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Diver's Best Friend - Automated Stratagem System (ASS) 42 - UI Recovery (Test Build)

A Mod for Helldivers 2
Diver's Best Friend - Automated Stratagem System (ASS) akl_mod_preview_image
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Diver's Best Friend
Automated Stratagem System (ASS)

Your stratagems. In the game. No OCR. No Python. No AutoHotkey. Just a nice ASS.​




What it does
Select a stratagem using an in-game wheel or list. ASS enters its code through the game's normal input path; you throw the beacon yourself. It runs inside HELLDIVERS 2 through Bingus Shared Loader, without an external helper application.

Download R42 test build | Download R41 stable | Installation and controls | Changelog

Latest test build: R42 — UI Recovery
If a temporary HUD error makes the menu disappear, close the stratagem menu and reopen it to resume.
  • Pending Confirm and Select on Release input is cancelled while the original UI and camera control are restored.
  • Settings stay responsive during recovery, held inputs are not replayed, and the last runtime error stays in the log.
  • Fatal safety checks remain in place. Consecutive unsuccessful recoveries are limited to three.
This is a test build. It is a candidate fix for reports of the radial disappearing after leaving jammer range. The original trigger is still unconfirmed, and an affected-session log and in-game jammer test are still needed. R41 remains the stable release.

If the problem persists, save DiversBestFriend.log before restarting and include your mode/layout and Select on Release setting when reporting it.

Settings
The streamlined Bingus Mod Options Menu keeps Enable Mod, Mode, Sound feedback, Experimental layout, Preset, Controller Select on Release and Input interval.

Appearance sliders are hidden from Bingus. Existing saved appearance values are preserved, presets still work, and vertical offset is disabled at zero.

Blacklist options
  • Blacklist SOS Beacon — on/off.
  • Blacklist Eagle Rearm — on/off.
Both options are available on the ship, regardless of your current loadout. Additional blacklist entries require the optional MCM blacklist page. MCM changes apply when you confirm, and SOS/Eagle settings stay synchronized between the menus.

Settings are saved. Filtering takes effect when the stratagem is present in your mission. Equipped stratagems remain protected.

Selection modes
  • Native wheel: mouse or stick pointing, then Confirm. Eight slots with Next/Previous paging.
  • Keybindings list: Next/Previous and Confirm. Wraps through the list while leaving camera control available.
  • Experimental — Cards: up to sixteen native cards arranged around a circle.
  • Experimental — Expanded wedges: up to sixteen entries on one wheel.
Radial layouts retain the original top-left stratagem list. Camera control is restored when the menu closes.

Select on Release is optional and off by default. With a Hold menu binding, point at a stratagem and release to select. Return to the center before releasing to cancel. List mode uses Confirm.

Input interval controls the delay between code directions: 0–250 ms, default 70 ms. It applies to Confirm and Select on Release.

Native and expanded wheels dim unavailable stratagems and show the selected entry's remaining cooldown or delivery time. Scrambled-code handling follows the current required sequence.

Requirements
Install these separately; they are not bundled:
Mod Configuration Manager is optional. But incredibly useful to get access to more blacklisting options.

Quick start
  1. With the game closed, install the dependencies and import DiversBestFriend-R42-UIRecovery.zip to test R42, or the R41 ZIP for the stable release.
  2. Enable and deploy one ASS revision. Follow Shared Loader's priority instructions.
  3. Launch the game, open MODS > Diver's Best Friend, choose your mode and Apply.
  4. Set Next stratagem, Previous stratagem and Confirm stratagem in the native bindings menu's MODS tab. Mouse defaults are Wheel Down, Wheel Up and Mouse 1.
  5. In a mission, open the normal stratagem menu, select an available entry and Confirm. Keep it open until code entry finishes, then throw the beacon normally.

Thanks and feedback
This project would not exist without CowboyBingus and the shared modding infrastructure.

Thank you to everyone using the mod and saying such nice things. I really appreciate it.

As always, please use GitHub Issues to request features or report problems. Include your revision, game build, selection mode and steps to reproduce the issue.

Credits | MIT license for the project code
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VoidGoose
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Platform
PC 
Version
42 - UI Recovery (Test Build)
Rating
5.00 star(s) 10 ratings

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Ratings

5.00 star(s) 10 ratings

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Latest updates

  1. R42 — UI Recovery (Test Build)

    R42 — UI Recovery (Test Build) A recovery path for temporary HUD failures: Close the stratagem...
  2. R41 — The one where I forgot about other people

    The one where I forgot about other people I forgot that not everyone has MCM yet. I'd crammed...
  3. R40 - The One About the SOS Beacon

    Diver's Best Friend / Automated Stratagem System — Revision 40 Thanks to everyone using the...

TheRoyalDiamond

Members
Members
Sep 26, 2026
5
0
for some reason its not showing the wheel anymore no matter what i change. it started like 4 days ago and also updated it as well as soon as i saw there was one. also disabled a lot of mods to try to see if there is a conflict.
View: https://imgur.com/a/Vcg6AUn
 

VoidGoose

Members
Members
Sep 26, 2026
17
13
Looks like HUD+ causing a conflict. Try disabling its stratagems module
 

VoidGoose

Members
Members
Sep 26, 2026
17
13
Mod Seems to not be populating the Keybind Section. At this time I have been unable to make the mod work. It loads, and its settings show up, but the keybinds do not.

(Even when only it and the dependencies are running.)

Any idea what I may have messed up?


Image below shows as far as I was able to get. Selection does not seem to be possible in this state.

image.png




Code:
Diver's Best Friend R41 - MissionBlacklist
status=expanded wedges: 6 stratagems / 8 sectors
count=6
full_color_icons=true
wedge_darkness=70; wedge_opacity=75
centering=viewport=1920.0x1080.0 matrix=1,0,0,1,0,0 list=292.0x416.0 matrix=0.89999997615814,0,0,0.89999997615814,-319.5,633.59997558594 local_center=1275.68,-312.00; vertical_offset=0
pointing=off; keybinding list mode
mode=Experimental; experimental_layout=2
before_latest_apply=separate native sprites; no paging; tangentially scaled 45-degree sectors
selection=Game is not foreground
last_result=nil
last_confirmation=nil
select_on_release=false; release_status=Disabled or no valid radial snapshot
input_interval_ms=30
last_open=Game is not foreground; cards=0:124:no-timer:-,2:33:no-timer:-,4:65:no-timer:-,5:63:no-timer:-,6:134:no-timer:-,7:66:no-timer:-; selected=nil; buttons=unavailable
last_block=Game is not foreground


Same exact result writh R42.

The camera also does not lock on the radial menus making selection impossible.

You got something running along side it that's conflicting. I'd need to know what.

UZACCMe.png
 

Riches6435

Members
Members
Oct 10, 2026
3
1
You got something running along side it that's conflicting. I'd need to know what.
The 4 here are the only ones I have active right now and the keybind options still do not show up.

I previously tried with the loader and mod options inside of vanilla plus, which had the exact same result.

image.png


image.png


image.png


Update:

Managed to get it working by deleting the mod's values from the ModOptionsMenu.values and having them re-populate.

everything starting with "native_stratagem_radial"
 
Last edited: