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Anti-Material Rifle AP5 Rework v1.3

A Mod for Helldivers 2
Anti-Material Rifle AP5 Rework akl_mod_preview_image
  • Screenshot 2026-09-24 161302.png
    Screenshot 2026-09-24 161302.png
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    3.6 MB · Views: 1,091
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    3.6 MB · Views: 1,017
thankyou BONH_Akyla for extensive testing on multiple factions and for the screenshots showing it in action. ^
Join the discord to access my more experimental mods: https://discord.gg/B2uCAAk67e

Requires Bingus's Shared Loader

2 versions of this mod are available

APW-1-OVERWATCH version:
it outputs 900 damage at 200rpm with 7 magazines (4 round capacity per mag) and ap5 to boot.

APW-1-Anti-Tank-3-mags:
it now has 3 max magazines and ap5
26.3 KB
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Uploaded by
gfsggq124
Downloads
719
Comments
71
Views
6,445
First release
Last update
Platform
PC 
Version
v1.3
Rating
5.00 star(s) 3 ratings

Uploaded by

  • 719
  • 6,445

Ratings

5.00 star(s) 3 ratings

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Latest updates

  1. manifest

    fixed for real this time
  2. feedback

    is there any need for a third version? what could that look like? suggestions are welcome in the...
  3. v1.3

    Added new configuration "APW-1 OVERWATCH" with 200rpm, 7 magazines at a 4round capacity with 900...

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gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
170
84
a new configuration of this mod has been made available view the update-log for more information on stat differences, both are anti-tank / ap5
 

gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
170
84
feels like this is a correct indicator of not changing the damage.
In the log file, just a lot of repeating "APW-1 projectile weapon entry not present or layout not recognized" and "APW-1 magazine entry not present or index layout not recognized", not sure if that's a correct indicator
ah well, just gonna assume this doesn't work for me currently.
weird patches shouldn't have broken this, i assume its got something to do with your load order or conflicting mods.. auto-tactical reloads i heard caused problems so maybe that if you've got it.
 

ShellShock

Members
Members
Sep 14, 2026
9
1
sadly doesn't seem to work (at least the damage and penetration) on the newest bingus version (v18)
at least for me.
this mod is VERY picky on whether it wants to cooperate with other script mods or not
 

kaikai666

Members
Members
Sep 17, 2026
1
0
It would be nice if the AMR is Suppressed, so doing stealth missions will be easier and not worry about using loud guns for heavy enemies.
 

DredgenThrawn

Members
Members
Sep 10, 2026
3
0
sadly doesn't seem to work (at least the damage and penetration) on the newest bingus version (v18)
at least for me.
this mod is VERY picky on whether it wants to cooperate with other script mods or not
Can confirm: no longer works after updating to Bingus v18
 

Jamb

Members
Members
Sep 25, 2026
1
1
Amazing mod! 10/10 how the AMR should work! If I can request Id like to see a R72 Censor have more dmg enough to kill heavier enemies and heavy pen! Like imagine popping an overseer's head and not getting caught! It's so frustrating to go stealth and be limited with the censor the only long-range weapon that's silent and not being able to kill Heeavier armored enemies :(
 

vkwang

Members
Members
Sep 21, 2026
4
0
In V18, this mod only changes the magazine capacity; damage and armor penetration remain completely unchanged.
 

gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
170
84
In V18, this mod only changes the magazine capacity; damage and armor penetration remain completely unchanged.
its got something to do with bingus's shared loader updates, revert to v17 or v16 for now.
 

sccribble

Members
Members
Sep 26, 2026
3
0
nice mod! a version maybe with standard mag size but still ap5 and maybe 650 dmg instead of 900 would be cool