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[Pause maintenance][暂停维护]更好的轨道打击(Better Orbital Strikes) V2.9.0

A Mod for Helldivers 2
[Pause maintenance][暂停维护]更好的轨道打击(Better Orbital Strikes) akl_mod_preview_image
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主要功能
轨道空爆:
单轮轮空爆射击次数 1 → 3
单轮空爆的射击间隔随机在 0.5 ~ 1.5 秒
轮与轮间隔 4 秒 → 5秒
CD 100s→120s

轨道炮攻击:
现在轨道炮有两种可选项切换
[1] [默认选项]快速装弹机
冷却时间180→60秒
内外半径爆炸范围 2.5→5 m, 冲击波 10→20 m
[2] 3联装舰炮
初始拥有3发,每过120秒装填一发,装填进度不会被射击打断
短冷却时间:2s→10s
内外半径爆炸范围 2.5→5 m, 冲击波 10→20 m

轨道加特林火力网:
现在轨道加特林火力网有两种可选项切换
[1] [默认选项]
大容量高爆弹链
冷却 70→60秒;
每轮60→100发;加特林发射弹药总数350/200→450/250;
高爆弹药 每4发一颗→每 2.5 发一颗;
爆炸伤害(仅限于高爆弹药) 350→400。
注意:增加每轮弹药数量意味着该项战备的持续时间将会变长
[2]实验性穿甲燃烧弹链
冷却 70→60秒
撞击爆炸附加Massive级火焰(G-10燃烧手榴弹弹同款)


我设置了随机的射击间隔,这使得射击效果非常炫酷,希望你能喜欢这个改动:)
当然,队友是看不到格外的射击特效的
需要注意的是,由于短时间内特效比以往多了整整三倍,可能会在低性能电脑上造成一定的卡顿

问题反馈

请提供:完整包名、游戏版本、其他 MOD 列表、复现条件,以及本次运行的 OrbitalAirburst3x.log。 日志位置:%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\OrbitalAirburst3x.log 状态文件:%TEMP%\OrbitalAirburst3x_STATUS.txt(第一行会直接写结论与原因) 分享日志前请检查个人信息。

感谢 CowboyBingus 的 Bingus Shared Loader 提供 addon 加载与日志基础设施; 感谢 xypwn/FileDiver 的明文 datalibrary(与游戏内存逐字节一致),本 MOD 的实体定位与字段偏移全部由它离线算出。 本 MOD 使用 DS V4.1 制作。
───────────────────────────────────────────────────────────────
Main Functions
Orbital Railcannon Strike:
Airburst attacks per salvo increased from 1 to 3
Length of each salvo's 3 shots randomised 0.5 ~ 1.5 s
Time between salvos changed from 4 s to 5 s
CD 100s→120s

Orbital Railcannon Strike:
There are currently two options for switching between railguns
[1] [Default Option] Quick Loading Machine
Cooling time 180 → 90 seconds
Explosion range with inner and outer radii of 2.5 → 5 m, shock wave of 10 → 20 m
[2]3 Combined naval gun
Initial possession of 3 rounds, reload every 120 seconds, and the reload progress will not be interrupted by shooting
Short cooling time: 2s → 10s
Explosion range with inner and outer radii of 2.5 → 5 m, shock wave of 10 → 20 m

Orbital Gatling Barrage:
There are currently two options for Orbital Gatling Barrage
[1] [Default Option]High-Capacity HE Belt
Cooldown 70→60 s; impact blasts ignite Massive-grade fire (same flamechain as G-10 napalm; proven in-game). Pick one belt.
Cooldown 70→60 s;
60→100 rounds/salvo;
HE every 4→2.5 rounds;
bullets 350/200→450/250;
explosion 350→400.
Attention: Increasing the number of ammunition per round means that the duration of this combat readiness will be longer
[2]Experimental AP-Incendiary Belt
Cooldown 70→60 s
impact blasts ignite Massive-grade fire (same flamechain as G-10 napalm)

I set a random shooting interval, which makes the shooting effect very cool. I hope you like this change:)
Of course, teammates won't be able to see any special shooting effects
It should be noted that due to the three times more special effects in a short period of time compared to before, it may cause some lag on low performance computers

Problem Feedback

Please provide: the complete package name, game version, list of other mods, reproduction conditions, and the OrbitalAirburst3x.log from this run. Log location: %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\OrbitalAirburst3x.log Status file: %TEMP%\OrbitalAirburst3x_STATUS.txt Please check your personal information before sharing your blog.

Thanks to CowboyBingus for providing the Bingus Shared Loader, which offers addon loading and logging infrastructure; Thank you to xypwn/FileDiver for their plaintext data library (which is byte-for-byte consistent with game memory). The entity positioning and field offsets for this MOD were all calculated offline using it. This MOD is created using DS V4.1.
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Arisu
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First release
Last update
Platform
PC 
Version
V2.9.0
Total Size
199.2 KB
Rating
5.00 star(s) 3 ratings

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Latest updates

  1. Content update

    Added a track Gatling firepower network
  2. oops! I forgot to upload this version

    I made some balance adjustments and attempted to fix the hud display bug of the railgun, but it...
  3. Balance restoration

    Noticing that the railgun and orbital airburst are too strong, a certain degree of weakening...

Arisu

Modder
Modder
Members
Sep 17, 2026
137
42
轨道空爆的呼叫时间显示貌似有点问题,
有时候在着陆时不会下来新一轮空爆,大多数时候都是如此;
但偶尔情况相反,因为这个我死了好几次(
可能是随机齐射间隔发力了,为了随机化调整了发射时间,而齐射间隔又是确定的
 

14Z0

Members
Members
Sep 25, 2026
55
10
可能是随机齐射间隔发力了,为了随机化调整了发射时间,而齐射间隔又是确定的
轨道炮更新了,我喜欢你,我喜欢你😍
 

14Z0

Members
Members
Sep 25, 2026
55
10
轨道炮更新了,我喜欢你,我喜欢你😍
貌似有bug,轨道炮我选的减冷却。
但是进游戏之后减冷却和本身的半径加强之类的并没有正常生效;
也不应该是模组冲突,轨道空爆修改仍在工作
 

14Z0

Members
Members
Sep 25, 2026
55
10
貌似有bug,轨道炮我选的减冷却。
但是进游戏之后减冷却和本身的半径加强之类的并没有正常生效;
也不应该是模组冲突,轨道空爆修改仍在工作
[frame 0] 自检测:模式串地址 0x17F8908,命中落在 ±4096 内一律跳过
[frame 0] === Better Orbital Strikes - Airburst V2.5.8 (RELEASE-V2.5.8) 启动;api=1 loader=17 ===
[frame 0] 目标:BombardmentComponentData(0xCDBC43D8) +0x4 每轮发数 1→3,+0x8 轮内间隔 0→[0.25,0.75] 秒(每轮随机),+0x1C 周期 4.0→(目标间隔 5.0 + 2×间隔,period 语义);轮数 4 与射弹 158 不动
[frame 0] === 启动完成,第 120 帧开始找表 ===
[frame 120] 启动:profile 锚定解析(不扫描地址空间)
[frame 145] profile:本轮没锚定到 EntityManager(扫描 4491 个区间,size==46616576 的 0 个),10 秒后重试(不扫描地址空间)
[frame 487] profile:EntityManager @0x1A989570000 size=46616576 锚定命中(不再扫描地址空间)
[frame 487] 打上空爆 3 连发:record+4 发数 1→3,record+8 间隔 0.000→0.647,record+28 周期 4.00→6.29(本轮长度1.29=间隔0.647×2,目标间隔5.0,period)@0x1A989C76C9C(表 0x1A989C75DC4 rec16/slot18)
[frame 487] profile:锚定完成并已打上空爆 3 连发;进入复查态(owner=0x1A989570000)
————————————————————————————————————————
[frame 0] 自检测:记录 18 个模式串地址,命中落在 ±4096 内一律跳过
[frame 0] === Better Orbital Strikes - Railcannon V2.5.8 (RELEASE-V2.5.8) 启动;api=1 loader=17 ===
[frame 0] 目标 B1:爆炸半径 2.5/2.5/10.0 → 5.00/5.00/20.00(三重指纹 + nativeIdentity 52 + DamageInfo 443 父链指纹 + ExplosionSettings 表锚点)
[frame 0] 目标 B2[autoloader]:冷却 180 → 60;自动装弹机: 无库存, 呼叫时间保持原版(package 0xF4DC2361985C3026 + nativeIdentity 2744472229 + payload EID 0xAC129AA2DB5EABC9 + 整表冷却列交叉验证)
[frame 0] === 启动完成,第 120 帧开始扫 ===
[frame 120] 启动:profile 锚定解析(不扫描地址空间)
[frame 129] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
[frame 137] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
[frame 143] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
[frame 150] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
[frame 159] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
[frame 166] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
 

Arisu

Modder
Modder
Members
Sep 17, 2026
137
42
[frame 0] 自检测:模式串地址 0x17F8908,命中落在 ±4096 内一律跳过
[frame 0] === Better Orbital Strikes - Airburst V2.5.8 (RELEASE-V2.5.8) 启动;api=1 loader=17 ===
[frame 0] 目标:BombardmentComponentData(0xCDBC43D8) +0x4 每轮发数 1→3,+0x8 轮内间隔 0→[0.25,0.75] 秒(每轮随机),+0x1C 周期 4.0→(目标间隔 5.0 + 2×间隔,period 语义);轮数 4 与射弹 158 不动
[frame 0] === 启动完成,第 120 帧开始找表 ===
[frame 120] 启动:profile 锚定解析(不扫描地址空间)
[frame 145] profile:本轮没锚定到 EntityManager(扫描 4491 个区间,size==46616576 的 0 个),10 秒后重试(不扫描地址空间)
[frame 487] profile:EntityManager @0x1A989570000 size=46616576 锚定命中(不再扫描地址空间)
[frame 487] 打上空爆 3 连发:record+4 发数 1→3,record+8 间隔 0.000→0.647,record+28 周期 4.00→6.29(本轮长度1.29=间隔0.647×2,目标间隔5.0,period)@0x1A989C76C9C(表 0x1A989C75DC4 rec16/slot18)
[frame 487] profile:锚定完成并已打上空爆 3 连发;进入复查态(owner=0x1A989570000)
————————————————————————————————————————
[frame 0] 自检测:记录 18 个模式串地址,命中落在 ±4096 内一律跳过
[frame 0] === Better Orbital Strikes - Railcannon V2.5.8 (RELEASE-V2.5.8) 启动;api=1 loader=17 ===
[frame 0] 目标 B1:爆炸半径 2.5/2.5/10.0 → 5.00/5.00/20.00(三重指纹 + nativeIdentity 52 + DamageInfo 443 父链指纹 + ExplosionSettings 表锚点)
[frame 0] 目标 B2[autoloader]:冷却 180 → 60;自动装弹机: 无库存, 呼叫时间保持原版(package 0xF4DC2361985C3026 + nativeIdentity 2744472229 + payload EID 0xAC129AA2DB5EABC9 + 整表冷却列交叉验证)
[frame 0] === 启动完成,第 120 帧开始扫 ===
[frame 120] 启动:profile 锚定解析(不扫描地址空间)
[frame 129] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
[frame 137] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
[frame 143] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
[frame 150] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
[frame 159] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
[frame 166] profile:StratagemSettings @0x1A8AFE20000 size=131072 锚定命中
已在最新版修复
 

KquanS

Members
Members
Sep 30, 2026
43
3
谢谢你为加特林火力网的改动,可以稍微降低扩散使火力更集中吗?
 

Arisu

Modder
Modder
Members
Sep 17, 2026
137
42
谢谢你为加特林火力网的改动,可以稍微降低扩散使火力更集中吗?
理论上来说补足射速就可以提高火力密度了(现在是近乎两倍的射速,不咋会漏怪),减少扩散反而会降低有效输出
 

hky2207069088

Members
Members
Sep 21, 2026
48
9
轨道加特林能不能整一个不改变每轮数量,仅增加持续时间的版本 :love: