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Assault Rifles overhaul 2.0

A Mod for Helldivers 2
Assault Rifles overhaul akl_mod_preview_image
This is my first mod, made in HD2Runtime ModBuilder

I overhauled assault rifles so they don't fall short before meta weaponry, enjoy!

(Stats might not show up instantly in armory, so wait if you wanna see the changed stats)

List of changes:
  • AR-23 Liberator (gets overrided by stalwart so watch out)
    • Standard Damage: 90 → 115
    • Durable Damage: 22 → 32
    • Sway: 1.0 → 0.9
  • AR-23A Liberator Carbine
    • Standard Damage: 90 → 115
    • Durable Damage: 23 → 32
    • Sway: 1.0 → 0.9
  • AR-23P Liberator Penetrator
    • Damage: 65 → 90
    • Durable damage: 15 → 25
    • Sway: 1.0 → 0.9
  • AR-23C Liberator Concussive
    • Damage: 75 → 85
    • Fire rate: 400 → 520 RPM
    • Sway: 1.0 → 0.9
  • AR-61 Tenderizer
    • Damage: 105 → 120
    • Durable damage: 30 → 60
    • Sway: 1.0 → 0.8
    • Magazine capacity: 35 → 40
  • AR-11 Arbitrator
    • Damage: 70 → 80
    • Durable damage: 20 → 24
    • Ergonomics: 30 → 40
    • Sway: 1.0 → 0.9
    • Mags from supply: 6 → 7
    • Underbarrel spare/supply rounds: 20 → 30
  • AR/GL-21 One-Two
    • Damage: 95 → 100
    • Durable damage: 24 → 42
    • Ergonomics: 30 → 40
    • Underbarrel rounds from supply: 5 → 6
    • Underbarrel spare rounds: 5 → 6
  • AR-59 Suppressor (strong overhaul)
    • Damage: 80 → 85
    • Durable damage: 20 → 25
    • Armor penetration: Light → Medium
    • Fire rate: 850 → 650 RPM
    • Ergonomics: 60 → 40
    • Vertical recoil climb: 26 → 40
    • Vertical recoil drift: 14 → 26
    • Sway: 1.0 → 0.9
  • AR-32 Pacifier
    • Damage: 55 → 80
    • Durable damage: 10 → 18
    • Horizontal spread: 4 → 3
    • Vertical spread: 4 → 3
    • Sway: 1.0 → 0.9
  • BR-14 Adjudicator
    • Damage: 95 → 125
    • Durable damage: 23 → 30
    • Burst rounds: 2 → 3
    • Horizontal recoil drift: 17 → 15
  • AR-2 Coyote
    • Fire status Strength: 2 → 3
  • MA5C Assault Rifle
    • Damage: 90 → 105
    • Durable damage: 16 → 26
    • Vertical recoil climb: 30 → 50
    • Vertical recoil drift: 20 → 25
    • Sway: 1.0 → 0.95
    • Magazine capacity: 32 → 60
    • Magazines received from supply: 8 → 7
    • Spare magazines: 8 → 7
    • Starting magazines: 5 → 6
    • Fire rate options: 640 → 640, 900
  • StA-52 Assault Rifle (This gun caused me a lot of problems with mod)
    • Fire rate: 790 → 800 RPM
    • Vertical recoil climb: 25 → 62
    • Vertical recoil drift: 15 → 22
    • Sway: 1.0 → 0.9
    • Magazines received from supply: 6 → 7
    • Spare magazines: 6 → 7
    • Starting magazines: 4 → 5

Requires Bingus Shared Loader v18 or above ("Always place this mod last in the load order.")

And HD2Runtime v0.28.1 or above (placed lesser priority than Bingus Loader)
6.3 MB
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Uploaded by
D-Glitch
Downloads
1,107
Comments
64
Views
7,799
First release
Last update
Platform
PC 
Version
2.0
Total Size
6.3 MB
Rating
5.00 star(s) 3 ratings

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  • 1,107
  • 7,799

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5.00 star(s) 3 ratings

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Latest updates

  1. 2.0 - totall overhaul

    New feature added - togglable changes✨ I've been working on this update for about 3 days...
  2. 1.6

    Breaking news! Suppressor spoiled mags for other guns and it has been for a pretty long time...
  3. 1.5

    MA5C got new 640RPM Fire rate option (previously only 900 in this mod)

SirJazz

Members
Members
Sep 30, 2026
16
7
The ability to pick up the weapons we want to see or not being upgraded with your overhaul is a most welcome update : it will give us all more flexibility on what we need / want to see changed. Thank you for the dedication. Personally, I'm using a standalone StA-52, so I can expect this to limit conflicts. ( Also sorry, I've just read this one was the gun you had the most struggle with. . . Feels bad to say your version ain't my cup of tea... )

Is this a process you will put through the rest of your mods ? Will it be "technically" easier for you now that you've got the process done with this one ?
 
Last edited:

D-Glitch

Members
Members
Sep 27, 2026
122
40
Sorry, but i think your mods stoped working after the maintainence, at least for me. it may have something to do with the hd2runtime.
That's really strange, as they work completely fine for me. Just a bit too long to show the changes, did you test this mod? Can you tell what loader and HD2runtime versions you have?
 
Last edited:

D-Glitch

Members
Members
Sep 27, 2026
122
40
The ability to pick up the weapons we want to see or not being upgraded with your overhaul is a most welcome update : it will give us all more flexibility on what we need / want to see changed. Thank you for the dedication. Personally, I'm using a standalone StA-52, so I can expect this to limit conflicts. ( Also sorry, I've just read this one was the gun you had the most struggle with. . . Feels bad to say your version ain't my cup of tea... )

Is this a process you will put through the rest of your mods ? Will it be "technically" easier for you now that you've got the process done with this one ?
Thank for appreciation, yeah, this makes doing mods a lot longer, but this is the way. Though I think I will be releasing common versions first, and then converting to toggles once I have enough time.
If you wonder, to make toggles, I need to export each individual weapon at once, and then put them into the base mod, but mod builder isn't built for many mods at once, so it's project space gets full (many projects, not limit) every time.

About STA-52, this gun made soooo poorly by Arrowhead! I was going to rebalance it to fast shooting medium pen assault rifle with not small recoil, but in result by changing its bullets to lib pen I made any other gun, sharing liberator's bullet have lib pen one instead.