilities that modern militaries in the year 2026 have that they don't.

My requests are:


Better Support Stratagem Logistics:
-Spawning with your selected support weapon and backpack (selection configurable in in-game mod options menu prior to diving; can be configured to be only allowed once at the beginning of the mission for balance or allowed for all reinforcements; lore wise meant to reduce hellpod wastage (they implicitly cost more than entire salaries after all, all for a simple stalwart!))

-Your choice of support weapon and backpack deploys along with any called in vehicle (configurable in in-game mod options menu, with a selection pair for each vehicle; reduces hellpod wastage during mission)

-Hellbombs are armed upon landing (not necessarily detonating upon landing, perhaps configurable; possible thanks to extra funds from saving on hellpods!)



Modern Offensive and Standoff Capability:
-Stratagem ball instead acts as a laser designator that marks the stratagem where you are pointing (should bypass jammer tower, as evident by the fact you can mark a solo silo to attack them in vanilla gameplay) (should have a reticle or beam to aim where the stratagem will go)

-Infinite distance that G60 seeker grenades and Guard-dog drones will attack marked targets (enhanced long range drone warfare like irl)

-Guard-dog can attack by dropping grenades or shooting explosive rounds/grenades (grenade or explosive rounds are configurable, for example selecting between 40mm or ultimatum; mimics modern bomber fpv drones)



Counter-Jamming (not wholly necessary if the laser designator can be pulled off but still cool):
-Stratagems are instead scrambled when in jammer tower radius (whether as a simple on-off bypass switch, an ability on say the engineering kit and scout armor passives, or a custom mission stratagem with a temporary duration of jammer respite (maybe with an eagle functioning like the EA18 growler EWA))

-Completing the “Compromise Automaton Defenses” or "Lidar Tower" subobjectives disables active jammer towers, enabling a more convenient destruction



And simply logical:
Resupply yourself from a dropped supply pack if you’re already wearing a backpack (c4, recoilless, autocannon, guard-dog, etc)



It would be amazing to see some cool irl stuff and have it working in game, and I'd be very grateful to anyone who could implement any one of these.
 
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