LAS-98: Laser Cannon - Gradual AP Gain
As stated in the short description of the mod, the more you hold down the trigger, the more AP and damage you gain. Here's how it works:
Hold Button for:
0Secs = 350/AP4 ➔ 2Secs = 450/AP5 ➔ 7Secs = 550/AP6 ➔ 8Secs = 805/AP7/40D ➔ 9Secs = 550/AP6 [...]
Durability Increase:
0Secs = 195Durable ➔ 2Secs = 250Durable ➔ 7Secs = 290Durable ➔ 8Secs = 400Durable ➔ 9Secs = 290Durable [...]
The goal with this change? It's just to make the laser cannon funnier and slightly more comfy to use. Because if you have this mod on, you'll still just be doing Laser Cannon shenanigans, except now you can destroy fabricators: hold the trigger down against a fabricator for 8-9 seconds, and it will blow up because of that sweetspot mechanic between the 8th and the 9th seconds.
I do believe this doesn't pick a fight with the Quasar cannon because if you immediately start a new firing sequence after you lose your sweetspot, you'll run out of ICE in a non-ice planet, meaning you're now stuck with a 3.65 second wait on top of having to wait another 9 seconds for the sweetspot... at which point you could've fired two quasar shots. Yeah I think that makes sense in my mind.
I feel like this mod is very much comparable to when Arrowhead updated the senator to be heavy pen, and like all that that really did was make it so people went out to try and find out how many shots it took to kill a bile titan and everyone figured out collectively that you might as well throw sharpies at it and hope one of them lands a crit or something. Good times btw.
AP/Damage Increase demonstration.
AP/Demo Force Increase demonstration.
Video Demonstration:
View: https://youtu.be/cY3xwmiAZMs
Installation:
1.
Get Arsenal, the modmanager for Helldivers.
2.
Install Bingus Shared Loader.
3.
Install one of the three files provided via Arsenal(If you install more than one, one will override the other).
4.
Deploy the mods and play the game.
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Disclosure: AI was utilized during the coding process of this mod.
