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Anti-Material Rifle AP5 Rework v1.3

A Mod for Helldivers 2
Anti-Material Rifle AP5 Rework akl_mod_preview_image
  • Screenshot 2026-09-24 161302.png
    Screenshot 2026-09-24 161302.png
    2.2 MB · Views: 2,055
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    imaer53545ge.png
    3.6 MB · Views: 2,063
  • im35345age.png
    im35345age.png
    3.6 MB · Views: 1,833
donate to me on kofi below! helps me a ton with these mods but only do it if you think what i offer is worth it!
https://ko-fi.com/gfsggql

thankyou BONH_Akyla for extensive testing on multiple factions and for the screenshots showing it in action. ^
Join the discord to access my more experimental mods: https://discord.gg/B2uCAAk67e

Requires Bingus's Shared Loader

2 versions of this mod are available

APW-1-OVERWATCH version:
it outputs 900 damage at 200rpm with 7 magazines (4 round capacity per mag) and ap5 to boot.

APW-1-Anti-Tank-3-mags:
it now has 3 max magazines and ap5
26.3 KB
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Uploaded by
nicerjd
Downloads
1,271
Comments
98
Views
12,151
First release
Last update
Platform
PC 
Version
v1.3
Rating
5.00 star(s) 7 ratings

Uploaded by

  • 1,271
  • 12,151

Ratings

5.00 star(s) 7 ratings

Tags

There are no tags available.

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Latest updates

  1. manifest v1.4

    fixes manifest
  2. manifest

    fixed for real this time
  3. feedback

    is there any need for a third version? what could that look like? suggestions are welcome in the...

Pinned comment

Pinned by the author.

nicerjd

(used to go by GSFQ, now NICERJD)
Modder
Members
Sep 17, 2026
333
172
a new configuration of this mod has been made available view the update-log for more information on stat differences, both are anti-tank / ap5
 

MKbr

Members
Members
Sep 15, 2026
13
8
amazing mod!
can't wait to see more mods from you!
is it possible to give the laser cannon a little buff?
 

vkwang

Members
Members
Sep 21, 2026
7
1
这个mod导致我的游戏被反作弊系统标记,而且我一启动游戏画面就一片漆黑。
 

Thisguyhereagain

Members
Members
Sep 19, 2026
46
20
As far as your request for feedback: I think you've nailed the amr as it is, especially the overwatch version.
Though if you want some suggestions of other weapons that could use some love? Just off the top of my head there's the veto, the verdict and the belt-fed grenade launcher.
The veto... oh boy was that thing a dud. Honestly it doesn't even need any compromises for any buffs you'd give it - it just sucks unfortunately. Pity too, since it's such a neat little design. Beyond just general buffs... maybe fire? Make it like a pocket coyote?
The verdict has fallen so far behind I'm not even sure how to improve it beyond just more damage and maybe an armor pen increase. Unless you'd also want to add a small explosion, make it more a dps focused sidegrade to the bolt pistol.
And the Belt fed? It's always felt just less than it should be. Like it's just a that notch too underpowered and with just too small of an explosion radius. Bump both those up some, or at least one up some, and it'd already feel a lot better. OR if you want to get a little creative: Give the explosions some flak/shrapnel! Like the Eruptor~ I have NO idea how it would work in practice, if it'd great or the next team killer 9000, but it would be fun to find out! lol
But yeah, the AMR feels great now, I'd say you save to move on beyond any updates for future patches.
Thanks for the hard work whether you listen to my ideas or not!
 
Last edited:

chillingcamper

Members
Members
Sep 13, 2026
5
2
I'm using it well.

But 900 damage seems way too powerful.

How about increasing the base stats—450 damage and 225 durability—by only about 30% each? :unsure:

Because it deals damage far beyond the original performance, the game becomes too easy...:censored:
 

nicerjd

(used to go by GSFQ, now NICERJD)
Modder
Members
Sep 17, 2026
333
172
I'm using it well.

But 900 damage seems way too powerful.

How about increasing the base stats—450 damage and 225 durability—by only about 30% each? :unsure:

Because it deals damage far beyond the original performance, the game becomes too easy...:censored:
from my own testing i sorta have to disagree with this, if you do not aim very very precisely on lots of the heavy/elite enemies it can often take a mag or two to kill something for example a fleshmob if you don't snipe all the heads (and given the fact you have to kill each head it will take alot more ammo anyway) its worth testing some more i'd wager unless it one-shots factory striders and the like its probably alright but i am very open to feedback i've just heard quite the opposite from everyone but i do appreicate your feedback!
 

nicerjd

(used to go by GSFQ, now NICERJD)
Modder
Members
Sep 17, 2026
333
172
As far as your request for feedback: I think you've nailed the amr as it is, especially the overwatch version.
Though if you want some suggestions of other weapons that could use some love? Just off the top of my head there's the veto, the verdict and the belt-fed grenade launcher.
The veto... oh boy was that thing a dud. Honestly it doesn't even need any compromises for any buffs you'd give it - it just sucks unfortunately. Pity too, since it's such a neat little design. Beyond just general buffs... maybe fire? Make it like a pocket coyote?
The verdict has fallen so far behind I'm not even sure how to improve it beyond just more damage and maybe an armor pen increase. Unless you'd also want to add a small explosion, make it more a dps focused sidegrade to the bolt pistol.
And the Belt fed? It's always felt just less than it should be. Like it's just a that notch too underpowered and with just too small of an explosion radius. Bump both those up some, or at least one up some, and it'd already feel a lot better. OR if you want to get a little creative: Give the explosions some flak/shrapnel! Like the Eruptor~ I have NO idea how it would work in practice, if it'd great or the next team killer 9000, but it would be fun to find out! lol
But yeah, the AMR feels great now, I'd say you save to move on beyond any updates for future patches.
Thanks for the hard work whether you listen to my ideas or not!
veto definitely fits the visual aesthetic i'd expect a coyote-esque sidearm to have so i really think that's a good idea the only issue is dependencies like i've ran into issues where for the incendiary gl-15 if you don't bring the incendiary grenade the explosion is silent but the fire works and all so its really really weird it seems like the game needs to stream the data of the grenade i'm pulling info from (guesswork based on how it seemingly works fine without issue when equipped)

if you can find me a mod that swaps out projectiles and keeps the sfx working fine i'll get in contact with the author and see how he did it.
 

nicerjd

(used to go by GSFQ, now NICERJD)
Modder
Members
Sep 17, 2026
333
172
这个mod导致我的游戏被反作弊系统标记,而且我一启动游戏画面就一片漆黑。
did the game boot after that? for me the game always launches as a black screen and then you'll get a weird blue flicker then it plays the cinematic (skip that) then you're in your ship, my mod literally cannot flag the anticheat it does not possess any application-level changes whatsoever the entire code is available to parse through so i'm unsure of what you mean or if i can hellp you.
 

Skooma

Members
Members
Sep 20, 2026
5
2
The APW-1-OVERWATCH version, feels just right, just perfect, it doesn't feel overpowered compared to other tools, maybe 1 less mag.but thats all
 

Grumbles86

Members
Members
Sep 25, 2026
23
11
Man these mods are great! Doing what Narrowhead should have. 2 Questions. #1 Do I have to be host for the changes to take effect? #2 If I am hosting does it affect weapons called in by team mates?