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Illuminate: Only Voteless v1.1

A Mod for Helldivers 2
Illuminate: Only Voteless akl_mod_preview_image
hey i have a kofi, link is down below in the description these mods take alot of time to put together so anything and everything is greatly appreciated!
join the community for the latest news and exclusive mods: https://discord.gg/B2uCAAk67e

requested by ironspagheto on discord
the zombieslop is real.

Replaces the vast vast majority of illuminate enemies with voteless archetypes.
Tested working on BingusV16 on 01/10/26




















































































if you like my work consider donating to me on kofi:
https://ko-fi.com/gfsggql everything helps!
(these things are very time-consuming)
21.5 KB
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Uploaded by
gfsggq124
Downloads
472
Comments
21
Views
1,776
First release
Last update
Platform
PC 
Version
v1.1
Total Size
21.5 KB
Rating
4.20 star(s) 5 ratings

Uploaded by

  • 472
  • 1,776

Ratings

4.20 star(s) 5 ratings

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Latest updates

  1. Addressing the feedback - v1.1

    REBALANCE AND SPAWNING FIXES.. 2 MODES HAVE BEEN ADDED VIA ARSENAL, FOR MAXIMUM ENEMY OUTPUT USE...

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gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
253
114
This mod has now been updated with an experimental mode that should really keep wave after wave after wave of voteless after you with the sparse watcher to call in dropships, This is to address the feedback of quite a few on enemy spawns and upon further testing yeah it was pretty low with the version i did release this with so this should attempt to push the game to its limits with enemies dropship amount and so on, read the full patchnotes in the updates section.
 

gfsggq124

GFSGGQ
Modder
Members
Sep 17, 2026
253
114
I play tested two full D10 missions. One in a Mega City, the other in a normal map. So few enemies spawn that the SEAF patrols are able to keep the streets clear in the Mega City map. More enemies spawn by default.
its pretty hard to balance because if you go into a d10 without the mod and count the enemies they're the same rough amount you get here maybe some more or less per area as variance but its tied heavily to map size i think as enemies rarely get unloaded.