Pre-nerfed Weapon Pack (HD2Runtime) 0.1.2

A Mod for Helldivers 2
Pre-nerfed Weapon Pack (HD2Runtime) akl_mod_preview_image
Hi! Welcome to my third mod!

I was going on a small pre-nerf change spree, and I decided to change some of the weapons and one stratagem. All can be selected and installed at the same time.

This requires Bingus Shared Loader; place it last / highest priority in your load order, with HD2Runtime directly below / above it. In other words, Bingus Shared Loader needs the highest priority and HD2Runtime the second highest.

I needed around 15 seconds for the mod to activate, so please wait on the ship.


What's restored:

CB-9 Exploding Crossbow:

  • Spare magazines back to 12. (Note: This stacks with Siege Ready, so you'll actually drop with 15 if you use that armor passive!)
  • Ergonomics to 65.
  • Explosion inner radius to 4.

R-36 Eruptor:
  • Spare magazines back to 12. (Note: This stacks with Siege Ready, so you'll actually drop with 15 if you use that armor passive!)
  • Increased the explosion standard damage to 340.
  • NOTE: I was unable to restore the shrapnel large-angle penetration from light back to medium, if I can figure this out in the future I will be sure to include it in a update.

Orbital Railcannon Strike:
  • Restores the original angle-dependent armor penetration values: Anti-Tank VI for direct hits, Anti-Tank V for slight angles, and Anti-Tank IV for large angles.

MLS-4X Commando:
  • The only change is the explosion demolition force, which was increased to 50.

GL-21 Grenade Launcher:
  • This changes the armor penetration back to heavy, but it does not change the label from medium. I do not know how to fix that truthfully.

GP-20 Ultimatum: added 0.1.2
  • Projectile damage: 1,000 → 3,500
  • Explosion damage: 2,000 → 1,000 (the in-game damage now reads 4,500, like before)
  • Explosion inner radius: 2m → 4m
  • Demolition force: 40 → 50
  • Projectile armor penetration back to Anti-Tank IV (the patch notes say it was Anti-Tank IV but don't list per-angle values, so I matched the 380mm's profile)

Check out my first pre-nerf mod! It's for the GP-20 Ultimatum. Also I can take recommendations on what weapon and or stratagem needs a pre-nerf.



Mod Organizer:
Echelon
Democracy Defender



Please keep it to solo or private dives out of respect for other players. Thank you, Helldiver!


Video Games Team GIF by PlayStation
5 MB
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Uploaded by
CJfromGTA
Downloads
199
Comments
15
Views
2,885
First release
Last update
Platform
PC 
Version
0.1.2
Total Size
5 MB
Rating
5.00 star(s) 1 ratings

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5.00 star(s) 1 ratings

More mods from CJfromGTA

  • PC Heavy Penetration Grenade Launcher (HD2Runtime)

  • PC Pre-Nerfed GP-20 Ultimatum (HD2Runtime)

  • PC Leveller Demo Force 50 + variants! (HD2Runtime)

Latest updates

  1. Added the Ultimatum.

    I decided to add the Ultimatum from my other mod into this one. Changed descriptions. Changed...

ayagarath

Members
Members
Sep 29, 2026
29
4
I think a good idea for another entry into the Pre-Nerf series is the pre-nerf fire. I miss fire being actually good, and they kept shadownerfing it throughout the game's life.
 

stslothboy84

Members
Members
Sep 14, 2026
28
5
Will you include the GP-20 Ultimatum in your pack? Also how does this require HD2 Runtime when a similar mod that returns the GL-21's Heavy Pen that doesn't require it works without it?
The heavy pen nade launcher mod does not work
 

CJfromGTA

Members
Members
Sep 27, 2026
12
2
I think a good idea for another entry into the Pre-Nerf series is the pre-nerf fire. I miss fire being actually good, and they kept shadownerfing it throughout the game's life.
Hi! Thank you for the suggestion, are you speaking about all fire in general or specific weapons like the breaker, flamethrower, or napalm airstrike, for example?
 

ayagarath

Members
Members
Sep 29, 2026
29
4
Hi! Thank you for the suggestion, are you speaking about all fire in general or specific weapons like the breaker, flamethrower, or napalm airstrike, for example?
I believe it to be all fire in general. That would affect the weapons too, right? Though I'm not sure, cursed HD2 balancing XD
But yeah, fire being back into its pre-nerf state would be awesome.
 

Desiderium

Members
Members
Oct 4, 2026
100
29
Quasar still needs its 10 second cooldown back, and Incendiary Breaker is still missing some magazines.