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JAR-5 Dominator - Rechambered v2.8

A Mod for Helldivers 2
JAR-5 Dominator - Rechambered akl_mod_preview_image

JAR-5 Dominator: Rechambered​


Ministry of Defense — Procurement Notice

The Ministry of Defense has authorized a field conversion for the venerable JAR-5 Dominator, reconditioning the rifle's chamber to accept the explosive gyrojet cartridges originally developed for the P/40-K sidearm program. Helldivers wielding the Dominator have long prized its stopping power against armored threats but field reports consistently noted the rifle's 15×100mm ammunition lacked the terminal effect required to breach the heaviy enemy armor now encountered across the galaxy.

This conversion corrects that deficiency — and then some. The Rechambered Dominator fires the same rocket-propelled, high-explosive warhead as the P/40-K, loaded behind a hotter and larger gyrojet rocket which drives the round to 380 m/s — more than double the stock round's 180. Heavy armor penetration and explosive fragmentation on impact now with the veloctity and maximum range of a rifle.

Managed Democracy demands overwhelming firepower. This conversion ensures it.

— Ministry of Defense, Office of Armaments



What this mod does: Rechambers the JAR-5 Dominator to fire the P/40-K Bolt Pistol's explosive, heavy armor-penetrating warhead on a hotter gyrojet load:
  • Damage: 500 (the Bolt Pistol's 325 impact + 175 explosive)
  • Traits: Heavy Armor Penetrating · Explosive
  • Speed: 380 m/s, up from 180 — a flatter, faster shot
  • Range: 532 m cap (the stock round simply flew until it hit something; this one now despawns at 532m simulating the rocket motor running out of fuel)
  • Arming distance: 12m OR 0.1m if set to unsafe mode — in normal mode when inside 12 meters the round hits without detonating so the blast doesn't catch you at point-blank range.
    • Toggle on and off in the keybindings by setting a key via Bingus Vanilla Megapack's Mod Bindings Menu
    • Persistent state to safe/unsafe arming distance mode
    • HUD element reflecting safe/unsafe arming distance state
  • Recoil: ~1.2× stock (new gyrojet propellant)
  • Magazine: stock 15 rounds, unchanged
  • Sound: optional WH40k: Space Marine 2 Heavy Bolt Rifle sound effect
This is a field-selective memory patch (via Bingus Shared Loader), not a whole-record copy. The older "Bolt Pistol Round" version copied the pistol's entire projectile record, which dragged in the pistol's limited range. This version copies the warhead fields (damage type + explosion) and impact visuals onto the Dominator's record, then applies the gyrojet profile to speed, flight time, arming distance and recoil — keeping the Dominator's own mass, drag and gravity.

Mod Bindings Menu dependency (for the arming toggle)
The arming-distance hotkey is the only thing that depends on Mod Bindings Menu. Everything else — warhead, speed, range, and recoil works with just Bingus Shared Loader.

What it is: Mod Bindings Menu (by CowboyBingus) adds a native MODS tab to the game's Options → Keybindings screen, next to General/Combat/Communication. Mods register hotkeys there so you set them through the game's own menu instead of editing config files.

How to set it up:
  1. Install/enable Mod Bindings Menu, deploy, restart the game.
  2. Go to Options → Keybindings → MODS tab.
  3. Find "Toggle arming distance" under the "Dominator Rechambered" section.
  4. Assign any key (keyboard, mouse, or controller all work).
  5. In-game, press it to flip arming between 12 meters (safe — the default) and 0.1 meters (live — the round detonates on contact, so watch your spacing).
  6. The binding starts unbound, so if the MODS tab shows the entry with no key, that's expected — just assign one.
If you don't care about the hotkey: you can skip Mod Bindings Menu entirely. The mod defaults to 12 meters arming and works fine; you just won't have the live toggle.

Requires:
  1. Bingus Vanilla Plus Megapack (Mod Bindings Menu)
    1. Ayaka
    2. Nexusmods
  2. Bingus Shared Loader
    1. Ayaka
    2. Nexusmods
Known issue: The armory still lists the Dominator's stock traits (Medium Armor Penetrating, no Explosive). This is display-only. In combat, the rounds are Heavy Armor Penetrating and Explosive with 500 damage.
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Uploaded by
Cavadus
Downloads
2,023
Comments
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Views
9,657
First release
Last update
Platform
PC 
Version
v2.8
Total Size
5.3 MB
Rating
5.00 star(s) 3 ratings

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  • 9,657

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5.00 star(s) 3 ratings

Latest updates

  1. Performance Tweaks

    v2.8 Changelog Changed Fixed lag spikes when combined with projectile-speed editors (no more...
  2. Persistent State & HUD Element

    v2.7 Changelog New Added persistent state to safe/unsafe arming distance mode Added HUD...
  3. New Sound Effect

    v2.6 Changelog New Added optional WH40k: Space Marine 2 Heavy Bolt Rifle sound effect

Cavadus

Members
Members
Sep 15, 2026
15
9
UPDATE for v2.8:

If you're using the Shodan editor my mod will no longer fight it for projectile speed and flight time; this mod will defer to whatever values you have set in Shodan. This should fix the issues noted by recent posters.