飞鹰地毯式空袭 / Native CarpetBomb 0.6.1

A Mod for Helldivers 2
飞鹰地毯式空袭 / Native CarpetBomb akl_mod_preview_image
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    NativeCarpetBomb_用户指定图片.png
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中文介绍

进入新任务时,通过必带的补给附带隐藏的原生 CarpetBomb 战备,不占四个自选槽位。输入为 ↑ → ↑ → ↑ →。模组修复缺失的实体组件及载荷,并在运行时修改战备、装填与飞机目标数据,会改变实际战斗能力,并非仅修改界面或外观。

功能与完整设置范围
- 默认额外携带原生地毯轰炸,不需要用四个自选槽位中的一个槽位装备它。
- 使用次数可跟随管理器预设,或在 MODS 菜单选择有限 1–100 次或无限次数。默认 2 次。
- 每次调用之间的基础冷却可在 MODS 菜单设置为 0–1800 秒,包括 0 秒。默认 15 秒。
- 飞鹰返航装填可保持原版,或自定义 0–1800 秒,包括 0 秒;该基础装填冷却由所有携带的飞鹰战备共用,舰船升级仍由游戏计算。默认保持原版。
- 可选择原版飞鹰空袭炸弹、地毯轰炸 200 kg 或飞鹰 500 kg 的实际弹体及对应原生爆炸效果。默认空袭炸弹。
- 每架飞机固定投下 20 枚炸弹,为原生 1x;总数随实际出动飞机数变化,不提供数量倍率。
- 投弹目标可沿飞鹰进场方向前移 0–300 米。默认 80 米,0 米保留原落点。只影响后续新出动的地毯轰炸飞机,不移动红色信标或重复调整已经处理过的飞机。
- 每项参数可独立跟随管理器部署预设或使用自定义值。管理器预设是菜单范围中的部分固定选项。
- 提供启用开关和中文/英文语言选择。默认启用、默认中文;两种模式下全部 11 行设置介绍始终同时显示中文与英文,标题、标签和选项随语言切换。管理器核心与预设介绍同样为双语。

v0.5.3 改动
本次仅修改双语菜单介绍和打包文档,保留 v0.5.1-menu-perf2 的玩法、数值、配置键、地址缓存、性能与恢复逻辑。因 v0.5.2 曾根据用户回归反馈撤回,本次版本号跳至 v0.5.3。

前置与支持版本
- Bingus Shared Loader v18 / API 1。
- 游戏内 MODS 菜单另需 Bingus ModOptionsMenu API 1 / version 2。
- Steam build 25480438 / 游戏 EXE 1.8.46015.0。
加载器和菜单需要单独安装。没有菜单或菜单注册失败时,管理器预设和配置文件仍可使用。运行时检查支持版本及目标数据身份,异常时停止相关改写或记录原因;其他版本尚未验证。

安装与使用
1. 关闭游戏,用 Arsenal 或 HD2MM 导入 NativeCarpetBomb_v0.5.3.zip 替换旧版,不同时部署原版与此菜单适配版。
2. 启用核心、选择管理器预设,并启用加载器;使用游戏内菜单时另外启用 ModOptionsMenu。
3. 按加载器文档设置优先级,先 Purge,再 Deploy,然后重启游戏并进入新任务。
4. 在 Esc → MODS → 原生地毯轰炸中更改设置,点击应用保存。更改 Language 后关闭并重新打开 Esc 菜单刷新标题、标签和选项。
5. 更换炸弹类型后需要重启并进入新任务,让相关资源载入。已有次数和已经开始的计时可能需要新任务更新;目标前移只影响后续新出动的飞机。

关闭本模组时撤销默认携带及仍由本模组持有的战备字段,停止调整后续飞机;已经出动的飞机保留其设置。被游戏实体引用的私有载荷数据保留到进程退出。完全卸载时关闭游戏,在管理器中停用或移除,再 Purge / Deploy 并重启。模组不修改账户解锁或装备存档。

日志与配置
%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\CarpetBombNative.log
%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\CarpetBombNative.cfg

验证边界与已知限制
v0.5.3 的 37 组离线检查通过,覆盖实际 LuaJIT 运行、菜单 API 模拟环境、中英切换、11 行双语介绍、配置保存、恢复、版本/数据身份拦截、41 个独立预设模块及打包一致性。本版未执行游戏内界面、实机玩法或联机测试;17550 种可选管理器组合不代表全部实机测试。
此前 v0.5.1 的 200 kg / 每架20枚 / 前移80米和 500 kg / 每架20枚 / 前移0米曾获得用户实机反馈;用户于 2026-10-04 对 v0.5.1-menu-perf2 反馈性能良好。这些历史结果不能代替 v0.5.3 的实机验证。
旧数量倍率实验曾在舰桥报告 GameGuard 1015,具体触发原因未确立;该数量代码修改已移除,本版没有数量倍率。离线检查不能证明联机或反作弊兼容性。

GitHub 源码:https://github.com/abaabaaba234/carpet-bomb-native
GitHub 下载:https://github.com/abaabaaba234/carpet-bomb-native/releases

English description

Automatically grants the hidden native CarpetBomb stratagem alongside the mandatory Resupply stratagem when entering a new mission, without occupying any of the four selected slots. Input: ↑ → ↑ → ↑ →. The mod reconstructs missing entity components/payloads and modifies stratagem, rearm and aircraft-target data at runtime. These features change actual combat capabilities; this is a gameplay modification.

Features and full setting ranges
- Carries native CarpetBomb as an extra stratagem without using a selected loadout slot.
- Charges can follow manager presets, or be set in MODS to 1–100 limited charges or unlimited charges. Default: 2.
- The base interval between calls can be set in MODS to 0–1800 seconds, including zero. Default: 15 seconds.
- Eagle rearm can stay Vanilla or use a custom 0–1800-second base cooldown, including zero. This rearm value is shared by all carried Eagle stratagems; ship upgrades still apply. Default: Vanilla.
- Selects actual vanilla Eagle Airstrike, CarpetBomb 200 kg or Eagle 500 kg projectiles and their native explosion effects. Default: Airstrike bombs.
- Fixed at 20 bombs per aircraft, the native 1x quantity. Total bombs depend on the actual number of aircraft; quantity multipliers are unavailable.
- Moves the CarpetBomb target 0–300 metres along the incoming flight direction. Default: 80 metres; zero retains the original target. Affects only future CarpetBomb aircraft, without moving the red beacon or repeatedly adjusting an already processed aircraft.
- Each parameter can independently follow its deployed manager preset or use an override. Manager presets offer fixed choices within the menu's ranges.
- Includes an enable toggle and Chinese/English language selection. Enabled and Chinese are the defaults. All 11 setting descriptions always show Chinese and English together; titles, labels and choices follow the selected language. Core and preset descriptions in the manager are also bilingual.

Changes in v0.5.3
Changes bilingual descriptions and package documentation only. Gameplay, values, config keys, address caching, performance and recovery logic from v0.5.1-menu-perf2 are preserved. Version v0.5.2 was withdrawn following a user-reported regression, so this release skips to v0.5.3.

Requirements and supported version
- Bingus Shared Loader v18 / API 1.
- The in-game MODS menu additionally requires Bingus ModOptionsMenu API 1 / version 2.
- Steam build 25480438 / game EXE 1.8.46015.0.
Install the loader and menu separately. Manager presets and the config file remain available when the menu is absent or registration fails. Runtime guards check the supported build and target-data identity; unexpected conditions stop the relevant changes or are logged. Other versions have not been verified.

Installation and use
1. Close the game and import NativeCarpetBomb_v0.5.3.zip with Arsenal or HD2MM to replace the older package. Do not deploy the original and this menu adaptation simultaneously.
2. Enable Core, select manager presets and enable the loader. Enable ModOptionsMenu separately to use the in-game controls.
3. Follow the loader's priority instructions, run Purge followed by Deploy, restart and enter a new mission.
4. Open Esc → MODS → Native CarpetBomb, change settings and apply to save them. Close and reopen Esc after changing Language to refresh titles, labels and choices.
5. Changing bombs requires a restart and a new mission to load the corresponding resources. Existing charges and running timers may require a new mission. Forward offset changes affect only future aircraft.

Disabling removes the automatic grant and restores stratagem fields still owned by this mod, then stops adjusting future aircraft. Existing aircraft keep their assigned settings. Private payload data referenced by game entities stays alive until process exit. To uninstall completely, close the game, disable/remove the mod in the manager, then Purge / Deploy and restart. The mod does not change account unlocks or equipment saves.

Logs and settings
%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\CarpetBombNative.log
%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\CarpetBombNative.cfg

Validation limits and known issues
All 37 offline groups pass for v0.5.3, covering actual LuaJIT execution, a menu API contract fixture, language changes, 11 bilingual descriptions, persistence, restoration, build/data-identity guards, 41 independent preset modules and archive identity. This version has not been tested with the native game UI, live gameplay or multiplayer. The 17550 selectable manager combinations do not represent live testing of every combination.
Earlier v0.5.1 received user gameplay feedback for 200 kg / 20 bombs per aircraft / 80-metre forward offset and 500 kg / 20 bombs per aircraft / zero forward offset. On 2026-10-04 the user reported good performance with v0.5.1-menu-perf2. These historical results do not establish live validation of v0.5.3.
An old quantity-multiplier experiment reported GameGuard 1015 on the bridge; the specific cause was not established. That quantity code modification was removed, and this release offers no quantity multiplier. Offline tests do not establish multiplayer or anti-cheat compatibility.

GitHub source: https://github.com/abaabaaba234/carpet-bomb-native
GitHub downloads: https://github.com/abaabaaba234/carpet-bomb-native/releases
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Version
0.6.1
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Latest updates

  1. v0.6.1 舰桥与加载尝试性修复 / Tentative ship and loading fixes

    中文 本次为针对舰桥卡顿、加载失败或偶发失效反馈的尝试性修复。 更新内容: • 保留入场前资源和补给附带战备的准备,改为分帧处理,避免同一帧集中准备全部组件表。 •...
  2. v0.6.0:新增弹种、来袭方向与信标等待

    Native CarpetBomb v0.6.0 更新内容 - 新增飞鹰集束、飞鹰燃烧和飞鹰毒气,现支持六种弹体。 - 新增相对投掷方向的左右 / 前后来袭选择。 -...

tw075823826

Members
Members
Oct 12, 2026
2
0
我有個小小需求 不知道你是否可以改成飛機投彈是由玩家背後為出發點的飛機往前轟炸呢?? 然後是否可以增加飛鷹集束炸彈的選擇?
 

YangOuO

Members
Members
Oct 4, 2026
4
0
想問 這mod怎麼突然失效了呢 會有和什麼衝突嗎 目前我怎麼用都沒有這個戰略
 

Trance NRG

Members
Members
Sep 29, 2026
1
0
I know it's probably something on my end, but sometimes the stratagem shows up and then it doesn't show up at all. Anyone have an idea how to fix it? I've removed mods and tried different things and nothing seems to work. Cool mod though when it does work!