AyakaNTEBypasser - NTE Signature Bypass 1.1.1a

A Mod for Neverness to Everness
AyakaNTEBypasser - NTE Signature Bypass akl_mod_preview_image

AyakaNTEBypasser
NTE Signature Bypass · Made by AyakaMods & Senku Aoki


> Join NTE Modding Discord Server <

https://discord.gg/ZE3DAAWu85



What is this?

AyakaNTEBypasser is a lightweight runtime patcher for Neverness to Everness that neutralises the game's built-in signature verification check. Without this bypass, the game detects modified or injected assets and refuses to load them. This tool patches a single function in HTGame.exe At startup, no game files are modified on disk.



How it works:

The bypass is injected as a .asi DLL via any standard ASI loader. On attach it:

  1. Checks the host process name, exits silently if it is notHTGame.exe, leaving crash reporters and launchers completely untouched
  2. Scans the loaded module for one of six known byte patterns that identify the signature verification function across game versions
  3. Follows the relative jump from the matched pattern to the actual check routine
  4. Writes a three-byte patch (MOV AL, 1 / RET) that forces the check to always return success

The entire operation completes in under one second and leaves no permanent changes to the game installation.



Stealth features:
  • PEB unlink: the module is removed from all three Windows loader lists (InLoadOrder, InMemoryOrder, InInitializationOrder) so module enumeration tools cannot see it
  • The header erases: the PE/MZ header page, which is zeroed in memory after injection, removing the on-disk signature from any memory scan
  • Compile-time string encryption: all sensitive strings (process name, log filename) are XOR-encrypted at compile time via a constexpr template and only decrypted at runtime
  • No debug symbols: Release builds ship with no PDB and no debug information



Multi-version pattern support:

The patcher carries six independent byte patterns covering different builds and updates of NTE. If the game updates and shifts the function, it will automatically fall through to the next pattern. When a match is found, the pattern number and resolved address are written to the log so you can verify it is working.



Installation:
  1. The Bypasser must be installed in the following folder C:\Program Files\Neverness To Everness\Client\WindowsNoEditor\HT\Binaries\Win64\
  2. The mod installed here: C:\Program Files\Neverness To Everness\Client\WindowsNoEditor\HT\Content\Paks\
  3. Create a ~mods folder and put it in the mod files.


Is this a virus? No, false potitive and compiled heavily for protection.


Trouble with ASI deleted by antivirus?

1779965081534.png




Upload Permission:
  • You are strictly forbidden from uploading this file to any other website.




Changelog:
  • Updated installation for beginners to understand. Thanks to @Gnaman77 for making installation better!

Credits by me (Senku Aoki)


AyakaNTEBypasser is provided for modding and preservation purposes.
This tool does not interact with any online services or other players.
31.1 MB
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Uploaded by
Senku Aoki
Downloads
12,390
Comments
253
First release
Last update
Platform
PC 
Version
1.1.1a
Total Size
31.1 MB
Rating
5.00 star(s) 15 ratings

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Latest updates

  1. v1.1.1a - README.md the installation updated

    The installation of README.md has been updated and corrected.
  2. v1.1.1 - False Positive Fix + Improved Detection Dialog

    Fixed: Fixed game closing silently with no pop-up for users running applications such as the...
  3. v1.1.0

    Fixed: Fixed startup crash when certain background processes were present. Fixed Security...

Ari115

Ari
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Aug 28, 2026
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I just ended up using the Universal Sig Bypasser v1.2 and d3d9-x64 on GameBanana. If you place those into "Client\WindowsNoEditor\HT\Binaries\Win64" It seemed to work at least for modded skins, but I haven't tested it with other more intricate mods on NTE v1.3. This version of the Bypasser seems to work as I would expect and generates a log file in Win64 whenever the game is run and should always appear as the latest "Date Modified" file in Win64 if you want to check if the .asi file is correctly injected. The mods then go in the conventional "Neverness To Everness\Client\WindowsNoEditor\HT\Content\Paks\~mods\" if it's the usual .pak, .utoc, .ucas, or .sig you see from most mods.
Thank you for the response but couldn't get it to work with even the universal bypasser as well. I had all the files exactly in all locations you pointed out, along with the sig file. I am doing this by just opening my game's files through steams properties. No launcher stuff.
 

Senku Aoki

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Mar 10, 2018
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Hey everyone,

I am currently on vacation. I don't have a PC or anything like that. I will be back next week, and I can take a look and test on my PC and will let all of you know.