Pick your Bots/Bugs/Squids 1.8.2

A Mod for Helldivers 2
Pick your Bots/Bugs/Squids akl_mod_preview_image
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Pick Your Bots / Bugs — Test 23​

Customize the enemies you fight, with separate Automaton and Terminid mixes for patrols, reinforcements, guards, and POIs/outposts.

Set a key to it first in mouse and keyboard, theres no default key assigned at first install
Do not use on SEAF cities, can crash.

Some units may not spawn in bugs due to them being not available (if you see ? marks, use operation reroller to get an eligible mission with that seed, for ex pouncers cant spawn on a bile seed mission, but other bugs (like hunters/stalkers/alpha commanders which are common) will replace the bile seed ( in this example)
Read the rules in the rules tab in the mod.

Build your own enemy mix​

Set individual unit percentages for each spawn category. Faction weights save separately, so changing your Terminid mix won’t change your Automaton setup.

Shared Master controls​

Adjust reinforcement budgets and cooldowns, patrol counts, patrol sizes, patrol frequency, and corpse cleanup across factions.

Automaton controls​

  • Additional reinforcement callers.
  • Factory Strider reinforcement calls.
  • Adjustable Factory Strider population limit.
  • Disable Factory Strider production or select its output.
  • Bot drop cost adjustments and extra patrol troopers.

Terminid controls​

  • Enable or disable Alpha Commander summons.
  • Choose from 11 summon options, or randomize the choice per mission.
  • Adjust bug breach costs.
  • Allow Chargers, Stalkers, and Bile Titans to call breaches, with the small caller-cloud effect.
  • Adjustable Titan/Dragonroach population cap and resume threshold, without stopping other bugs.
  • Bug holes use your Guards selection subject to the hole’s supported spawning behavior.
  • Selected nest guards use equalized affordable prices.
  • Guards set the poi and nest guards and bug hole production choices

Do not use it with any other spawn multiplier or surge mod, they all can change the same settings and crash.​

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Feroz77
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Comments
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First release
Last update
Platform
PC 
Version
1.8.2
Total Size
329.4 KB
Rating
4.40 star(s) 10 ratings

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4.40 star(s) 10 ratings

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Latest updates

  1. Bug fix

    Fixed a bug where disabling the mod still allowed Illuminate and Terminid mixes to apply
  2. Hotfix for crashes

    An experimental feature accidentally made it through to the public release
  3. Guard Mix Fix & Restored Spawn Scalers

    Improves Terminid guard balancing by accounting for mission and difficulty eligibility. Refines...

Feroz77

Modder
Modder
Members
Sep 28, 2026
103
15
Something is wrong with the latest version. I joined someone elses' game, with the mod set to disabled & saved. We were fighting Mindless Masses, and there was an obscene number of Cresent Overseer spawns. Mid-mission, the host disconnected and I became host. After that, only Crescent Overseers spawned.
maybe the host had the mod too?
 

Feroz77

Modder
Modder
Members
Sep 28, 2026
103
15
I've tried:
  1. Putting it after CowboyBingus Vanilla Pack (Last mod high prior).
  2. Using only your mod and CowboyBingus mods.
  3. Updating all CowboyBingus mods to the latest versions (V.19 Loader and V.41 Vanilla Pack).
  4. And obviously, downloading the latest version of this mod.
Before you get mad at me, at least check your mod's functionality. I know how CowboyBingus works, and I know there's also a mod options menu for it and keybind mod for it.

"Set a key to it first in Mouse and Keyboard. There's no default key assigned on first install."

And this instruction is basically false information, since the mod actually HAS a default key assigned to it (F9), BUT DOESN'T HAVE AN OPTION TO CHANGE THE KEY.
Sry cant help you it works for others, maybe try clearing out the config file if u had an older version
 

celestiex

Members
Members
Sep 17, 2026
26
6
I've tried:
  1. Putting it after CowboyBingus Vanilla Pack (Last mod high prior).
  2. Using only your mod and CowboyBingus mods.
  3. Updating all CowboyBingus mods to the latest versions (V.19 Loader and V.41 Vanilla Pack).
  4. And obviously, downloading the latest version of this mod.
Before you get mad at me, at least check your mod's functionality. I know how CowboyBingus works, and I know there's also a mod options menu for it and keybind mod for it.

"Set a key to it first in Mouse and Keyboard. There's no default key assigned on first install."

And this instruction is basically false information, since the mod actually HAS a default key assigned to it (F9), BUT DOESN'T HAVE AN OPTION TO CHANGE THE KEY.
the mod itself has a default key of F9 if it doesnt detect ModBindingMenu, otherwise it expects you to go to Controls -> KB&M -> Mods > PickYourBots and make your own and F9 won't work.

try not using the latest version. i use v1.8 since updating gave me troubles and on a clean install of the mod, MBM registers it and i can bind it freely. might work for you!
 

Jekotia

Members
Members
Oct 2, 2026
5
0
maybe the host had the mod too?
This was my initial thought when the Crescent Overseer spawns were obscene, before they disconnected. I checked recent players, and they were listed as a PlayStation player. That doesn't change the fact that the mod was disabled using the switch in its UI, saved and confirmed to be inactive BEFORE joining any other players, yet pushing ONLY Crescent Overseer spawns once I became host.
 

Feroz77

Modder
Modder
Members
Sep 28, 2026
103
15
This was my initial thought when the Crescent Overseer spawns were obscene, before they disconnected. I checked recent players, and they were listed as a PlayStation player. That doesn't change the fact that the mod was disabled using the switch in its UI, saved and confirmed to be inactive BEFORE joining any other players, yet pushing ONLY Crescent Overseer spawns once I became host.
hey i found the bug, i posted a hotfix, the disable button should disable the whole mod now and not let any tab bypass that setting
 

MajorQuilt701

Members
Members
Oct 17, 2026
1
0
I cant find where im supposed to set the keybind in mouse and keyboard, what could i be doing wrong?
 

LyndisMikiyoko

Members
Members
Sep 10, 2026
10
1
Do you think it would be possible to add a reset to default option?

Maybe add markers for what units are overridden by some factions. Example bieng tanks dont spawn on jet corps and crashes game.


Love the mod op! ♡
 

Feroz77

Modder
Modder
Members
Sep 28, 2026
103
15
Do you think it would be possible to add a reset to default option?

Maybe add markers for what units are overridden by some factions. Example bieng tanks dont spawn on jet corps and crashes game.


Love the mod op! ♡
I have a plan to read enemy data from constellations and warn the user about mismatch
 

dahaut

Members
Members
Jun 19, 2025
4
0
so why is there no way to make anything smaller? Less frequent patrols, less patrols, smaller patrols - none of those are possible. Why every value's lower limit is vanilla?