Anti-Air Ballistic Computer v1.1.0

A Mod for Helldivers 2
Anti-Air Ballistic Computer akl_mod_preview_image

ANTI-AIR BALLISTIC COMPUTER v1.1.0​

Displays a green lead indicator for supported flying targets, with engine guide lines for selected aircraft. Calculates a reference aiming point from weapon ballistics and observed target movement. You aim and fire the weapon yourself.



FEATURES​

  • Supports Gunships, Dropships, Dragonroaches and Stingrays.
  • Automatically identifies supported handheld weapons and checks their armor penetration against the target.
  • Accounts for projectile speed, gravity, drag, inherited player velocity and short-term target movement.
  • Uses constant-velocity, acceleration, braking or turn prediction according to observed motion.
  • Chinese and English menus follow MDL’s current language.
  • Optimized motion fitting reduces repeated calculations and memory allocations while preserving ballistic precision and scanning cadence.

REQUIREMENTS​

  • MDL3 Preview, installed separately.
  • Arsenal to import and deploy the mod.
This version no longer requires Bingus Shared Loader, Chef or an additional ballistic DLL. HD2 Data Hub is not required either. No separate DLL installation is needed for this mod.

INSTALLATION AND UPGRADING​

  1. Close HELLDIVERS 2 normally.
  2. Install MDL3 following its official release page.
  3. Import HD2-Anti-Air-Ballistic-Computer-v1.1.0-MDL3.zip into Arsenal. Choose to replace the existing package when updating an older official release.
  4. Enable Core. Disable older versions and separately installed development candidates to avoid running multiple copies.
  5. Give MDL3 the highest priority so it deploys last, then click Deploy and start the game.
  6. Open ESC → MDL3 → Anti-Air Ballistic Computer to configure the mod.
Enabling Core enables tracking for all four supported flying target types. The separate target resource options used by older releases are no longer needed.

SETTINGS​

  • Lead indicator: Enables or disables the cues.
  • Reference charge: Selects the calculation reference stage for supported charge weapons. It does not automatically detect actual charge.
  • Diagnostic logging: Periodically records runtime status. Keep this off during normal use.
  • Advanced: scan probe: Collects three scan snapshots for troubleshooting target detection. Toggle it off and on to collect another set.

NO LEAD INDICATOR?​

  • Confirm that Core is deployed through Arsenal, the mod is enabled in MDL3, and Lead indicator is switched on.
  • Aim at a Gunship, Dropship, Dragonroach or Stingray with a supported handheld weapon.
  • The weapon’s armor penetration must meet the target’s armor requirement.
  • Check that the reference charge stage matches how you are firing.
  • Unsupported weapons and shots without a valid ballistic solution will not display a cue.
The current weapon catalogue contains 95 entries, with 90 enabled. DBS-2, MGX-42, SG-22, VG-70 and P-34 are currently disabled.

If the issue persists, enable diagnostic logging, observe a visible target for approximately 15 seconds, and provide the weapon, target type, game build and log.

COMPATIBILITY​

Weapon and target data are based on Steam build 26251122. MDL3 integration was tested against dev.33.

A changed game build identifier does not automatically disable the mod. Essential API, node and numeric checks remain active. Actual changes to weapon parameters or resource structures may still require updated data. Non-default ammunition or barrels may also alter the actual trajectory.

The cover is AI-generated promotional artwork, not an in-game screenshot. This is an unofficial community mod.


中文版​

对空弹道计算机 v1.1.0​

为支持的飞行目标显示绿色提前量提示,并为部分目标显示引擎辅助线。根据武器弹道和目标运动计算参考瞄准位置,由你自行瞄准和开火。

功能​

  • 支持炮艇、运输舰、蟑龙(Dragonroach)和 Stingray。
  • 自动识别支持的手持武器,根据武器穿甲能力与目标装甲判断是否显示提示。
  • 计算弹速、重力、空气阻力、继承的玩家速度及目标短期运动。
  • 根据观测到的运动,使用匀速、加速度、减速或转弯预测。
  • 中文/英文菜单自动跟随 MDL 当前语言。
  • 优化运动拟合,减少重复计算与内存分配,保留弹道精度和扫描节奏。

前置​

本版不再依赖 Bingus Shared Loader、Chef 或额外弹道 DLL,也不要求启用 HD2 Data Hub。安装本模组无需另外放置 DLL。

安装与升级​

  1. 正常退出《绝地潜兵 2》。
  2. 按 MDL3 官方页面说明安装前置。
  3. 在 Arsenal 中导入 HD2-Anti-Air-Ballistic-Computer-v1.1.0-MDL3.zip;旧正式版用户选择替换更新。
  4. 启用“核心 / Core”,停用旧版防空及单独安装的测试候选,避免同时运行多份。
  5. 将 MDL3 设为最高优先级,使其最后部署,然后点击 Deploy 并启动游戏。
  6. 打开 ESC → MDL3 → 防空弹道计算机,调整模组设置。
本版启用核心后即可跟踪四类支持的飞行目标,不需要另外勾选旧版的目标资源选项。

设置​

  • 显示提前量:开启或关闭提示。
  • 参考蓄力档位:为支持的蓄力武器选择计算参考档位,不自动检测实际蓄力。
  • 诊断日志:定期记录运行状态,正常使用建议关闭。
  • 高级:扫描诊断:采集三次扫描快照,供排查目标识别问题;关闭后重新开启可再次采集。

没有提前量?​

  • 确认 Arsenal 已部署核心,且模组在 MDL3 中处于启用状态,“显示提前量”已打开。
  • 使用支持的手持武器瞄准炮艇、运输舰、蟑龙或 Stingray。
  • 武器穿甲能力需要满足对应目标的装甲要求。
  • 检查参考蓄力档位是否与当前射击方式一致。
  • 不支持的武器或无法得到有效弹道解的情况不会显示提示。
当前武器目录包含 95 项,其中 90 项启用。DBS-2、MGX-42、SG-22、VG-70 和 P-34 暂不启用。

如果仍有问题,请开启诊断日志,在目标出现时保持观察约 15 秒,并提供武器、目标类型、游戏版本和日志。

兼容性​

武器与目标数据基于 Steam build 26251122,MDL3 适配以 dev.33 验证。

游戏 build 标识变化不会直接禁用模组;必要的接口、节点和数值检查仍然保留。如果游戏实际修改武器参数或资源结构,仍可能需要更新数据。非默认弹药或枪管也可能改变实际弹道。

封面为 AI 生成的宣传图,并非游戏截图。本模组为非官方社区作品。
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Tokomadobe
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First release
Last update
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Version
v1.1.0
Total Size
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Rating
5.00 star(s) 2 ratings

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Latest updates

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    Version 1.1.0 moves to MDL3. • Fixed target and weapon detection failures caused by caching...
  2. v1.0.1 – Render scale / AA-off fix, GL-15 & P-34 support

    v1.0.1 Fixes - Lead cues are no longer cut off outside the top-left of the screen when Render...

LyraK

Members
Members
Sep 22, 2026
10
13
is it possible to have tracking rounds lead their target (SAM Site, spear, warrant, wasp, et.c.)? and if so, can you make said rounds do it?
 

scopei

Members
Members
Sep 22, 2026
3
0
Better question is where do i get that UI to the bottom right of the cursor in the video? that looks sick
 

AR15Fan

Members
Members
Sep 25, 2026
1
0
Maybe a stupid question, but what is API 1?? I keep seeing it mentioned, but I have no clue what it is. If anyone can point me in the right direction, it would be appreciated.
 

Tokomadobe

Modder
Modder
Members
Sep 17, 2026
11
5
Maybe a stupid question, but what is API 1?? I keep seeing it mentioned, but I have no clue what it is. If anyone can point me in the right direction, it would be appreciated.
The README for Bingus-Shared-Loader says something like that. This is a interface version and means the interface provided by the loader is API 1. In fact, I haven’t seen anything about other API either
 

wangyee

Members
Members
Sep 15, 2026
23
7
Looks like it's no working to me. There is no lead indicator drawing


Edit: Requires the render scale in "Native" or higher. Should be add in description 😥
 

Tokomadobe

Modder
Modder
Members
Sep 17, 2026
11
5
Looks like it's no working to me. There is no lead indicator drawing


Edit: Requires the render scale in "Native" or higher. Should be add in description 😥
Thanks for the report! This bug has now been fixed, and the lead indicator will no longer disappear when resolution scaling is applied.
 

Secai

Members
Members
Sep 26, 2026
1
2
𝐒𝐨, 𝐝𝐨 𝐈 𝐮𝐧𝐝𝐞𝐫𝐬𝐭𝐚𝐧𝐝 𝐜𝐨𝐫𝐫𝐞𝐜𝐭𝐥𝐲, 𝐢𝐭 𝐬𝐡𝐨𝐰𝐬 𝐰𝐡𝐚𝐭 𝐩𝐨𝐢𝐧𝐭 𝐭𝐨 𝐬𝐡𝐨𝐨𝐭 𝐚𝐭, 𝐭𝐚𝐤𝐢𝐧𝐠 𝐢𝐧𝐭𝐨 𝐚𝐜𝐜𝐨𝐮𝐧𝐭 𝐭𝐡𝐞 𝐬𝐩𝐞𝐞𝐝 𝐚𝐭 𝐰𝐡𝐢𝐜𝐡 𝐭𝐡𝐞 𝐯𝐞𝐡𝐢𝐜𝐥𝐞 𝐢𝐬 𝐟𝐥𝐲𝐢𝐧𝐠? 𝐈𝐬 𝐢𝐭 𝐛𝐚𝐬𝐞𝐝 𝐨𝐧 𝐭𝐡𝐞 𝐂𝐡𝐞𝐞𝐭𝐚𝐡 𝐩𝐫𝐢𝐧𝐜𝐢𝐩𝐥𝐞, 𝐬𝐚𝐦𝐞 𝐚𝐬 𝐢𝐧 𝐀𝐫𝐦𝐚 𝟑?


View: https://youtu.be/kVPZqJASLv4?t=37
 

Tokomadobe

Modder
Modder
Members
Sep 17, 2026
11
5
𝐒𝐨, 𝐝𝐨 𝐈 𝐮𝐧𝐝𝐞𝐫𝐬𝐭𝐚𝐧𝐝 𝐜𝐨𝐫𝐫𝐞𝐜𝐭𝐥𝐲, 𝐢𝐭 𝐬𝐡𝐨𝐰𝐬 𝐰𝐡𝐚𝐭 𝐩𝐨𝐢𝐧𝐭 𝐭𝐨 𝐬𝐡𝐨𝐨𝐭 𝐚𝐭, 𝐭𝐚𝐤𝐢𝐧𝐠 𝐢𝐧𝐭𝐨 𝐚𝐜𝐜𝐨𝐮𝐧𝐭 𝐭𝐡𝐞 𝐬𝐩𝐞𝐞𝐝 𝐚𝐭 𝐰𝐡𝐢𝐜𝐡 𝐭𝐡𝐞 𝐯𝐞𝐡𝐢𝐜𝐥𝐞 𝐢𝐬 𝐟𝐥𝐲𝐢𝐧𝐠? 𝐈𝐬 𝐢𝐭 𝐛𝐚𝐬𝐞𝐝 𝐨𝐧 𝐭𝐡𝐞 𝐂𝐡𝐞𝐞𝐭𝐚𝐡 𝐩𝐫𝐢𝐧𝐜𝐢𝐩𝐥𝐞, 𝐬𝐚𝐦𝐞 𝐚𝐬 𝐢𝐧 𝐀𝐫𝐦𝐚 𝟑?


View: https://youtu.be/kVPZqJASLv4?t=37

I think that's how it is