Better Stratagem Bounce v15

A Mod for Helldivers 2
Better Stratagem Bounce akl_mod_preview_image
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This is an open-source mod. The full source, including documentation, can be found in the listed Github repo.

This mod connects upward-facing surface contact to the game's native stratagem deployment and attachment interfaces. Bypasses the built-in invisible navigation map that Helldivers 2 uses to determine what a "valid" surface is. Vertical walls and undersides do not qualify.

This mod is fully client-side and will not affect the placement of your teammates' stratagems.

Install:
Close the game and extract the ZIP into the Helldivers 2 game folder (Steam → Manage → Browse local files), merging bin and data. Launch normally. No configuration or extra loader is needed.

The portable-v8 prerelease supports Windows x64, Steam build 24826606 / EXE 1.8.45317.0.

AI disclosure: GPT-6 Astra was used for this project's research, implementation, debugging, and documentation.

While all of my mods will always remain free and open source, you can help support my work and stay up to date on development over on Patreon:

modsforhelldivers2-preview.png
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Uploaded by
CowboyBingus
Downloads
727
Comments
30
Views
5,809
First release
Last update
Platform
PC 
Version
v15
Total Size
2.6 MB
Rating
4.71 star(s) 7 ratings

Uploaded by

  • 727
  • 5,809

Ratings

4.71 star(s) 7 ratings

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Latest updates

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ZlaNy

Members
Members
Sep 11, 2026
0
0
Man, if you could make a hover pack mod that lets you stop mid-flight, you'd be the GOAT
 

GOHDKHI

Members
Members
Sep 10, 2026
0
1
For anyone wondering what the difference between this mod and the original stratagem mod fix is:

The original mod adjusts the entity type of the stratagem ball to behave like a sticky grenade. However, this behavior is incorrect and likely the cause of many bugs people experienced (including no change at all).

The real reason for the "bounce" is actually due to a navmesh check that Helldivers 2 performs when throwing a stratagem component specifically. When playing, there is an invisible "map" on the surface which tells the engine whether to reject the ball or accept its deployment. When rejected, the game engine apply a "bounce" to the ball as it tries to find a valid surface.

This mod bypasses that navmesh check, and instead performs its own directional collision check of the contact surface to determine what a valid surface is (up for flooring, down for ceilings, or sideways for walls).

This enables players to actually place their stratagems where they throw them, instead of adhering to an arbitrary (and broken) navmesh map that the player has no insight into, without affecting the underlying entity type like the original mod.
On regard to my mod. I actually will make it clear THE POINT WAS NEVER MEANT TO CHANGE VALID SURFACE TARGETING, THAT WAS THE POINT. I get the page was taken down and I am frankly annoyed people keep spreading misinformation. It was never intended to change valid surface targeting, just improve the detection and landing of valid surfaces, which is why it felt like it did nothing.


I was aware it was a navigation mesh data check issue. I just wasn't going to change it.
 

localmerkes

Members
Members
Aug 20, 2026
0
1
Hey there, just added a new update that includes support for the mod. If you have a chance, give it a try and see how it works for you.
it's ok now,but the 89° stick wall function seems not work,cause some problem when most place the diver can't walk on like invisible wide-angle wall(damn it's everywhere) or large hitbox(arrowhead:u can't step here) deploy the beacon failed.the old sitcker.dll or sticker function may necessary.
322341.png
 

localmerkes

Members
Members
Aug 20, 2026
0
1
it still can depoly on most high ground used can't, some of it beacause invisable hitbox or invisable wall are deploy failed,work fine now?but the 89° function i really want it
 

CowboyBingus

Modder
Modder
Members
Sep 9, 2026
7
9
this mod conflicts with your other mod "Hellpod Steering Unlocked"

could you merge these two mods into one?

This is a false positive from Arsenal and has nothing to do with the mods. There's no conflict with them. You can still deploy them just fine.
 

Pwnfl4k3

Members
Members
Sep 11, 2026
1
0
There are still a lot of mountains especially on the desert biomes, the taller flat ones, where it just bounces off or lays still and doesnt call in the strategem, could you take a look at this and fix it please?
 

CowboyBingus

Modder
Modder
Members
Sep 9, 2026
7
9
Hi all, an important new update has been posted. This update now enables compatibility for third-party mods.

As of this post, the two supported mods that I have tested personally are:
  • HUD Plus
  • HUD Ballistic Trajectory Overlay
Please ensure you grab the new Bingus Shared Loader mod, and also set it to last in the load order.

There are still a lot of mountains especially on the desert biomes, the taller flat ones, where it just bounces off or lays still and doesnt call in the strategem, could you take a look at this and fix it please?

This depends on the incline of the slope and it's not something I can change without appending a .dll to the mods which would cause a lot of compatibility issues. If you can provide a video of where it's happening, that would be helpful.