主要功能
轨道空爆
单轮轮空爆射击次数 1 → 3
单轮空爆的射击间隔随机在 0.5 ~ 1.5 秒
轮与轮间隔 4 秒 → 6 秒
轨道炮攻击
冷却 180→90秒
爆炸内/外半径2.5→5 米
冲击波 10→20米
我设置了随机的射击间隔,这使得射击效果非常炫酷,希望你能喜欢这个改动:)
当然,队友应该是看不到格外的射击特效的(我还没试验过)
需要注意的是,由于短时间内特效比以往多了整整三倍,可能会在低性能电脑上造成一定的卡顿
这个MOD将会在将来添加更多有关于轨道打击的修改,现在的轨道空爆打击只是第一个
问题反馈
请提供:完整包名、游戏版本、其他 MOD 列表、复现条件,以及本次运行的 OrbitalAirburst3x.log。 日志位置:%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\OrbitalAirburst3x.log 状态文件:%TEMP%\OrbitalAirburst3x_STATUS.txt(第一行会直接写结论与原因) 分享日志前请检查个人信息。
感谢 CowboyBingus 的 Bingus Shared Loader 提供 addon 加载与日志基础设施; 感谢 xypwn/FileDiver 的明文 datalibrary(与游戏内存逐字节一致),本 MOD 的实体定位与字段偏移全部由它离线算出。 本 MOD 使用 DS V4.1 制作。
───────────────────────────────────────────────────────────────
Main Functions
Orbital Railcannon Strike
Airburst attacks per salvo increased from 1 to 3
Length of each salvo's 3 shots randomised 0.5 ~ 1.5 s
Time between salvos changed from 4 s to 6 s
Orbital Railcannon Strike
Cooldown 180 → 90 s
inner/outer radius 2.5 → 5 m
shockwave 10 →20 m.
I set a random shooting interval, which makes the shooting effect very cool. I hope you like this change:)
Of course, teammates probably won't be able to see any special shooting effects (I haven't tried it yet)
It should be noted that due to the three times more special effects in a short period of time compared to before, it may cause some lag on low performance computers
This MOD will add more modifications related to orbital strikes in the future, and the current orbital airburst strike is just the first one
Problem Feedback
Please provide: the complete package name, game version, list of other mods, reproduction conditions, and the OrbitalAirburst3x.log from this run. Log location: %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\OrbitalAirburst3x.log Status file: %TEMP%\OrbitalAirburst3x_STATUS.txt Please check your personal information before sharing your blog.
Thanks to CowboyBingus for providing the Bingus Shared Loader, which offers addon loading and logging infrastructure; Thank you to xypwn/FileDiver for their plaintext data library (which is byte-for-byte consistent with game memory). The entity positioning and field offsets for this MOD were all calculated offline using it. This MOD is created using DS V4.1.
轨道空爆
单轮轮空爆射击次数 1 → 3
单轮空爆的射击间隔随机在 0.5 ~ 1.5 秒
轮与轮间隔 4 秒 → 6 秒
轨道炮攻击
冷却 180→90秒
爆炸内/外半径2.5→5 米
冲击波 10→20米
我设置了随机的射击间隔,这使得射击效果非常炫酷,希望你能喜欢这个改动:)
当然,队友应该是看不到格外的射击特效的(我还没试验过)
需要注意的是,由于短时间内特效比以往多了整整三倍,可能会在低性能电脑上造成一定的卡顿
这个MOD将会在将来添加更多有关于轨道打击的修改,现在的轨道空爆打击只是第一个
问题反馈
请提供:完整包名、游戏版本、其他 MOD 列表、复现条件,以及本次运行的 OrbitalAirburst3x.log。 日志位置:%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\OrbitalAirburst3x.log 状态文件:%TEMP%\OrbitalAirburst3x_STATUS.txt(第一行会直接写结论与原因) 分享日志前请检查个人信息。
感谢 CowboyBingus 的 Bingus Shared Loader 提供 addon 加载与日志基础设施; 感谢 xypwn/FileDiver 的明文 datalibrary(与游戏内存逐字节一致),本 MOD 的实体定位与字段偏移全部由它离线算出。 本 MOD 使用 DS V4.1 制作。
───────────────────────────────────────────────────────────────
Main Functions
Orbital Railcannon Strike
Airburst attacks per salvo increased from 1 to 3
Length of each salvo's 3 shots randomised 0.5 ~ 1.5 s
Time between salvos changed from 4 s to 6 s
Orbital Railcannon Strike
Cooldown 180 → 90 s
inner/outer radius 2.5 → 5 m
shockwave 10 →20 m.
I set a random shooting interval, which makes the shooting effect very cool. I hope you like this change:)
Of course, teammates probably won't be able to see any special shooting effects (I haven't tried it yet)
It should be noted that due to the three times more special effects in a short period of time compared to before, it may cause some lag on low performance computers
This MOD will add more modifications related to orbital strikes in the future, and the current orbital airburst strike is just the first one
Problem Feedback
Please provide: the complete package name, game version, list of other mods, reproduction conditions, and the OrbitalAirburst3x.log from this run. Log location: %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\OrbitalAirburst3x.log Status file: %TEMP%\OrbitalAirburst3x_STATUS.txt Please check your personal information before sharing your blog.
Thanks to CowboyBingus for providing the Bingus Shared Loader, which offers addon loading and logging infrastructure; Thank you to xypwn/FileDiver for their plaintext data library (which is byte-for-byte consistent with game memory). The entity positioning and field offsets for this MOD were all calculated offline using it. This MOD is created using DS V4.1.
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