Ballistic Shield Planting and Shield Bash 1.4.0

A Mod for Helldivers 2
Ballistic Shield Planting and Shield Bash akl_mod_preview_image
Ballistic Shield Plant
Drop your shield. Hold the line.

Ballistic Shield Plant allows players to place their SH-20 Ballistic Shield on the ground, much like the One True Flag. Instead of simply discarding your shield, you can deploy it as a stationary piece of ballistic cover by accessing your inventory and dropping it.

The shield continues to function after being placed, allowing you to create defensive positions, protect equipment and fight from behind cover without sacrificing your primary weapon.

Whether you're digging into a trench or holding a position against overwhelming firepower, your shield is now more than something you carry.

Features

  • Deployable Ballistic Shield: Drop your equipped shield using the normal backpack-drop command to plant it upright on the ground.
  • Functional Cover: Planted shields retain their protective functionality, allowing you to fire from behind them while crouched or prone.
  • Shield Walls: Deploy multiple shields to create improvised barricades and defensive fighting positions.
  • Emplacement Protection: Position shields around turrets, mounted weapons and other defensive equipment.
  • Weapon Flexibility: Put down your shield and use two-handed weapons without abandoning its protection.
  • Angled Protection: Planted shields lean backward approximately 15 degrees by default, allowing incoming rounds to be deflected upward or downward depending on their trajectory. This is adjustable in the mod settings.
  • Vertical or Horizontal Placement: Users can toggle the shield to place wide or tall.
  • Reusable Equipment: Pick up your shield and redeploy it whenever you need to reposition.
  • Shield Bash: An optional override during installation allows the user to replace their headbutt animation with a jab, which pairs with the standard melee attacks and kicks.

How It Works

  • Equip the SH-20 Ballistic Shield stratagem.
  • Call down a shield and equip it normally.
  • Face the direction you want your shield to protect.
  • Use the normal backpack-drop command.
  • The shield will plant itself upright, facing your character's direction.
  • Pick it back up whenever you're ready to move.

No additional stratagems, keybindings or equipment are required, and it does not occupy space in your mod menu. The mod modifies the behavior of the existing ballistic shield rather than replacing it.

NEW:
An additional component adds something I am trying out for the first time- new animations! If installed, Shield-Bash will replace the headbutt animation for the "Helmet Durability Check" emote with an offhand jab. It inherits all of the same damage, push, range, and demo force from other mods, including the momentum-based damage from Tactical Combat Overhaul.

Why the headbutt?
Well, there's only a handful of damage-causing emotes in the game, and this one has the most similar timing to a jab.

What happens if my teammates don't have this animation?
Animations are handled client-side. Your teammates will see you headbutt, so it will still look sensible and work fine.

Why not replace melee attacks while holding the shield?
I considered this, but detecting when the shield is being held and applying an override takes a lot more processing power than it is worth and would lead to frame stutters. Also, the ability to bash and STILL slash/stab/pistol-whip is more of the Skyrim style I was looking for.

What if I don't have the shield equipped?
It still works; it just looks like a boxing jab.

Can you replace the kicking animation instead?
No, I've tried. The damage is set to go off on the right foot rather than the left arm. The result is no damage to the enemy and dust/sparks flying behind you.



Requirements

  • Helldivers 2 on Windows PC
  • Bingus Shared Loader v16 or above / API 1
  • A mod manager (HD2 Arsenal recommended)

Installation

Import the ZIP into HD2 Arsenal, enable the mod and deploy it. Install Bingus Shared Loader separately if you have not already done so.

If you have an older version of Ballistic Shield Plant installed (v0.1.x or v0.2.x), disable it before deploying this version.

Compatibility and Limitations

  • Experimental: This mod uses native game functions and is dependent on the game's internal code. After an incompatible game update, the mod is designed to disable itself rather than attempt unsafe memory modifications.
  • Stationary Cover: Planted shields do not attach to moving vehicles or platforms.
  • Terrain: Shields remain upright rather than aligning themselves with the slope of the ground. Placement may vary on uneven terrain, rocks and vehicles.
  • Animations: There is currently no dedicated planting animation. Dropping the shield uses the game's normal backpack-drop behavior.
  • Shield Type: Only the SH-20 Ballistic Shield is supported.
  • Configuration: Placement height and angle are fixed in this release, although the included source contains settings for adjusting them.

For troubleshooting, the mod produces Shield-Plant.log in: %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs
The log records initialization, shield placement, performance and any compatibility failures.



Original Author Credit

Credit to the original author:
Version 0.1.9 of this mod was uploaded by huff_designs, who did the foundational research into shield placement and deserves credit for that work.

This version rebuilds and extends the original implementation, including shield carry detection, ground placement, orientation, pickup behavior, error handling, performance improvements and a standalone runtime.

Additional Credits
  • CowboyBingus: Bingus Shared Loader.

Not affiliated with or endorsed by Arrowhead Game Studios or Sony Interactive Entertainment.

BALLISTIC SHIELD PLANT: Why carry your cover when you can make a position worth defending?

TO DO:
- Stability fixes for multiplayer
- ability to attach shield to vehicles
- Mod menu option to draw aggro (similar to flag?)
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aks98
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First release
Last update
Platform
PC 
Version
1.4.0
Total Size
500.4 KB
Rating
4.00 star(s) 2 ratings

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Latest updates

  1. Multiplayer Fix

    I had to change the way "sticking" works entirely, but shields should work fine in multiplayer...
  2. Vehicle / Mobile Planting

    Shields now stick to moving targets, including enemies, vehicles, and more. They use the same...
  3. Shieldbashing

    Added shieldbashing as an override animation for the Helmet Durability Check (headbutt) emote...

ayamood

Members
Members
Sep 19, 2026
14
5
Not sure I can condone nuking random lobbies. I'm glad you included a log- it'd be nice to see more of other people doing that. However, in an effort to take a stance against doing this to other players without their consent, I am discarding this data.
Oh well, in my defense I closed the lobby after, so no more than those 2. And did it quick, so not much time wasted for anyone involved. :unsure:
 

aks98

Modder
Modder
Members
Sep 30, 2026
93
25
Oh well, in my defense I closed the lobby after, so no more than those 2. And did it quick, so not much time wasted for anyone involved. :unsure:
No hate, I get it lol. New update should make that all an issue of the past anyway.
 

calicokae

Members
Members
Oct 1, 2026
6
0
Anyway to add the animation for planting the One True Flag to the shield? Like grabbing the center with both hands and slamming it down into the ground?
 

aks98

Modder
Modder
Members
Sep 30, 2026
93
25
Anyway to add the animation for planting the One True Flag to the shield? Like grabbing the center with both hands and slamming it down into the ground?
None whatsoever as far as I know. Theres a number of problems with it (making a custom animation kind of sucks to begin with), but the biggest issue is that no animation currently triggers when it’s dropped. This is the same issue I had in getting it to shield bash- it needs to overwrite an existing animation call.

I try to keep up with the foundational mods, so maybe when HD2SE comes out it’ll change everything. For now though, I’ve got nothing.
 

ayamood

Members
Members
Sep 19, 2026
14
5
Confirmed it works! Very cool!

Had it stop working during a mission, I noticed at extraction when I tried to plant but it dropped normally. Didn't seem to cause any issues, mission continued as usual.

[Shield Plant 0.6.0] Loading. Bingus loader: api=1 internal_version=17
[Shield Plant 0.6.0] Ready. Waiting for the game; researched on build F5FEE03DCFDB. HD2Runtime is not needed.
[Shield Plant 0.6.0] Game modules: exe 6AB382E4/039E8000 game.dll 6AB3B43F/04744000 (researched on build F5FEE03DCFDB)
[Shield Plant 0.6.0] PLANTING available: no SH-20 data changes; ground = native pose and pin, units = attach
[Shield Plant 0.6.0] Menu: Drop Horizontal, height +0 cm, angle 0, vehicles on (centre 0.30 m above ground). Applies to the next drop.
[Shield Plant 0.6.0] WAITING (0s): Sticky component cache is null; normal before you reach the ship; no changes made
[Shield Plant 0.6.0] POINTERS READY owner=0x26cfe124a70 Sticky=0x26d66c75a1c; starting full validation
[Shield Plant 0.6.0] BUILD VERIFIED; entity data=26d65270000; native lookup signatures match
[Shield Plant 0.6.0] APPLIED 0 guarded data writes (none: the SH-20 is left exactly as the game ships it)
[Shield Plant 0.6.0] READY: call in a NEW ballistic shield, carry it, then use the normal backpack drop action.
[Shield Plant 0.6.0] Drop horizontal; centre 0.30 m above ground; angle 0 deg.
[Shield Plant 0.6.0] STATUS ok; control calls=58 avg_ms=2.849 max_ms=11.557 avg_reads=4.8
[Shield Plant 0.6.0] Menu: Drop Vertical, height +0 cm, angle 0, vehicles on (centre 0.35 m above ground). Applies to the next drop.
[Shield Plant 0.6.0] COST 7.09 ms per second of play (this mod only, last 60s); 125 memory checks
[Shield Plant 0.6.0] STATUS ok; control calls=57 avg_ms=5.290 max_ms=11.847 avg_reads=12.1
[Shield Plant 0.6.0] STATUS ok; control calls=58 avg_ms=5.313 max_ms=12.948 avg_reads=12.0
[Shield Plant 0.6.0] COST 10.39 ms per second of play (this mod only, last 60s); 180 memory checks
[Shield Plant 0.6.0] STATUS ok; control calls=58 avg_ms=5.188 max_ms=13.450 avg_reads=11.7
[Shield Plant 0.6.0] STATUS ok; control calls=58 avg_ms=5.462 max_ms=13.141 avg_reads=12.0
[Shield Plant 0.6.0] COST 10.09 ms per second of play (this mod only, last 60s); 177 memory checks
[Shield Plant 0.6.0] STATUS ok; control calls=58 avg_ms=4.877 max_ms=11.426 avg_reads=12.0
[Shield Plant 0.6.0] STATUS ok; control calls=58 avg_ms=4.698 max_ms=10.332 avg_reads=12.0
[Shield Plant 0.6.0] COST 9.17 ms per second of play (this mod only, last 60s); 179 memory checks
[Shield Plant 0.6.0] STATUS ok; control calls=57 avg_ms=4.542 max_ms=10.443 avg_reads=11.9
[Shield Plant 0.6.0] STATUS ok; control calls=59 avg_ms=4.630 max_ms=10.611 avg_reads=11.9
[Shield Plant 0.6.0] COST 9.06 ms per second of play (this mod only, last 60s); 177 memory checks
[Shield Plant 0.6.0] STATUS ok; control calls=57 avg_ms=4.741 max_ms=10.142 avg_reads=12.1
[Shield Plant 0.6.0] STATUS ok; control calls=57 avg_ms=4.511 max_ms=9.926 avg_reads=11.9
[Shield Plant 0.6.0] COST 9.01 ms per second of play (this mod only, last 60s); 177 memory checks
[Shield Plant 0.6.0] STATUS ok; control calls=57 avg_ms=4.652 max_ms=11.331 avg_reads=11.9
[Shield Plant 0.6.0] STATUS ok; control calls=58 avg_ms=4.512 max_ms=10.771 avg_reads=12.0
[Shield Plant 0.6.0] COST 8.45 ms per second of play (this mod only, last 60s); 174 memory checks
[Shield Plant 0.6.0] STATUS ok; control calls=57 avg_ms=4.293 max_ms=10.366 avg_reads=11.9
[Shield Plant 0.6.0] STATUS ok; control calls=57 avg_ms=4.287 max_ms=9.915 avg_reads=12.1
[Shield Plant 0.6.0] COST 6.57 ms per second of play (this mod only, last 60s); 177 memory checks
[Shield Plant 0.6.0] STATUS ok; control calls=57 avg_ms=1.781 max_ms=4.217 avg_reads=11.9
[Shield Plant 0.6.0] STATUS ok; control calls=58 avg_ms=1.858 max_ms=4.950 avg_reads=14.3
[Shield Plant 0.6.0] COST 3.41 ms per second of play (this mod only, last 60s); 174 memory checks
[Shield Plant 0.6.0] STATUS ok; control calls=58 avg_ms=1.491 max_ms=4.512 avg_reads=14.1
[Shield Plant 0.6.0] STATUS ok; control calls=57 avg_ms=1.411 max_ms=4.301 avg_reads=17.4
[Shield Plant 0.6.0] COST 2.61 ms per second of play (this mod only, last 60s); 177 memory checks
[Shield Plant 0.6.0] STATUS ok; control calls=58 avg_ms=1.322 max_ms=3.699 avg_reads=18.3
[Shield Plant 0.6.0] STATUS ok; control calls=58 avg_ms=0.832 max_ms=2.934 avg_reads=8.6
[Shield Plant 0.6.0] RESOLVE id=886 found in attachment system (slot 81)
[Shield Plant 0.6.0] ATTACHMENT id=886 parent=19236 node=50 action=pod
[Shield Plant 0.6.0] COST 3.01 ms per second of play (this mod only, last 60s); 123 memory checks
[Shield Plant 0.6.0] RESOLVE id=893 found in attachment system (slot 282)
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=16779393 node=50 action=pod
[Shield Plant 0.6.0] CODE Unit API slot=0x720 module=helldivers2.exe rva=0x1feeb0 executable-image=verified
[Shield Plant 0.6.0] CODE Unit API slot=0x90 module=helldivers2.exe rva=0x1fd220 executable-image=verified
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=886 parent=18693 node=29 action=carry-accepted
[Shield Plant 0.6.0] STATUS ok; control calls=179 avg_ms=1.020 max_ms=7.635 avg_reads=65.5
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] RESOLVE id=1087 found in attachment system (slot 215)
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780381 node=50 action=pod
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=48 action=carry-accepted
[Shield Plant 0.6.0] STATUS ok; control calls=424 avg_ms=0.727 max_ms=5.615 avg_reads=54.2
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=886 parent=18693 node=48 action=carry-accepted
[Shield Plant 0.6.0] GROUND fallback: carrier root (185.29,-220.51,12.44) not near shield (189.59,-223.45,11.85)
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=29 action=carry-accepted
[Shield Plant 0.6.0] COST 11.72 ms per second of play (this mod only, last 60s); 384 memory checks
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=48 action=carry-accepted
[Shield Plant 0.6.0] STATUS ok; control calls=412 avg_ms=1.001 max_ms=8.021 avg_reads=63.9
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=886 parent=18693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=886 parent=18693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] STATUS ok; control calls=424 avg_ms=1.055 max_ms=6.999 avg_reads=60.7
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=0 node=0 action=drop-armed
[Shield Plant 0.6.0] CODE Scene raycast module=helldivers2.exe rva=0x77dec0 executable-image=verified
[Shield Plant 0.6.0] CODE Unit API slot=0x6b8 module=helldivers2.exe rva=0x1fe4e0 executable-image=verified
[Shield Plant 0.6.0] PROBE id=893 filter+0x104: unit=4195362 kind=1 actor=0x80020d91 at z=12.07 no: actor 0x80020d91 not attachable; filter+0xa4: unit=4195362 kind=1 actor=0x80020d91 at z=12.14 no: actor 0x80020d91 not attachable -> ground
[Shield Plant 0.6.0] GROUND PLACE BEGIN id=893 at (200.34, -220.78, 12.42)
[Shield Plant 0.6.0] CODE Actor list module=helldivers2.exe rva=0x7e1c20 executable-image=verified
[Shield Plant 0.6.0] CODE Actor API node module=helldivers2.exe rva=0x799ca0 executable-image=verified
[Shield Plant 0.6.0] CODE Unit API set rotation module=helldivers2.exe rva=0x1fc880 executable-image=verified
[Shield Plant 0.6.0] CODE Unit API set position module=helldivers2.exe rva=0x1fc720 executable-image=verified
[Shield Plant 0.6.0] CODE Unit API set node pose module=helldivers2.exe rva=0x1fcd00 executable-image=verified
[Shield Plant 0.6.0] CODE Actor API teleport rotation module=helldivers2.exe rva=0x799ba0 executable-image=verified
[Shield Plant 0.6.0] CODE Actor API teleport position module=helldivers2.exe rva=0x799880 executable-image=verified
[Shield Plant 0.6.0] CODE Actor by name module=helldivers2.exe rva=0x799de0 executable-image=verified
[Shield Plant 0.6.0] CODE Actor API valid module=helldivers2.exe rva=0x7972f0 executable-image=verified
[Shield Plant 0.6.0] CODE Actor API enable module=helldivers2.exe rva=0x77f4f0 executable-image=verified
[Shield Plant 0.6.0] GROUND PLACE RETURN id=893; dynamic actors off=1, handles released=0, protective actor 0x90006354 on
[Shield Plant 0.6.0] DROP id=893 placed on the ground
[Shield Plant 0.6.0] EXPAND id=893 delayed native draw event
[Shield Plant 0.6.0] EXPAND id=893 delayed native draw event
[Shield Plant 0.6.0] EXPAND id=893 delayed native draw event
[Shield Plant 0.6.0] ATTACHMENT id=886 parent=18693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=886 parent=0 node=0 action=drop-armed
[Shield Plant 0.6.0] PLANT SKIPPED id=886: another player's shield, left to the game
[Shield Plant 0.6.0] COST 13.60 ms per second of play (this mod only, last 60s); 413 memory checks
[Shield Plant 0.6.0] STATUS ok; control calls=489 avg_ms=0.667 max_ms=13.457 avg_reads=42.9
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] PICKUP id=893
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=0 node=0 action=drop-armed
[Shield Plant 0.6.0] PROBE id=893 filter+0x104: unit=4195363 kind=1 actor=0x80020d94 at z=12.08 no: actor 0x80020d94 not attachable; filter+0xa4: unit=4195363 kind=1 actor=0x80020d94 at z=12.14 no: actor 0x80020d94 not attachable -> ground
[Shield Plant 0.6.0] GROUND PLACE BEGIN id=893 at (202.54, -216.55, 12.43)
[Shield Plant 0.6.0] GROUND PLACE RETURN id=893; dynamic actors off=1, handles released=0, protective actor 0x90006354 on
[Shield Plant 0.6.0] DROP id=893 placed on the ground
[Shield Plant 0.6.0] EXPAND id=893 delayed native draw event
[Shield Plant 0.6.0] EXPAND id=893 delayed native draw event
[Shield Plant 0.6.0] EXPAND id=893 delayed native draw event
[Shield Plant 0.6.0] STATUS ok; control calls=457 avg_ms=0.800 max_ms=16.362 avg_reads=45.3
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] PICKUP id=893
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=29 action=carry-accepted
[Shield Plant 0.6.0] COST 11.32 ms per second of play (this mod only, last 60s); 323 memory checks
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=48 action=carry-accepted
[Shield Plant 0.6.0] STATUS ok; control calls=472 avg_ms=0.699 max_ms=4.765 avg_reads=46.9
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] RESOLVE id=4194389 found in attachment system (slot 220)
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=25169219 node=50 action=pod
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] STATUS ok; control calls=486 avg_ms=0.745 max_ms=4.213 avg_reads=48.0
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] COST 14.22 ms per second of play (this mod only, last 60s); 349 memory checks
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] STATUS ok; control calls=496 avg_ms=1.120 max_ms=6.962 avg_reads=60.5
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=29 action=carry-accepted
[Shield Plant 0.6.0] HEADING fallback to carried shield rotation: table overflow
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] RESOLVE id=4194484 found in attachment system (slot 291)
[Shield Plant 0.6.0] ATTACHMENT id=4194484 parent=8408047 node=50 action=pod
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] STATUS ok; control calls=498 avg_ms=0.999 max_ms=7.662 avg_reads=58.7
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=16780747 node=48 action=carry-accepted
[Shield Plant 0.6.0] COST 16.02 ms per second of play (this mod only, last 60s); 301 memory checks
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194484 parent=0 node=0 action=ground-unarmed
[Shield Plant 0.6.0] STATUS ok; control calls=442 avg_ms=0.879 max_ms=6.439 avg_reads=63.9
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=0 node=0 action=drop-armed
[Shield Plant 0.6.0] PLANT SKIPPED id=1087: another player's shield, left to the game
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] STATUS ok; control calls=465 avg_ms=0.813 max_ms=6.548 avg_reads=54.9
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] COST 13.00 ms per second of play (this mod only, last 60s); 244 memory checks
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] STATUS ok; control calls=466 avg_ms=0.824 max_ms=6.324 avg_reads=61.4
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=48 action=carry-accepted
[Shield Plant 0.6.0] STATUS ok; control calls=468 avg_ms=0.858 max_ms=5.840 avg_reads=60.6
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] COST 12.98 ms per second of play (this mod only, last 60s); 244 memory checks
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] STATUS ok; control calls=440 avg_ms=0.841 max_ms=4.934 avg_reads=66.2
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] STATUS ok; control calls=392 avg_ms=0.897 max_ms=4.911 avg_reads=74.5
[Shield Plant 0.6.0] COST 11.65 ms per second of play (this mod only, last 60s); 244 memory checks
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] STATUS ok; control calls=397 avg_ms=0.872 max_ms=5.218 avg_reads=73.1
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] STATUS ok; control calls=394 avg_ms=0.965 max_ms=9.515 avg_reads=72.7
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=29 action=carry-accepted
[Shield Plant 0.6.0] COST 12.86 ms per second of play (this mod only, last 60s); 244 memory checks
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=48 action=carry-accepted
[Shield Plant 0.6.0] STATUS ok; control calls=421 avg_ms=0.988 max_ms=9.381 avg_reads=65.0
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] STATUS ok; control calls=445 avg_ms=0.964 max_ms=9.233 avg_reads=64.2
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] RESOLVE id=4196089 found in attachment system (slot 25)
[Shield Plant 0.6.0] ATTACHMENT id=4196089 parent=33558655 node=50 action=pod
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] COST 14.46 ms per second of play (this mod only, last 60s); 254 memory checks
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] STATUS ok; control calls=407 avg_ms=1.054 max_ms=9.947 avg_reads=70.5
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] STATUS ok; control calls=425 avg_ms=1.117 max_ms=11.390 avg_reads=74.8
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=4196089 parent=0 node=0 action=ground-unarmed
[Shield Plant 0.6.0] ATTACHMENT id=4194389 parent=20974693 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] COST 15.64 ms per second of play (this mod only, last 60s); 302 memory checks
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=1087 parent=25170676 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] STATUS ok; control calls=462 avg_ms=1.036 max_ms=12.899 avg_reads=71.5
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=29 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=18654 node=48 action=carry-accepted
[Shield Plant 0.6.0] ATTACHMENT id=893 parent=0 node=0 action=drop-armed
[Shield Plant 0.6.0] PROBE failed, using the carrier feet height: table overflow
[Shield Plant 0.6.0] GROUND PLACE BEGIN id=893 at (304.85, -44.68, 2.71) (no ground hit: carrier feet height)
[Shield Plant 0.6.0] STOP [ERROR] POST-NATIVE plant failure: table overflow
[Shield Plant 0.6.0] Shield data stays applied until you restart the game; planting is disabled for this session.
 
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