Requires Bingus Shared Loader
Heavily based on AD-49 Apollonian + 9 Passive and 99% vibe coded. Verified working with Armor Transmog so any armor set can be used, just choose the Siege-Ready passive!
Made to be somewhat user-configurable via editing the included .patch_0 file and re-zipping (BUT this is jank and expect it to break)
trigger_perk = 16 can possibly be changed to a different base passive? list of ids included in code. Seems to work for some but not others. If changing to a single digit number, add an extra space afterward to preserve the character count
List of Passives/Buffs (red are duplicate removed perks, blue might stack idk)
-Siege-Ready (base perk, +30% primary reload speed, 20% ammo capacity)
-True Grit (+30% support reload speed, +20 ergo)
-Gunslinger (+40% sidearm reload speed, +50% sidearm draw speed, -70% sidearm recoil)
-Peak Physique (+40% melee damage, +30 ergo)
-Fortified (-30% recoil when crouched/prone, 50% explosive resist)
-Desert Stormer (+40% fire/gas/acid/arc resist, +20% throw range)
-Unflinching (-95% flinch, +25 armor rating, ping radar scans every 2sec)
-Rock-Solid (+40% melee damage, -30% stagger/ragdoll)
-Supplemental Adrenaline (stamina gain when taking damage, +25 armor rating)
-Oxygenator (+10% walk/run speed, +50% slide distance)
-Engineering Kit (-30% recoil when crouched/prone, +2 throwables)
-Servo-Assisted (+50% limb health, +30% throw range)
-Med-Kit (+2 stims, +2.0 second stim duration)
I'm dumb, unemployed, fat, ugly and already ran through my 10 google accounts' free limits for vibe coding so if you'd like to support me all proceeds will go toward DeepSeek v4.1 Flash tokens to "create" more mods with my darling ai agent. support me on ko-fi
Heavily based on AD-49 Apollonian + 9 Passive and 99% vibe coded. Verified working with Armor Transmog so any armor set can be used, just choose the Siege-Ready passive!
Made to be somewhat user-configurable via editing the included .patch_0 file and re-zipping (BUT this is jank and expect it to break)
trigger_perk = 16 can possibly be changed to a different base passive? list of ids included in code. Seems to work for some but not others. If changing to a single digit number, add an extra space afterward to preserve the character count
List of Passives/Buffs (red are duplicate removed perks, blue might stack idk)
-Siege-Ready (base perk, +30% primary reload speed, 20% ammo capacity)
-True Grit (+30% support reload speed, +20 ergo)
-Gunslinger (+40% sidearm reload speed, +50% sidearm draw speed, -70% sidearm recoil)
-Peak Physique (+40% melee damage, +30 ergo)
-Fortified (-30% recoil when crouched/prone, 50% explosive resist)
-Desert Stormer (+40% fire/gas/acid/arc resist, +20% throw range)
-Unflinching (-95% flinch, +25 armor rating, ping radar scans every 2sec)
-Rock-Solid (+40% melee damage, -30% stagger/ragdoll)
-Supplemental Adrenaline (stamina gain when taking damage, +25 armor rating)
-Oxygenator (+10% walk/run speed, +50% slide distance)
-Engineering Kit (-30% recoil when crouched/prone, +2 throwables)
-Servo-Assisted (+50% limb health, +30% throw range)
-Med-Kit (+2 stims, +2.0 second stim duration)
I'm dumb, unemployed, fat, ugly and already ran through my 10 google accounts' free limits for vibe coding so if you'd like to support me all proceeds will go toward DeepSeek v4.1 Flash tokens to "create" more mods with my darling ai agent. support me on ko-fi
