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Armor Passive Perk Stack v2.0

A Mod for Helldivers 2
Armor Passive Perk Stack akl_mod_preview_image
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Requires Bingus Shared Loader
Heavily based on AD-49 Apollonian + 9 Passive and 99% vibe coded. Verified working with Armor Transmog so any armor set can be used, just choose the Siege-Ready passive!


Made to be somewhat user-configurable via editing the included .patch_0 file and re-zipping (BUT this is jank and expect it to break)
trigger_perk = 16 can possibly be changed to a different base passive? list of ids included in code. Seems to work for some but not others. If changing to a single digit number, add an extra space afterward to preserve the character count


List of Passives/Buffs (red are duplicate removed perks, blue might stack idk)
-Siege-Ready (
base perk, +30% primary reload speed, 20% ammo capacity)
-True Grit (+30% support reload speed,
+20 ergo)
-Gunslinger (+40% sidearm reload speed, +50% sidearm draw speed, -70% sidearm recoil)
-Peak Physique (+40% melee damage,
+30 ergo)
-Fortified (-30% recoil when crouched/prone, 50% explosive resist)
-Desert Stormer (+40% fire/gas/acid/arc resist,
+20% throw range)
-Unflinching (-95% flinch, +25 armor rating, ping radar scans every 2sec)
-Rock-Solid (
+40% melee damage, -30% stagger/ragdoll)
-Supplemental Adrenaline (stamina gain when taking damage,
+25 armor rating)
-Oxygenator (+10% walk/run speed, +50% slide distance)
-Engineering Kit (
-30% recoil when crouched/prone, +2 throwables)
-Servo-Assisted (+50% limb health,
+30% throw range)
-Med-Kit (+2 stims, +2.0 second stim duration)

I'm dumb, unemployed, fat, ugly and already ran through my 10 google accounts' free limits for vibe coding so if you'd like to support me all proceeds will go toward DeepSeek v4.1 Flash tokens to "create" more mods with my darling ai agent. support me on ko-fi
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mostlycloudy
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Version
v2.0
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oatmealman

Members
Members
Sep 29, 2026
2
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Removing or commenting-out all the rows (row 124 to 149 in the .patch_0 file, also see rows 157 to 161) with passive perks you don't want should work in theory but I didn't bother to test and the vibe coding might break. I'm working on a v3 that ideally will be more modular to allow exactly what you're suggesting, an easily editable file to set the base trigger perk and which additional perks you want (un)applied.

I will also say to anyone looking to make their own version, feed this mod's .zip to your favorite AI along with https://github.com/MrChengl11/hd2-lua-mod-skill for documentation and it should be able to make a few tweaks for your own armor passive setup in the meantime.
I tried to delete the ones from rows 124-149 and it resulted in a "Fatal error - 'somethings wrong with the game files' " type of crash on my game, wouldn't even boot up, it was a startup error. Not sure if this entirely isolated to my experience, but I'd thought I'd let you know.
 

BF666

Members
Members
Sep 18, 2026
1
0
模组不生效怎么办呀?我全部都是按照说明来操作的,哪一步没做或错了吗?
 

Colerino

Members
Members
Sep 27, 2026
1
0
I noticed you have the melee damage bonus from Rock-Solid in red, but the different melee bonuses definitely stack I've done it before. Also Reinforced Epaulettes would be a nice add since more reload speed which also stacks along with that bonus bit of melee damage. Definitely add Acclimated if you get a chance, plus all the other resistance armor passives.
 

mostlycloudy

Members
Members
Sep 28, 2026
3
6
I noticed you have the melee damage bonus from Rock-Solid in red, but the different melee bonuses definitely stack I've done it before. Also Reinforced Epaulettes would be a nice add since more reload speed which also stacks along with that bonus bit of melee damage. Definitely add Acclimated if you get a chance, plus all the other resistance armor passives.
Yeah this was more a personal preference for passives without feeling too godlike, appreciate the info on stacking though. I'm working on a modular v3 now which should hopefully allow selecting as few or as many perks as you want to satisfy everyone without needing multiple variants.

I tried to delete the ones from rows 124-149 and it resulted in a "Fatal error - 'somethings wrong with the game files' " type of crash on my game, wouldn't even boot up, it was a startup error. Not sure if this entirely isolated to my experience, but I'd thought I'd let you know.
Interesting that it crashed your game, my tests to it just caused it to not load alongside my other mods. While building v3 I noticed that the issues with user-editing the config is possibly because of a mismatch between expected and actual characters in the file (explains why it worked previously when changing value of 16 to 17 or 19, but not 9). If you're willing to keep testing you can try making sure your deleted rows are replaced with equal empty spaces somewhere, Notepad++ or similar editor will show total char length.