Hi! Welcome to my third mod!
I was going on a small pre-nerf change spree, and I decided to change some of the weapons and one stratagem. All can be selected and installed at the same time.
This requires Bingus Shared Loader; place it last / highest priority in your load order, with HD2Runtime directly below / above it. In other words, Bingus Shared Loader needs the highest priority and HD2Runtime the second highest.
I needed around 15 seconds for the mod to activate, so please wait on the ship.
What's restored:
CB-9 Exploding Crossbow:
R-36 Eruptor:
Orbital Railcannon Strike:
MLS-4X Commando:
GL-21 Grenade Launcher:
GP-20 Ultimatum: added 0.1.2
Check out my first pre-nerf mod! It's for the GP-20 Ultimatum. Also I can take recommendations on what weapon and or stratagem needs a pre-nerf.
Mod Organizer:
Echelon
Democracy Defender
Please keep it to solo or private dives out of respect for other players. Thank you, Helldiver!
I was going on a small pre-nerf change spree, and I decided to change some of the weapons and one stratagem. All can be selected and installed at the same time.
This requires Bingus Shared Loader; place it last / highest priority in your load order, with HD2Runtime directly below / above it. In other words, Bingus Shared Loader needs the highest priority and HD2Runtime the second highest.
I needed around 15 seconds for the mod to activate, so please wait on the ship.
What's restored:
CB-9 Exploding Crossbow:
- Spare magazines back to 12. (Note: This stacks with Siege Ready, so you'll actually drop with 15 if you use that armor passive!)
- Ergonomics to 65.
- Explosion inner radius to 4.
R-36 Eruptor:
- Spare magazines back to 12. (Note: This stacks with Siege Ready, so you'll actually drop with 15 if you use that armor passive!)
- Increased the explosion standard damage to 340.
- NOTE: I was unable to restore the shrapnel large-angle penetration from light back to medium, if I can figure this out in the future I will be sure to include it in a update.
Orbital Railcannon Strike:
- Restores the original angle-dependent armor penetration values: Anti-Tank VI for direct hits, Anti-Tank V for slight angles, and Anti-Tank IV for large angles.
MLS-4X Commando:
- The only change is the explosion demolition force, which was increased to 50.
GL-21 Grenade Launcher:
- This changes the armor penetration back to heavy, but it does not change the label from medium. I do not know how to fix that truthfully.
GP-20 Ultimatum: added 0.1.2
- Projectile damage: 1,000 → 3,500
- Explosion damage: 2,000 → 1,000 (the in-game damage now reads 4,500, like before)
- Explosion inner radius: 2m → 4m
- Demolition force: 40 → 50
- Projectile armor penetration back to Anti-Tank IV (the patch notes say it was Anti-Tank IV but don't list per-angle values, so I matched the 380mm's profile)
Check out my first pre-nerf mod! It's for the GP-20 Ultimatum. Also I can take recommendations on what weapon and or stratagem needs a pre-nerf.
Mod Organizer:
Echelon
Democracy Defender
Please keep it to solo or private dives out of respect for other players. Thank you, Helldiver!