• Important Notice: Please review our guidelines regarding cheating, game balancing, and mods for Helldivers 2. Read the full notice here before downloading or uploading mods.

S.E.A.F Call-In Stratagem Replacer 0.8

A Mod for Helldivers 2
S.E.A.F Call-In Stratagem Replacer akl_mod_preview_image
SEAF Reinforcement Replacement Mod
Does exactly what it says on the title, You can replace one of a few low-picked stratagems (according to helldive.live) to replace by the S.E.A.F Reinforcement stratagem.

This mod relies heavily on CowboyBingus' Mod Options Menu to control what stratagem is replaced! Be sure you have the mod loaded below this one.

Important: This mod defaults to the gunner FRV for its replacement as it is also dropped with a pelican and most compatible with the SEAF call in. You can change the replaced stratagem to some of the other presets I have in the mod options menu!

The stratagem itself is not modified and is completely vanilla by default, but has an option to get 3 pelicans per call-in at a higher cooldown
cost!

"Why not give the actual stratagem instead of replacing it?"
Arrowhead gets statistics about what stratagems you use during and at the end of a mission. Having the stratagem be replaced doesn't let arrowhead know people are playing with the seaf call-in stratagem. While I doubt arrowhead will and can take direct action to accounts, I think its best if we don't ping their servers with a bunch of calls that show unreleased content being used on your accounts. (They could also just pull the reinforcement stratagem from the game files entirely).

"Why does it take so long for my SEAF to arrive?"
The seaf reinforcement call-in uses the hardcoded seaf spawning pelican that starts off from a far distance, It's not possible to fix this without introducing major instability to the mod. This is how arrowhead programmed the path of the pelican.

"I expected this to drop 3 dropships of seaf, not 1."
Be sure you toggle the 3 pelican mode in HD2Arsenal!
1790787924278.png


Careful with any cheat mods that remove call in timers, the game has a hard cap of ~60-70 SEAF troopers (around 8 pelican drops full) and your client will crash if you attempt to go over it. You've been warned.

This mod should work whether or not youre a host or joining a host, once again, I recommend playing with friends in private lobbies to avoid reports and ruining other peoples games.

I've tested this mod pretty thoroughly but there may still be crashes not related to SEAF counts. Use at your own risk.


Known issues:
- The SEAF pelicans cannot drop correctly in super cities
- The stratagem will ALWAYS fail when dropped inside a town.
- Cooldown is not accurately shown in the stratagem picking menu. (The stratagem is meant to have ~120 seconds of cooldown)
- Pelicans don't spread out properly (this is not fixable on my end.)
- Pelicans sometimes drop troopers into the floor (once again, I cannot fix this, this is deeper game code I can't realistically alter)
I'm looking into them to fix these ASAP if possible, thank you for your patience


If you make a mod that requires changes to my mod, please contact me to work something out. Don't steal and re-upload as your own please.
29.8 KB
Log in or sign up to download
Uploaded by
IvoryApples
Downloads
1,936
Comments
72
Views
10,053
First release
Last update
Platform
PC 
Version
0.8
Total Size
29.8 KB
Rating
5.00 star(s) 7 ratings

Uploaded by

  • 1,936
  • 10,053

Ratings

5.00 star(s) 7 ratings

More mods from IvoryApples

  • PC Bastion & Maelstrom 360° Turret

Latest updates

  1. On-Ship Crash Fix

    The mod now properly hot-swaps the stratagem when the mission loads in, and removes the swap...
  2. The Triple Pelican Update

    Mod now has an option in HD2Arsenal to drop 3 SEAF pelicans instead of 1, at a higher cooldown...

Pinned comment

Pinned by the author.

IvoryApples

Members
Members
Sep 27, 2026
30
31
any way to know which number refers to which stratagem? For the custom config file, I mean. Like "stratagem = 105".
its a bit convoluted and not readily accessible since the numbers are taken directly from the game's StratagemType IDs (149 of them),
Here's a list of accepted stratagems:
Vehicles / drop-offs: 1 DropoffTank (Bastion) · 10 DropoffCombatWalker_Autocannon (Emancipator) · 26 DropoffFrv_Supply (FRV Resupply Auto Turret) · 27 DropoffCombatWalker (Patriot) · 37 DropoffCombatWalker_PresidentReward · 50 DropoffTankStorm (Maelstrom) · 88 DropoffCombatWalker_Breacher · 91 DropoffCombatWalkerLumberer · 105 DropoffFrv (FRV) · 116 DropoffSEAFSquad · 135 DropoffFrv_Flamer (Ramming Flamethrower FRV)

Tank reloads: 47 TankReloadHE · 60 TankReloadCanister · 95 TankReloadAT

Eagle (do not use, doesn't work nicely): 3 EagleBomb · 18 EagleAirstrike · 30 EagleCAS · 35 EagleStrafe · 38 EagleAirstrikeSmoke · 49 EagleRearm · 65 EagleClusterbombs · 103 CarpetBomb · 126 EagleAirstrikeGas · 133 EagleAirstrikeNapalm · 140 EagleRocket · 146 EagleMissile

Orbital: 4 OrbitalGatlingBarrage · 5 OrbitalIlluminationFlare · 21 OrbitalWalkingBarrage · 34 OrbitalStun · 41 OrbitalGas · 58 OrbitalRailcannon · 62 OrbitalWalkingBarrageSmoke · 74 OrbitalSmoke · 83 OrbitalShot · 106 OrbitalNapalmBarrage · 107 OrbitalLaser · 118 OrbitalShell · 125 OrbitalBarrage · 136 OrbitalStrike · 123 CallInDestroyer

Support weapons (Unstable, don't recommend): 6 LaserGuidedMissileLauncher · 13 LightMachinegun · 15 LATOneshot_Booster · 16 ExpendableMassiveRocketLauncher · 25 AutomaticCannon · 32 Heavy_Mg · 39 ExpendableNapalmLauncher · 45 PlasmaBlaster · 51 Melee_Chainsaw_Greatsword · 54 Air_Burst_Rocket_Launcher · 56 Railgun · 61 Chem_Gun · 63 LaserCannon · 68 ArcThrower · 75 FafMissileLauncher · 80 GrenadeLauncher · 81 Energy_Weapon_Shark · 82 Machinegun_PresidentReward · 86 RemoteExplosives · 87 heavy_flamethrower · 89 MiniMissile · 92 Machinegun · 96 BallisticShield · 97 FafMissileLauncherHelghast · 99 Expendable_Machinegun · 100 Melee_Sledge_Hammer · 110 Minigun · 112 Flamethrower · 113 harpoon_gun · 114 Melee_Flag · 127 BeltFedGrenadeLauncher · 130 Recoilless · 131 GrenadeLauncherTactical · 141 Sniper · 147 LATOneshot · 149 LaserPulseCannon

Backpacks / drones (Unstable, don't recommend): 2 Drone_Stun · 20 MedicBackpack_PresidentReward · 24 DisplacementBackpack · 29 DarkFluidBackpack · 43 EnergyShieldBackpack · 55 HoverpackBackpack · 57 Drone_FLAMETHROWER · 67 DirectionalEnergyShield · 73 DroneMG · 101 AmmoBackpack · 115 Drone_Laser_Rifle · 120 HellbombBackpack · 134 JumppackBackpack · 142 Drone_GASPROJECTOR · 143 JumppackBackpack_PresidentReward

Sentries / emplacements / mines: 8 TurretFlamethrower · 9 TurretMannedAntiTank · 12 MineDeployer_AntiTank · 22 EnergyShield · 23 TurretLaserCannon · 33 AmmoRack · 44 TurretMortar_Staticfield · 46 MineDeployer_GasMines · 52 TurretMortar_Gas · 53 TurretRocket · 59 Cover_Grenade_Launcher · 66 TurretMachinegun · 69 TurretRocket_PresidentReward · 77 HealthPackRack · 90 HealthPackRack_PresidentReward · 104 TurretTesla · 109 AmmoRack_PresidentReward · 117 TurretMortar · 119 MineDeployer · 121 TurretMachinegunGPMG · 137 TurretAutocannon · 139 MineDeployer_IncendiaryMines · 144 TurretManned

Is it possible to compose the unit by yourself? i really wanted to get rid of those mg gunners if it possible
there are 3 presets you can choose from in the mod options that change the units that it carries in. I may be able to make it fully customizable, but I'm not sure how I'd implement an easy to use platoon editor.


Is it possible to have them follow me from the start without being told to follow me?
by default... no, I may be able to hijack whatever command the game sends to let AI troops know to follow you when they spawn in though. Stay tuned


Does the SEAF hard cap include those who died or despawned?
Despawned/Died SEAF do not count to the cap, feel free to call in replacements whenever they die.
 
Last edited:

WakeUpIts1984

Members
Members
Sep 29, 2026
4
0
unfortunately not, I assume that is an old version of the SEAF drop in pelicans that got leaked while it was still in development. This mod uses what arrowhead has made and what is in the game files right now, editing the game to do that would mean complete incompatibility with vanilla players (everyone who doesnt have the mod crashes), and would be far out of scope for this mod. Sorry!
thats a shame, thank you for the response anyway!
 

Slewey

Members
Members
Sep 17, 2026
5
2
Can you do a mod where you can call in Pelican 1 and it hovers above the player and shoots at enemies for 30 seconds with like a 240 sec cooldown?
 

JDNKS

Members
Members
Sep 20, 2026
3
1
Sometimes, calling in (specifically the 3 pelican variant) can cause the ship dropping the SEAF to clip though the floor, this could be fixed by adding a check between the ground and ship to make sure they arent dropped through the floor
 

IvoryApples

Members
Members
Sep 27, 2026
30
31
Can you do a mod where you can call in Pelican 1 and it hovers above the player and shoots at enemies for 30 seconds with like a 240 sec cooldown?
Maybe. I'd have to look into altering its AI into believing it's in a specific state though which may be tricky, I've looked into altering the SEAF AI to follow a player and that's tricky too, haven't figured it out yet.
Sometimes, calling in (specifically the 3 pelican variant) can cause the ship dropping the SEAF to clip though the floor, this could be fixed by adding a check between the ground and ship to make sure they arent dropped through the floor
I can't directly control the pelican ships without altering the game's code for how they work & causing your client to desync from everyone else which will most likely result in crashes for everyone involved somewhere alongside it. I will not do that for this mod, sorry. Its main benefit right now is that it can be used anywhere. I assume arrowhead hasn't released this as a stratagem yet specifically due to its buggy nature, this is the actual drop in as it works in game right now.
 

BattleBradley

Members
Members
Sep 29, 2026
3
0
Could you make a mod similar to this? Replace the Gunner FRV with the Supply FRV for those of us that missed out on that major order?
 

Hibikixxz

Hibiki
Members
Sep 23, 2026
13
13
Could you make a mod similar to this? Replace the Gunner FRV with the Supply FRV for those of us that missed out on that major order?
If you enable "mod options" in the cowboybingus mega pack you can change the stratagem that call the SEAF reinforcement

after enable mod options go to ESC>MODS>Seaf drop

you have a couple of options there, like mines, the supply frv, the energy shield, the balistic shield, etc
 

IvoryApples

Members
Members
Sep 27, 2026
30
31
Could you make a mod similar to this? Replace the Gunner FRV with the Supply FRV for those of us that missed out on that major order?
thankfully its not permanent, you should be getting it in a month or 2 as far as I'm aware.
Regardless, about the mod, I'm not 100% sure. the game is really unhappy with replacing stratagems. from my testing the game likes to load in the required packages upon starting a match, and a mod changing what a stratagem drops in crashes the game for everyone else when a modded client suddenly requests them to spawn in a stratagem that they didn't prepare for. If this is the case, you would be pretty much forced to play solo. This replacement mod in particular bypasses this issue since the SEAF pelican seems to be a different routine that doesn't get prepared with packages and instead is always held for every mission for some reason.
 
Last edited:

Cosmyman

Members
Members
Sep 26, 2026
1
1
this was tons of fun!! makes the game so much more alive and i get to work more with seaf! i hope this mod gets more updates in the future. faster call times would be nice but based off what we read it prob wont happen but ill take what ill get! this mod is amazing!!
 

helloIamretardedkt

Members
Members
Sep 25, 2026
11
6
I originally had a slider for the cooldown, but got rid of it as I didn't feel like many people would want to make the cooldown *longer*. And providing a slider to make the cooldown shorter is asking for crashing issues with the SEAF count limits imposed by the game. I could add it back but I don't want to have people asking me "why dont you let me do shorter cooldown!!! you have a slider!!", (thats why I chose to keep it somewhat vanilla in the first place). you could also choose to not use it all the time but if this is really something you really need I could add it in.
that's fair enough, I just feel like with summon based stratagems like this you would be using it as fast as you get it back ideally. I did only try it on terminids so far and I can tell it would be better on the included timers for bots and stuff. For game pacing it feels like another minute added to the cooldowns makes more sense but that's just me personally - the value of this is a coinflip sometimes but it's been very good for the most part, at minimum just for how long they distract enemies for
 

Hazmatt

Members
Members
Sep 15, 2026
13
5
Hey I notice if I deploy in many SEAF soldiers, and I start shooting, I can't hear some weapons like the AMR, I just don't hear a gunshot.

is this something you can replicate? or is this something wrong on my end.