Gub's LAS-1000 Excalibur 2.0 (CUSTOM STRATAGEM, NEW COOLDOWN, DAMAGE SLIDER, BUG FIXES) 2.0.0

A Mod for Helldivers 2
Gub's LAS-1000 Excalibur 2.0 (CUSTOM STRATAGEM, NEW COOLDOWN, DAMAGE SLIDER, BUG FIXES) akl_mod_preview_image
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Gub's LAS-1000 Excalibur​

AI disclosure: built using Claude Opus 5.5.

What's new in 2.0​

  • New default profile, tuned in playtesting:
    • Heavy-penetrating bolts: the LAS-17 Double-Edge Sickle max-heat round.
    • 400-shot heat sink.
    • Two-stage cooling: 20 shots a second up to 250, then 10 a second for the last 150 (about 27.5 s from empty to full). Let go early and you're back in the fight fast; topping it off takes patience.
    • 30-second overheat lockout. Run it to zero and you pay for it.
  • New MODS settings: Slow cooling threshold (250; 0 = one rate, as before) and Slow cooling (10 a second). The lockout now goes up to 60 s.
  • Your old settings are reset to the new profile for bolts, heat capacity, cooling and lockout. Change them back in MODS if you liked them better.
  • The log now says which heat settings are in use when the mod loads (excalibur 2.0.0 loaded: ...).

Required mods​

  • Bingus Shared Loader (v15 or newer)
  • HD2Runtime (0.31.3 or newer; on 0.28.0 to 0.31.2 only the classic Excalibur works. On an older Runtime, the classic Excalibur works exactly as before and the log says the stratagem isn't available)
  • Optional: CowboyBingus' Mod Options Menu (needs Bingus Shared Loader v18+) to change the settings in game. Without it the defaults below are used.

What it does​

Turns the M-1000 Maxigun into the LAS-1000 Excalibur, a laser minigun, either as its own LAS-1000 EXCALIBUR custom stratagem (its own name, icon and call-in code) or by converting every Maxigun (classic mode):
  • Free movement: walk, run and dive while firing. The Maxigun normally roots you in place.
  • Fires lasers instead of bullets, at 2400 rpm in a wide laser spray (spread 200). Choose the laser under Bolts:
    • LAS-17 Double-Edge Sickle max-heat round (default; its heavy-penetrating top shot)
    • LAS-17 Double-Edge Sickle mid-heat and low-heat rounds
    • LAS-12 Sai bolt
    • LAS-16 Sickle bolt
    • LAS-58 Talon bolt
  • The backpack becomes a heat sink. The ammo counter is now the heat meter: 400 shots from full.
  • Stop shooting and it cools back up after a 0.1 second pause: 20 shots per second up to 250, then 10 per second to full. Ammo is infinite as long as you manage the heat.
  • Run it dry and it overheats: the gun locks for 30 seconds, then comes back at full heat capacity. Set the lockout to 0 if you'd rather an empty Excalibur just cool back up normally.

How to use it​

  1. Install with Arsenal or HD2MM, along with the required mods.
  2. Pick how you want to play (Escape > MODS > LAS-1000 Excalibur > Every Maxigun is an Excalibur):
    • Stratagem (Off): open the stratagem picker on your ship and choose LAS-1000 EXCALIBUR from the custom stratagem panel beside the native list. In the mission, call it with Down, Right, Up, Up, Left, Left. It drops in its own pod with its backpack. While it's picked, the plain M-1000 Maxigun is blocked for you (it carries the Excalibur).
    • Classic (On, the default): every M-1000 Maxigun you call in arrives as the Excalibur. Don't pick the stratagem in this mode: HD2Runtime refuses it at mission start.
  3. Fire a short burst. The mod finds your backpack's counter within about a quarter of a second, and from then on the counter is your heat meter.
  4. Manage the heat. Let go of the trigger and it cools at 20 shots a second up to 250, then 10 a second to the full 400. Run it to zero and the gun locks for 30 seconds.
  5. Optional: tune everything in MODS (bolts, damage, fire rate, spread, heat, cooling and lockout) and press APPLY (Tab). Bolts and heat settings change the gun in your hands right away. Fire rate and spread apply to Maxiguns called in after the change, unless you turn on Instant rate/spread changes.

Settings​

SettingDefaultRange
Excalibur conversionOnOff = vanilla Maxigun
BoltsDE Sickle max heatDE Sickle max / mid / low heat, Sai, Sickle, Talon
Fire while movingOnOff = rooted in place like vanilla
Fire rate2400 rpm600 - 3000
Spread2005 - 600
Instant rate/spread changesOffOn = a fire rate or spread change also updates the Maxigun in your hands (the mod searches memory for a few seconds after the change, a little each frame)
Heat / cooldownOnOff = normal belt ammo
Heat capacity400 shots50 - 1000
Cooling20 shots/s5 - 600
Slow cooling threshold250 shots0 - 1000 (0 = one rate)
Slow cooling10 shots/s1 - 600
Cooling delay0.1 s0 - 3 s
Overheat lockout30 s0 - 60 s (0 = none)
Every Maxigun is an ExcaliburOnOff = only the LAS-1000 EXCALIBUR stratagem fires lasers; a plain Maxigun keeps its own bullets, fire rate and sound
Custom bolt damageOffOn = the bolts use the damage below (shared with each laser's own gun)
Talon bolt damage20010 - 1000 (the stratagem fires Talon bolts)
Sickle bolt damage6010 - 1000
Sai bolt damage8010 - 1000

Good to know about the two modes​

  • In stratagem mode the Excalibur always fires LAS-58 Talon bolts with the Double-Edge Sickle sound, and everything goes back to vanilla when the mission ends. The Bolts setting is for classic mode.
  • In classic mode the Bolts setting picks the laser; the default is the heavy-penetrating Double-Edge Sickle max-heat round.

Quirks​

  • Stratagem mode rules (HD2Runtime's): while someone in the lobby brings a plain Maxigun, the Excalibur stratagem is unavailable, and picking it blocks the plain Maxigun. With teammates, everyone needs the same Runtime and this mod.
  • In stratagem mode, a plain Maxigun still gets free movement, the wide spread and the heat-sink backpack. It fires its own bullets at its own rate. Turn those settings off if you want a fully vanilla Maxigun.
  • Bolt damage is shared with each bolt's own laser (a Talon slider change affects the LAS-58 Talon too). The Double-Edge Sickle heat rounds keep their own damage.
  • Host only for the cooling: the cooling works on the host's game. Teammates may see a different counter, and as a client it may not cool at all.
  • While the mod is on, every Maxigun in your game is an Excalibur.
  • Fire while moving, fire rate and spread are set when the gun is called in: after changing them, call in a fresh Maxigun (or turn on Instant rate/spread changes for fire rate and spread).
  • Only projectile lasers can be fired. The Scythe, Dagger, Trident, Laser Cannon, Laser Sentry, Guard Dog Rover and Orbital Laser are beams, which a Maxigun can't fire. The Quasar is left out on purpose.
  • A laser's effects load the first time you pick it under Bolts. If you switch mid-mission, it can take a moment to start firing the new laser.
  • You don't need a separate free-movement Maxigun mod. If you keep one installed anyway, HD2Runtime may log that the setting was already changed; that's harmless.
  • Supply packs and ammo boxes refill the heat meter.
  • Other mods that change the Maxigun's bullets or the rounds of the laser weapons above will conflict. The mod stops itself safely and says so in the log.
  • If the cooling ever stops anyway, put the Excalibur away for 20 seconds, take it back out and fire a short burst: the mod looks for the backpack again. Please send the log if that happens.
  • If you hold a teammate's Maxigun the mod has to find that backpack's counter again (fire a short burst).
  • When the Excalibur has been put away for 20 seconds and has fully cooled, the mod lets go of its backpack to save work. Fire a short burst when you take it back out and the cooling picks up again.
  • Memory-only: turning the mod off or restarting the game gives you the vanilla Maxigun back. Your real laser weapons are unchanged.
  • A game update can disable the cooling (the mod checks the game code first and falls back to normal belt ammo, saying so in the log).

Reporting bugs​

Leave a comment describing what happened and paste your HD2Runtime log. To copy it, open PowerShell and run:
Code:
Get-Content "$env:LOCALAPPDATA\CowboyBingus\Helldivers2\Logs\HD2Runtime.log" | Set-Clipboard
Then paste (Ctrl+V) into your comment.

Previous updates​

What's new in 1.3​

  • The LAS-1000 EXCALIBUR stratagem (needs HD2Runtime 0.31.3 or newer). The Excalibur now has its own stratagem: its own name, icon and code (Down, Right, Up, Up, Left, Left), picked from the custom stratagem panel like any other. It's called down in the Maxigun's own pod with its backpack, fires LAS-58 Talon laser bolts, and keeps the Excalibur's heat sink, free movement, spread and fire rate. To use it, turn off Every Maxigun is an Excalibur in MODS.
  • Co-op heat fix, with thanks to alphaqwq. alphaqwq tracked down the bug where a teammate's overheat froze your gun (fixed in 1.2.9) and sent a patch. Its extra check is now in too: a backpack holding more than your heat capacity is never taken for yours.
  • Choose the bolts' damage from the mod menu: turn on Custom bolt damage and set the Talon, Sickle or Sai bolt's damage. A bolt's damage belongs to its own laser, so it's shared: the LAS-58 Talon's own shots change with the Talon slider, and so on.

Fixed in 1.2.9​

  • Co-op with two Maxiguns: a teammate's overheat no longer freezes your gun. The mod could mistake a teammate's backpack for yours if it drained while you weren't firing. When his gun overheated, yours stopped cooling for his whole lockout. Now a backpack only counts as yours while it drains as you fire. One that drains while you're not firing is let go, and your first burst takes the mod straight back to your own gun, even during a lockout. Thanks to the player who reported it with a detailed breakdown.

Fixed in 1.2.8​

  • "It randomly stops recharging." The game keeps every backpack's ammo count in one shared list and shuffles that list when things come and go (a drone or supply pack destroyed, a teammate leaving). The Excalibur's count could move to a new place in the list while the mod kept cooling the old one, so the gun stopped cooling until you called in a new one. The mod now notices the move and follows the count. The log says excalibur heat deposit moved ... following it when it happens.

What's new in 1.2​

  • No more hitch when you pick up the gun. Older versions searched the game's memory every time you picked up or re-equipped the Maxigun. 1.2 never does that: picking it up costs nothing, the heat system reads nothing while you're not holding a Maxigun, and the mod no longer checks your weapon every frame.
  • Double-Edge Sickle firing sound (Escape > MODS > Firing sound; Maxigun to keep the vanilla roar). Call in a fresh Maxigun to hear it.
  • Every laser round in the game (except the Quasar) can now be fired from the Excalibur. Pick one under Bolts.

Credits​

  • Gub: concept, design and testing.
  • alphaqwq: the co-op heat bug report, its analysis and a patch (1.2.9 / 1.3.0). Thanks, buddy.
  • Built with Claude Opus 5.5.
  • HD2Runtime 0.31.3 by Skyeshade: the custom stratagem system, the weapon variants and the backpack-ammo research the heat system is based on. The LAS-1000 EXCALIBUR stratagem wouldn't exist without it.
  • HD2R Editor 0.9.4 by Skyeshade, used to research the records this mod changes.
  • Free-movement edit (WeaponData +387) as used by the mobile Maxigun mods on AyakaMods.
  • Projectile-record discovery adapted from HD2 Grenade Contact Detonation by etxp (MIT license).
  • Bingus Shared Loader and Mod Options Menu by CowboyBingus.
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milfgod420
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Version
2.0.0
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Latest updates

  1. Gub's LAS-1000 Excalibur (1.1.1, BUG FIX)

    Fixes a bug that would happen in rare instances.
  2. Gub's LAS-1000 Excalibur (1.1, BUG FIXES, NEW SETTINGS)

    Gub's LAS-1000 Excalibur AI disclosure: built using Claude Opus 5.5. This mod is lightly tested...

milfgod420

Members
Members
Sep 28, 2026
35
5
this is one of my new favorite mods, before i didnt even think about touching the maxigun, now with this i cant stop using it, any chance we can get a damage slider on the options? i would love to reduce the rpm and increase the damage to make this a more "heavy las MG" if possible, great work on this
I added a damage slider this update. FYI it will effect the other weapons if use in game e.g. the talon and such. But go nuts.
 

Gryff

Members
Members
Sep 25, 2026
2
0
[HD2Runtime] event source game_state started
[HD2Runtime] HD2Runtime 0.31.1 initialized (API 1)
[HD2Runtime] shared records index built in 41.0 ms CPU (1603 keys, 11 catalogues)
[HD2Runtime] ensure gui-object-3a011589c1bd57b6595accd0 scheduled interval=60
[HD2Runtime] ensure gui-object-ac1c82e5201d6452ed56df33 scheduled interval=60
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper loaded 1.2.1: 10 shells
[HD2Runtime] [mods/gubs/laser_maxigun] excalibur 2.0.0 loaded: heat capacity 400, cooling 20/s, slow from 250 at 10/s, lockout 30 s
[HD2Runtime] event source weapons started
[HD2Runtime] event source stats started
[HD2Runtime] custom image mods/gubs/laser_maxigun/images/excalibur (texture and GUI material of that name, from this mod's archive): built from images/excalibur.png, sha256 6f2f62c4ee50f8234bd8edf9c520e300dbe52b1f3aa635d15794c2292dedde0d, masks (as given); build: compiled
[HD2Runtime] custom stratagem REGISTERED las1000_excalibur (LAS-1000 Excalibur) by mods/gubs/laser_maxigun: code down right up up left left, cooldown the carrier's own, carrier policy: support beacon, prefer support/backpack, allow support/backpack; delivery a mission-scoped VARIANT of the M-1000 Maxigun on its own type (its only carrier: picked natively by anyone, it is unavailable), delivered by its own pod; it fires the LAS-58 Talon's round 144 (conventional_plain); it shows its own name with its own icon; assets none; ship icon colours: M-1000 Maxigun's (support, blue); carrier group weapon (requested)
[HD2Runtime] custom stratagem EXPERIMENTAL CUSTOM MP FAIL-CLOSED BUILD r9 (custom-mp/1; hd2rt/1 picks, call items and host calls; carrier groups): r8 unchanged (the weapon sound catalogue); an incompatible custom stratagem registry in the lobby disables custom stratagems on every machine (CUSTOM STRATAGEMS DISABLED) and locks the token of every custom slot in a mission
[HD2Runtime] [mods/gubs/laser_maxigun] excalibur stratagem: LAS-1000 EXCALIBUR registered (DOWN RIGHT UP UP LEFT LEFT); turn off "Every Maxigun is an Excalibur" in MODS to use it
[HD2Runtime] custom image mods/codex/apc_custom_stratagem/images/apc: no build record in this mod's archive (built before icon build records): the game draws the texture and GUI material of that name the archive holds
[HD2Runtime] custom stratagem REGISTERED restored_apc (APC) by mods/codex/apc_custom_stratagem: code down left right down up left right, cooldown 240 s, carrier policy: any beacon, prefer orbital, allow orbital; delivery by the mod (the carrier's own is neutralized); at most 1 per player; assets M-103 Supply FRV, TD-220 Bastion MK XVI; carrier group orbital (requested)
[HD2Runtime] event source health started
[HD2Runtime] PERFORMANCE: mod mods/codex/apc_custom_stratagem: the function at mods/codex/apc_custom_stratagem.lua:45 took 18.7 ms in one call
[HD2Runtime] PEER CHANNEL: post waiting (NOT_JOINED: the game is in no lobby)
[HD2Runtime] custom stratagem AVAILABILITY (las1000_excalibur): AVAILABLE: its carrier weapon is M-1000 Maxigun when it is picked (fallback: a separate support carrier throws its beacon, because M-1000 Maxigun cannot carry it: the carrier discovery is not ready (the account catalogue does not show the token Orbital Precision Strike as owned yet (not filled yet?)))
[HD2Runtime] ensure excalibur-damage-sai disabled; nothing applied to restore
[HD2Runtime] ensure excalibur-damage-sickle disabled; nothing applied to restore
[HD2Runtime] ensure excalibur-damage-talon disabled; nothing applied to restore
[HD2Runtime] ensure laser-maxigun-mobile disabled; nothing applied to restore
[HD2Runtime] ensure laser-maxigun-weapon disabled; nothing applied to restore
[HD2Runtime] ensure laser-maxigun-rate disabled; nothing applied to restore
[HD2Runtime] PERFORMANCE: mod mods/bfgl_rounds/bfgl_sweeper_prototype: repeating timer (repeating timer 1) took 35.9 ms in one call
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper sound: weapon table not ready yet; looking again in the background
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper verify
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper ready rows verified (BFGL row at 21DDB19552C)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper active loading sweeper
[HD2Runtime] assets for ss12-sg97sweeper requested: 1 package(s)
[HD2Runtime] ensure laser-maxigun-rate disabled; nothing applied to restore
[HD2Runtime] assets for ss12-sg97sweeper resident
[HD2Runtime] PERFORMANCE: mod mods/bfgl_rounds/bfgl_sweeper_prototype: repeating timer (repeating timer 2) took 34.0 ms in one call
[HD2Runtime] PERFORMANCE: mod mods/gubs/laser_maxigun: repeating timer (repeating timer 11) took 33.2 ms in one call
[HD2Runtime] [mods/gubs/laser_maxigun] excalibur stratagem: inactive
[HD2Runtime] custom stratagem AVAILABILITY (las1000_excalibur): UNAVAILABLE: every carrier weapon of the M-1000 Maxigun's expendable class is taken: M-1000 Maxigun (picked natively: your loadout)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper active sweeper x12
[HD2Runtime] PERFORMANCE: mod mods/gubs/laser_maxigun: repeating timer (repeating timer 11) took 68.5 ms in one call
[HD2Runtime] assets for ss12-menu requested: 1 package(s)
[HD2Runtime] SYNCED ASSETS: publishing seq 2, 2 package(s) for the lobby's compatible Runtimes: packages/generated/loadout/grenade_launcher (for ss12-menu); packages/generated/loadout/pump_shotgun_trench (for ss12-sg97sweeper)
[HD2Runtime] PEER CHANNEL: hd2as post waiting (NOT_JOINED: the game is in no lobby)
[HD2Runtime] PERFORMANCE: mod mods/gubs/laser_maxigun: transaction laser-maxigun-heatsink took 12.8 ms in one call
[HD2Runtime] assets for ss12-menu resident
[HD2Runtime] transaction laser-maxigun-heatsink target not ready (TARGET_UNAVAILABLE); retry 2/6 in 5 update seconds
[HD2Runtime] PERFORMANCE: mod mods/bfgl_rounds/bfgl_sweeper_prototype: transaction ss12-marker took 12.0 ms in one call
[HD2Runtime] transaction ss12-marker targets resolved
[HD2Runtime] weapon.horizontal_spread 4 -> 4.0122999999999998
[HD2Runtime] weapon.vertical_spread 4 -> 4.0122999999999998
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction ss12-marker APPLIED
[HD2Runtime] ensure ss12-marker verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] PERFORMANCE: mod mods/bfgl_rounds/bfgl_sweeper_prototype: transaction ss12-label-he took 12.6 ms in one call
[HD2Runtime] custom stratagem AVAILABILITY (restored_apc): AVAILABLE: its carrier is Orbital 120mm HE Barrage (group orbital)
[HD2Runtime] PERFORMANCE: HD2Runtime (its own work): update of hd2runtime/runtime/custom_stratagems took 9.6 ms in one call
[HD2Runtime] transaction ss12-label-he targets resolved
[HD2Runtime] presentation.mode_label he_2359c1bc -> he
[HD2Runtime] presentation.mode_icon default -> ammo_he
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction ss12-label-he APPLIED
[HD2Runtime] ensure ss12-label-he verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction ss12-menu targets resolved
[HD2Runtime] weapon_function.left none -> programmable_ammo
[HD2Runtime] function_ammo.projectile none -> output/v1/projectile/gl-21-grenade-launcher
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction ss12-menu APPLIED
[HD2Runtime] ensure ss12-menu verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper sound: weapon table found
[HD2Runtime] transaction gui-object-ac1c82e5201d6452ed56df33 targets resolved
[HD2Runtime] magazine.capacity 20 -> 40
[HD2Runtime] magazine.magazines_from_supply 5 -> 4
[HD2Runtime] magazine.spare_magazines 5 -> 4
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction gui-object-ac1c82e5201d6452ed56df33 APPLIED
[HD2Runtime] ensure gui-object-ac1c82e5201d6452ed56df33 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] patch gui-object-3a011589c1bd57b6595accd0 target resolved
[HD2Runtime] weapon.fire_rate 350 -> 450
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] patch gui-object-3a011589c1bd57b6595accd0 APPLIED
[HD2Runtime] ensure gui-object-3a011589c1bd57b6595accd0 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] [mods/gubs/laser_maxigun] excalibur waiting_for_records
[HD2Runtime] [mods/gubs/laser_maxigun] excalibur bolt 1 (Double-Edge Sickle max-heat round): type 25, speed 1300, mass 12.0, pellets 1
[HD2Runtime] [mods/gubs/laser_maxigun] excalibur bolt 2 (Double-Edge Sickle mid-heat round): type 219, speed 1300, mass 12.0, pellets 1
[HD2Runtime] [mods/gubs/laser_maxigun] excalibur bolt 3 (Double-Edge Sickle low-heat round): type 185, speed 1300, mass 12.0, pellets 1
[HD2Runtime] [mods/gubs/laser_maxigun] excalibur bolt 4 (LAS-12 Sai bolt): type 236, speed 100, mass 12.0, pellets 1
[HD2Runtime] [mods/gubs/laser_maxigun] excalibur bolt 5 (LAS-16 Sickle bolt): type 149, speed 1300, mass 12.0, pellets 1
[HD2Runtime] [mods/gubs/laser_maxigun] excalibur bolt 6 (LAS-58 Talon bolt): type 144, speed 1300, mass 12.0, pellets 1
[HD2Runtime] [mods/gubs/laser_maxigun] excalibur ready records verified
[HD2Runtime] [mods/gubs/laser_maxigun] excalibur active bolts=vanilla
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper sound: BFGL 00000000 00000000 10f9fc50 (flags 00000101), Sweeper 00000000 00000000 79a357a4 (flags 00000001)
[HD2Runtime] [mods/bfgl_rounds/bfgl_sweeper_prototype] sweeper sound: SG-97 Sweeper (call in a fresh BFGL to hear it)
[HD2Runtime] [mods/gubs/laser_maxigun] excalibur sound: Maxigun 22d61c4f 6016c0d5 00000000, Double-Edge Sickle 00000000 00000000 7e002307
[HD2Runtime] [mods/gubs/laser_maxigun] excalibur sound: Maxigun (vanilla)
[HD2Runtime] entity map row 1595 (resource 0x967ED15E0BAE363B) is not as reviewed: writes to it are refused, every other write goes ahead (invalid/ambiguous bounded pointer: entity map row 1595 (resource 0x967ED15E0BAE363B, 22 members) has a membership list outside the map body; the entity map of the game is not as reviewed (another mod may have loaded or changed entities), so this write is refused)
[HD2Runtime] transaction laser-maxigun-heatsink targets resolved
[HD2Runtime] deposit.capacity 1000 -> 400
[HD2Runtime] deposit.start_amount 1000 -> 400
[HD2Runtime] deposit.refill_amount 500 -> 400
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction laser-maxigun-heatsink APPLIED
[HD2Runtime] ensure laser-maxigun-heatsink verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] 12 registered operations settled in 9 s: 6 applied, 0 rejected, 6 other (see earlier lines)
[HD2Runtime] startup: READY in 9.14 s of updates (catalogue 1.49 s CPU, game pending, assets 3.99 s (2/2), plans 9.14 s (12/12), custom 0.00 s (2/2)) (before the game world)
[HD2Runtime] PERFORMANCE: mod mods/bfgl_rounds/bfgl_sweeper_prototype used 1.4 ms per update over the last 10 s (1760 calls); heaviest: repeating timer (repeating timer 2) avg 25.7 ms max 66.9 ms, 10 calls; transaction ss12-marker avg 0.3 ms max 12.1 ms, 518 calls; transaction ss12-label-he avg 0.3 ms max 12.6 ms, 518 calls
[HD2Runtime] MATCHMAKING SAFETY NOTICE: public lobbies can cause issues or crashes due to mods; Friends Only / Invite Only is safest when playing with mods. HD2Runtime does not change the lobby or Quickplay.
[HD2Runtime] PEER CHANNEL LOBBY: cv2:597e71a3-e3a3-4453-a246-8f2ab31a8a16, 1 members; this machine is A4E42CB6D31B33ED
[HD2Runtime] CUSTOM MP STATE (aboard the ship, lobby cv2:597e71a3-e3a3-4453-a246-8f2ab31a8a16): P1 A4E42CB6D31B33ED (you, host): -,-,-,-; solo
[HD2Runtime] PEER CHANNEL POSTED: hd2rt = "hd2rt/1;0.31.1;B97B1EA8;1;-,-,-,-" (33 bytes; lobby cv2:597e71a3-e3a3-4453-a246-8f2ab31a8a16, 1 members; the game's set_member_data, exe+8C7010)
[HD2Runtime] CUSTOM MP PUBLISH posted seq 1: -,-,-,-
[HD2Runtime] PEER CHANNEL POSTED: hd2as = "hd2as/1;0.31.1;A11069BA;2;0089BBE3E284FCAA,933148104D23A322" (59 bytes; lobby cv2:597e71a3-e3a3-4453-a246-8f2ab31a8a16, 1 members; the game's set_member_data, exe+8C7010)


Ok so I don't know if I have another mod causing me issues. But when I drop into a mission with this stratagem equipped. It's already on cooldown and that cooldown is an an hour. I tried looking at this but I'm no tech dude. the only "cooldown" for this mod is "cooldown the carrier's own" which I don't understand.

https://www.image2url.com/r2/default/images/1792028788771-59069bb0-3ca4-423c-ab8e-09a6b1a3f906.png