Consistent Vaulting v8

A Mod for Helldivers 2
Consistent Vaulting akl_mod_preview_image
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Make sure you have the latest version of Bingus Shared Loader before downloading this mod.

Makes manual vaulting more forgiving than vanilla by checking obstacles again when an otherwise usable climb is rejected.
  • Fewer position-sensitive refusals. Fresh obstacle checks adapt to your approach, and eligible manual retries can recover when an obstacle's vault-blocking tag prevents the normal selection.
  • Higher reachable ledges. Grounded top detection can temporarily extend climb height from vanilla's 1.95 to 2.5 game units when it finds a suitable landing.
  • Controlled steep-surface climbing. Validated slopes up to 65 degrees (up from vanilla's 45 degrees) can receive temporary support. Walking speed applies after an assisted steep climb begins and while that bounded support is needed.
Changes apply only to your Helldiver. Collision, clearance, reach and moving-obstacle checks still govern whether a climb can happen.

AI disclosure: GPT-6 Astra was used for this project's research, implementation, debugging, and documentation.

While all of my mods will always remain free and open source, you can help support my work and stay up to date on development over on Patreon:
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Uploaded by
CowboyBingus
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783
Comments
19
Views
2,865
First release
Last update
Platform
PC 
Version
v8
Total Size
2.5 MB
Rating
5.00 star(s) 4 ratings

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5.00 star(s) 4 ratings

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RamboMango21

Members
Members
May 3, 2026
15
16
don't want to risk injecting anything in the game though
AH injects Gameguard in my pc, I'd say it's fair game
but honestly unless you go look for cheat tables in the dark web or you click "hot granny 3 kms away from you" you are fine.
if you want cheese you can find it easily, hell apparently I already had an account in one of these older than 10 years and I didn't remember, so basically even a little dumb kid can find them.
I don't really want to say it out loud here since there are people who actively look and report these sites and cheese to arrowhead
 

formica

Members
Members
Sep 11, 2026
2
0
Thanks, man. I didn't expect you to get around to fixing it so fast
I'm not sure if it's possible, but can you try to make Orbital Stratagem fire straight down, as they did before Mega Cites were added
And the second would be a rather unknown bug where the 3rd person aim reticle sticks to the edges of terrain and buildings
These are the two biggest gripes left for me
Appreciate your work
 

lzfnz

Members
Members
Sep 13, 2026
8
4
That mod came to mind because it includes "vaulting fixes", however when I asked the author to elaborate on what was changed no useful information was provided. I'll test for incompatibilities and report them here, btw love your mods they are much needed for the community, keep up the good work :D
through my limited testing ive run into no issues, in fact the extra vaulting check compensates for the "slippery" movement of physics fix v5, using them together is movement heaven
 

OhnDOY

Members
Members
May 24, 2026
6
0
through my limited testing ive run into no issues, in fact the extra vaulting check compensates for the "slippery" movement of physics fix v5, using them together is movement heaven
Odd... it's the exact opposite on my end. You'll simply slip right off the resupply pod constantly trying to climb it with Physics Fix enabled.
 

Chilli590

Members
Members
Sep 10, 2026
4
0
Since General Brasch is 7ft tall, could we receive a bump in climb height to an even 3 units? :D
 

lzfnz

Members
Members
Sep 13, 2026
8
4
Odd... it's the exact opposite on my end. You'll simply slip right off the resupply pod constantly trying to climb it with Physics Fix enabled.
well, still slip n sliding with v5 but at least vaulting is consistent, can always roll back to v3 however v6 just dropped, gonna test it out