Anti-Material Rifle AP5 Rework v1.3

A Mod for Helldivers 2
Anti-Material Rifle AP5 Rework akl_mod_preview_image
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donate to me on kofi below! helps me a ton with these mods but only do it if you think what i offer is worth it!
https://ko-fi.com/gfsggql

thankyou BONH_Akyla for extensive testing on multiple factions and for the screenshots showing it in action. ^
Join the discord to access my more experimental mods: https://discord.gg/B2uCAAk67e

Requires Bingus's Shared Loader

2 versions of this mod are available

APW-1-OVERWATCH version:
it outputs 900 damage at 200rpm with 7 magazines (4 round capacity per mag) and ap5 to boot.

APW-1-Anti-Tank-3-mags:
it now has 3 max magazines and ap5
26.3 KB
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Uploaded by
nicerjd
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12,152
First release
Last update
Platform
PC 
Version
v1.3
Rating
5.00 star(s) 7 ratings

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5.00 star(s) 7 ratings

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Latest updates

  1. manifest v1.4

    fixes manifest
  2. manifest

    fixed for real this time
  3. feedback

    is there any need for a third version? what could that look like? suggestions are welcome in the...

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nicerjd

(used to go by GSFQ, now NICERJD)
Modder
Members
Sep 17, 2026
333
172
a new configuration of this mod has been made available view the update-log for more information on stat differences, both are anti-tank / ap5
 

nicerjd

(used to go by GSFQ, now NICERJD)
Modder
Members
Sep 17, 2026
333
172
I assume the overwatch version also has Higher durable damage too, yes?

HELLDIVERS 2 MOD LIST (Tested & Fully Compatible)

tested with the Arsenal mod

Tested over 3-4 days with no compatibility issues.
Feel free to try them out! (A few were added recently).

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  • HD2 HUD Plus — On Nexus Mods (Author: DDRK1NG)
  • Automaton Turret Spotlight — On Nexus Mods (Author: WolfNyan)
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  • Helmet Headlamp — On Nexus Mods (Author: VeganSquid)
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tested over 3 days? this version hasn't existed for 3 days so i'm confused on what you mean.
 

PlayerUnknown621

Members
Members
Sep 17, 2026
9
0
I will mention, when I said I wanted to see the Deadeye and Senator shoot AMR bullets, I did mean vanilla performance numbers.
this is also a no-rush-intended reminder/asking what the status of that is
 

nicerjd

(used to go by GSFQ, now NICERJD)
Modder
Members
Sep 17, 2026
333
172
testei varios mods durante 3 dias
ah i see so you mean my mods are compatible with those others, well that must've taken a whille thankyou it'll prove useful for other people if they run into issues.
 

sales762556

Members
Members
Sep 21, 2026
61
26
ah i see so you mean my mods are compatible with those others, well that must've taken a whille thankyou it'll prove useful for other people if they run into issues.
me tornei um modder tester não oficial
 

sales762556

Members
Members
Sep 21, 2026
61
26
ah i see so you mean my mods are compatible with those others, well that must've taken a whille thankyou it'll prove useful for other people if they run into issues.
cara não sei o que houve com o mod do M-1000 Maxigun (bolt pistol shells & mobile fire) — On Ayakamods (Author: CIRNO9X), ele nao ta funcionando
tem como voce fazer a sua versão que não use a munição da bolt pistol, mas sim que tenha penetração de armadura pesada e que de pra caminhar com a maxigun por favor, qualquer coisa manda um direct pra mim testar
 

Widowblade92

Members
Members
Sep 23, 2026
22
2
alright let me know!
found the 3 mag version to be a little too restricting on ammo for the ap upgrade, could kill some stuff better but would prefer the regular version. the newer overwatch version feels alot better. hits hard like one would expect from a AMR and the smaller mag is fair with the damage.
 

nicerjd

(used to go by GSFQ, now NICERJD)
Modder
Members
Sep 17, 2026
333
172
found the 3 mag version to be a little too restricting on ammo for the ap upgrade, could kill some stuff better but would prefer the regular version. the newer overwatch version feels alot better. hits hard like one would expect from a AMR and the smaller mag is fair with the damage.
so it isn't overpowered huh? thats ideal.
 

IKV

Members
Members
Sep 12, 2026
8
2
I'm using the Overwatch version of the mod. My conclusion is that the AMR is now more powerful against elite/boss enemies in general, which is not a bad thing balance wise consider that fact that the limited capacity will force you to disengage more often than aggressive head on. It performs much better against Terminid and Automaton. As for some testing against Illuminate, now it can somewhat counter annoying Fleshmob, but there is an inconsistency to 2 shots Havester joint. I don't know why but when stress testing over defend mission with overwhelming Havester spawn I often need 3 shots to kill the joint (Maybe skill issue or hitbox funny moment?). Other than that I like the concept that with limited capacity you cant no longer braindead single mag Havester and its shield. I will continue testing and see if there any other problems.