SEAF Reinforcement Replacement Mod
Does exactly what it says on the title, You can replace one of a few low-picked stratagems (according to helldive.live) to replace by the S.E.A.F Reinforcement stratagem.
This mod relies heavily on CowboyBingus' Mod Options Menu to control what stratagem is replaced! Be sure you have the mod loaded below this one.
Important: This mod defaults to the gunner FRV for its replacement as it is also dropped with a pelican and most compatible with the SEAF call in. You can change the replaced stratagem to some of the other presets I have in the mod options menu!
The stratagem itself is not modified and is completely vanilla by default, but has an option to get 3 pelicans per call-in at a higher cooldown cost!
"Why not give the actual stratagem instead of replacing it?"
Arrowhead gets statistics about what stratagems you use during and at the end of a mission. Having the stratagem be replaced doesn't let arrowhead know people are playing with the seaf call-in stratagem. While I doubt arrowhead will and can take direct action to accounts, I think its best if we don't ping their servers with a bunch of calls that show unreleased content being used on your accounts. (They could also just pull the reinforcement stratagem from the game files entirely).
"Why does it take so long for my SEAF to arrive?"
The seaf reinforcement call-in uses the hardcoded seaf spawning pelican that starts off from a far distance, It's not possible to fix this without introducing major instability to the mod. This is how arrowhead programmed the path of the pelican.
"I expected this to drop 3 dropships of seaf, not 1."
Be sure you toggle the 3 pelican mode in HD2Arsenal!
Careful with any cheat mods that remove call in timers, the game has a hard cap of ~60-70 SEAF troopers (around 8 pelican drops full) and your client will crash if you attempt to go over it. You've been warned.
This mod should work whether or not youre a host or joining a host, once again, I recommend playing with friends in private lobbies to avoid reports and ruining other peoples games.
I've tested this mod pretty thoroughly but there may still be crashes not related to SEAF counts. Use at your own risk.
Known issues:
- The SEAF pelicans cannot drop correctly in super cities
- The stratagem will ALWAYS fail when dropped inside a town.
- Cooldown is not accurately shown in the stratagem picking menu. (The stratagem is meant to have ~120 seconds of cooldown)
- Pelicans don't spread out properly (this is not fixable on my end.)
- Pelicans sometimes drop troopers into the floor (once again, I cannot fix this, this is deeper game code I can't realistically alter)
I'm looking into them to fix these ASAP if possible, thank you for your patience
If you make a mod that requires changes to my mod, please contact me to work something out. Don't steal and re-upload as your own please.
Does exactly what it says on the title, You can replace one of a few low-picked stratagems (according to helldive.live) to replace by the S.E.A.F Reinforcement stratagem.
This mod relies heavily on CowboyBingus' Mod Options Menu to control what stratagem is replaced! Be sure you have the mod loaded below this one.
Important: This mod defaults to the gunner FRV for its replacement as it is also dropped with a pelican and most compatible with the SEAF call in. You can change the replaced stratagem to some of the other presets I have in the mod options menu!
The stratagem itself is not modified and is completely vanilla by default, but has an option to get 3 pelicans per call-in at a higher cooldown cost!
"Why not give the actual stratagem instead of replacing it?"
Arrowhead gets statistics about what stratagems you use during and at the end of a mission. Having the stratagem be replaced doesn't let arrowhead know people are playing with the seaf call-in stratagem. While I doubt arrowhead will and can take direct action to accounts, I think its best if we don't ping their servers with a bunch of calls that show unreleased content being used on your accounts. (They could also just pull the reinforcement stratagem from the game files entirely).
"Why does it take so long for my SEAF to arrive?"
The seaf reinforcement call-in uses the hardcoded seaf spawning pelican that starts off from a far distance, It's not possible to fix this without introducing major instability to the mod. This is how arrowhead programmed the path of the pelican.
"I expected this to drop 3 dropships of seaf, not 1."
Be sure you toggle the 3 pelican mode in HD2Arsenal!
Careful with any cheat mods that remove call in timers, the game has a hard cap of ~60-70 SEAF troopers (around 8 pelican drops full) and your client will crash if you attempt to go over it. You've been warned.
This mod should work whether or not youre a host or joining a host, once again, I recommend playing with friends in private lobbies to avoid reports and ruining other peoples games.
I've tested this mod pretty thoroughly but there may still be crashes not related to SEAF counts. Use at your own risk.
Known issues:
- The SEAF pelicans cannot drop correctly in super cities
- The stratagem will ALWAYS fail when dropped inside a town.
- Cooldown is not accurately shown in the stratagem picking menu. (The stratagem is meant to have ~120 seconds of cooldown)
- Pelicans don't spread out properly (this is not fixable on my end.)
- Pelicans sometimes drop troopers into the floor (once again, I cannot fix this, this is deeper game code I can't realistically alter)
I'm looking into them to fix these ASAP if possible, thank you for your patience
If you make a mod that requires changes to my mod, please contact me to work something out. Don't steal and re-upload as your own please.

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