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Smarter Guard Dogs 2.0.0

A Mod for Helldivers 2
  • chfb
Smarter Guard Dogs akl_mod_preview_image
Smarter Guard Dogs makes the three shooting guard dog backpacks aim the way you wish they did.

NEW IN 2.0
- More efficient aiming: less hesitation in big fights, and no shooting into cover at enemies the dog can't see.
- Skips armour it can't hurt (optional): the Guard Dog leaves Hulks, Heavy Devastators, Chargers, Tanks, emplacements and other Heavy armour alone; the Rover also leaves Devastators and Scout Striders. The K-9 skips nothing.
- Guard Dog range: it deals with enemies in range instead of waiting on ones too far to hit.
- Rover spreads its fire, lighting the closest unlit enemies first.
- Laser follows the Guard Dog's barrel and turns off while the dog reloads.
- About 70% lighter on your PC.

ALSO
- Won't shoot through you, and looks ahead when you spin around (the K-9 also avoids arcs that would chain back to you).
- Closest threat first.
- No shooting the dead: moves on the moment its target dies.
- Optional targeting laser, only on your screen: green while firing, flashing red when the safety stops a shot.

Only your own dog is affected. Works hosting or joining, and finds what it needs again after game patches. Hot Dog and Dog Breath are not changed.

OPTIONS (Arsenal / HD2 Mod Manager)
- Smarter Guard Dogs - the core. Keep this on.
- Targeting laser - turn off to hide the laser.
- Armour skipping - turn off to let the dogs shoot everything.

REQUIREMENTS
- Bingus Shared Loader v15 or newer (last in the load order): https://ayakamods.com/mods/bingus-shared-loader.3861/

INSTALL / UPDATE
Add Smarter-Guard-Dogs-2.0.0.zip in your mod manager (remove 1.x first), check the options you want, purge/deploy, and restart the game.

NOTES
- Don't combine it with other mods that change guard dog targeting (e.g. Laser Rover Targeting Optimization).
- A few heavies haven't been seen in testing yet (Vox Engine, Jet Brigade Hulk Bruiser, some Illuminate); the dogs treat those like the base game does until an update adds them.
- Made and tested on the September 2026 game version.
- How it works: a Lua addon that hides specific enemies from your dog's target list and asks it to pick again. No DLLs, no game code patched, and everything is put back when not needed.

TROUBLESHOOTING
Attach SmarterGuardDogs.log to your bug report.

CHANGELOG
2.0.0 - Armour skipping (optional), no shooting into cover, Guard Dog range, Rover fire spreading, less hesitation, laser follows the barrel and turns off while reloading, ~70% lighter.
1.1.0 - Targeting laser option, more efficient targeting.
1.0.x - Player safety, closest threat first, retarget on kill, fast Rover switching.

CREDITS
- retrox - Laser Rover Targeting Optimization: the original idea and research (independent re-implementation, no shared code).
- Sentry Aim Retention (CowboyBingus) - the retarget-on-loss idea.
- CowboyBingus - Bingus Shared Loader.
- Armour values: Helldivers Wiki (helldivers.wiki.gg).
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Uploaded by
chfb
Downloads
757
Comments
25
Views
2,748
First release
Last update
Platform
PC 
Version
2.0.0
Total Size
362.3 KB
Rating
4.75 star(s) 4 ratings

Uploaded by

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  • 2,748

Ratings

4.75 star(s) 4 ratings

Latest updates

  1. Smarter Guard Dogs 2.0.0

    NEW IN 2.0 - THE DOGS KNOW WHAT THEY CAN HURT - Skips armour it can't get through (optional)...

Ammo875

Members
Members
Sep 13, 2026
9
3
it would be cool if you could figure out how to make all dogs act like the fire/gas dogs; going out to attack enemies instead of hovering next to you
 

chfb

Members
Members
Sep 11, 2026
12
4
it would be cool if you could figure out how to make all dogs act like the fire/gas dogs; going out to attack enemies instead of hovering next to you
Tried to keep everything as close to vanilla as possible, I did investigate the possibility of adjusting the hovering position of the dogs, but it wasn't going to be possible
 

DreadOp

Members
Members
Sep 22, 2026
2
0
Does this prevent the laser dog from constantly shooting the ground in front of the enemy?
 

chfb

Members
Members
Sep 11, 2026
12
4
Does this prevent the laser dog from constantly shooting the ground in front of the enemy?
Not directly. The mod changes which enemy the dog targets and when it switches, but the aim point itself is set by the game (it aims at the enemy's base, around their feet) and gets rewritten every frame, so a script like this can't move it without patching game code.


What it does help with: the dog now moves on as soon as its target dies instead of firing at the spot where it was, and the Rover switches to the next enemy once its burn is applied instead of holding the beam on one target. So you should see a lot less beam time wasted on the ground, even though the aim point is unchanged.
 

bugdestroyer199032

Members
Members
Sep 13, 2026
23
2
Its quite good against bots but has trouble with hulks. Not sure if its trying to shoot the eye or the radiator but waste lots of ammo doing that
 

chfb

Members
Members
Sep 11, 2026
12
4
Its quite good against bots but has trouble with hulks. Not sure if its trying to shoot the eye or the radiator but waste lots of ammo doing that
I plan on possibly implementing a sort of enemy blacklist to this mod in the future, as the front of the hulk is heavy armor, and the guard dog is only medium penetration
 
Last edited:

TakeABlinker

Members
Members
Sep 10, 2026
2
1
What about smarter seaf? Make them more responsive by (if possible) make it so they don't do pointless animations like pointing at the enemy, radio guy crouching and doing a pointless hand motion, etc maybe make them not waste EATS on commanders and scout/rocket striders
 

torino86

Members
Members
May 18, 2026
1
1
thank you kind sir, always hated the rover damaging me and shooting a enemy over 50m away while i was surrounded by bugs :ROFLMAO: