Sentry Aim Retention v1.0.7

A Mod for Helldivers 2
Sentry Aim Retention akl_mod_preview_image
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Make sure you have the latest version of Bingus Shared Loader before downloading this mod.

Aims to keep autonomous sentries facing their last tracked target after losing it, instead of turning back toward the Helldiver while their burst may still be firing.
  • Hold through target loss. Retains the last sampled aim and pauses rotation as soon as the previous target disappears, without waiting for the firing state to finish.
  • Resume tracking and scanning. Releases the hold when a replacement target appears or a scanning transition is detected.
  • Pause broad firing sweeps. Gatling and machine-gun sentries can keep firing through small adjustments and nearby target changes, but pause shots during broad or prolonged turns and resume near the target. Their trigger and spin-up timer stay intact during the pause.
Aim retention applies to locally controlled Gatling, machine gun, laser cannon, rocket, flamethrower, mortar and EMS mortar sentries. Selective firing pauses apply to Gatling and machine-gun sentries.

This mod is client-side only and does not affect how other players' turrets function.

AI disclosure:
GPT-6 Astra was used for this project's research, implementation, debugging, and documentation.

While all of my mods will always remain free and open source, you can help support my work and stay up to date on development over on Patreon:
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Uploaded by
CowboyBingus
Downloads
535
Comments
16
Views
2,978
First release
Last update
Platform
PC 
Version
v1.0.7
Total Size
2.5 MB
Rating
5.00 star(s) 2 ratings

Uploaded by

  • 535
  • 2,978

Ratings

5.00 star(s) 2 ratings

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Latest updates

  1. Hotfix: Lower Downtime Enhancements For Sentries

    Changelog: Fewer pauses between nearby enemies. Faster target reacquisition. Stops firing after...

RamboMango21

Members
Members
May 3, 2026
15
16
Whale whale whale...
actually amazing, I was skeptical on it's usefullness frankly.
I did a clip before installing the mod and the fucking sentry made a few jumpscares.
Donwloaded this and they are finally locked in. good mod as always
 
Last edited:

RamboMango21

Members
Members
May 3, 2026
15
16
someone asks me if the gatling sentry or any sentry still dumps rounds into the ground when turning voteless into crawlers or I guess also the impaler tentacles go back in the ground.
 

CowboyBingus

Modder
Modder
Members
Sep 9, 2026
52
48
someone asks me if the gatling sentry or any sentry still dumps rounds into the ground when turning voteless into crawlers or I guess also the impaler tentacles go back in the ground.

It's possible. What this mod fixes is a separate bug related to target acquisition for turrets. The pause is determined based on the angle at which the turret would need to spin to reach its next target.

I think the issue here is that the game doesn't properly update the acquired target once posture changes (e.g. voteless turning into crawlers), which causes that bug in the first place. So it's a separate bug from what this mod fixes.

That's actually fixable as well, and I can look into making a quick hotfix for that functionality hopefully sometime today, if not then tomorrow.
 

CowboyBingus

Modder
Modder
Members
Sep 9, 2026
52
48
Hi everyone, a new hotfix has been pushed which should address the issue with posture-changed target acquisition, as well as turrets pausing too frequently between shots.

Feel free to give the hotfix a try, and let me know if you run into any issues, and I'll try to get them resolved as soon as I'm able to.
 

Yui Δ

Members
Members
Sep 11, 2026
1
2
Unlike the other guy, I hope Arrowhead DOESN'T hire you, otherwise we'd see you take as long as them to actually make these fixes.
 

ngotranh

Members
Members
Jul 9, 2025
1
0
>Aims to keep autonomous sentries facing their last tracked target after losing it, instead of turning back toward the Helldiver while their burst may still be firing.

I am baffled. Do you mean it was intentional for the sentry to turn DIRERCTLY AT the player??