Pick your Bots/Bugs/Squids 1.8.2

A Mod for Helldivers 2
Pick your Bots/Bugs/Squids akl_mod_preview_image
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  • 04-Illuminate-Settings.png
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  • 03-Terminid-Settings.png
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  • 05-Automaton-Drops.png
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  • 07-Terminid-Patrols-More-Units.png
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  • 06-Terminid-Patrols.png
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  • 08-Illuminate-Reinforcements.png
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Pick Your Bots / Bugs — Test 23​

Customize the enemies you fight, with separate Automaton and Terminid mixes for patrols, reinforcements, guards, and POIs/outposts.

Set a key to it first in mouse and keyboard, theres no default key assigned at first install
Do not use on SEAF cities, can crash.

Some units may not spawn in bugs due to them being not available (if you see ? marks, use operation reroller to get an eligible mission with that seed, for ex pouncers cant spawn on a bile seed mission, but other bugs (like hunters/stalkers/alpha commanders which are common) will replace the bile seed ( in this example)
Read the rules in the rules tab in the mod.

Build your own enemy mix​

Set individual unit percentages for each spawn category. Faction weights save separately, so changing your Terminid mix won’t change your Automaton setup.

Shared Master controls​

Adjust reinforcement budgets and cooldowns, patrol counts, patrol sizes, patrol frequency, and corpse cleanup across factions.

Automaton controls​

  • Additional reinforcement callers.
  • Factory Strider reinforcement calls.
  • Adjustable Factory Strider population limit.
  • Disable Factory Strider production or select its output.
  • Bot drop cost adjustments and extra patrol troopers.

Terminid controls​

  • Enable or disable Alpha Commander summons.
  • Choose from 11 summon options, or randomize the choice per mission.
  • Adjust bug breach costs.
  • Allow Chargers, Stalkers, and Bile Titans to call breaches, with the small caller-cloud effect.
  • Adjustable Titan/Dragonroach population cap and resume threshold, without stopping other bugs.
  • Bug holes use your Guards selection subject to the hole’s supported spawning behavior.
  • Selected nest guards use equalized affordable prices.
  • Guards set the poi and nest guards and bug hole production choices

Do not use it with any other spawn multiplier or surge mod, they all can change the same settings and crash.​

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Uploaded by
Feroz77
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Comments
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Views
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First release
Last update
Platform
PC 
Version
1.8.2
Total Size
329.4 KB
Rating
4.40 star(s) 10 ratings

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4.40 star(s) 10 ratings

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Latest updates

  1. Bug fix

    Fixed a bug where disabling the mod still allowed Illuminate and Terminid mixes to apply
  2. Hotfix for crashes

    An experimental feature accidentally made it through to the public release
  3. Guard Mix Fix & Restored Spawn Scalers

    Improves Terminid guard balancing by accounting for mission and difficulty eligibility. Refines...

qyvalar

Members
Members
Sep 28, 2026
1
0
is there an option to turn patrols off? I've been searching a way to make static enemies spawn x5 or even more the quantity, but with no patrols
 

ciberkid22

Members
Members
Sep 11, 2026
4
1
Hey I made this mod on windows, so if it doesnt work on linux I am sorry but i cannot troubleshoot an operating system mismatch issue
Ah, that's unfortunate. Thanks for the confirmation at least!
 

AyakaTabs1230%

Members
Members
Feb 26, 2026
2
0
I'd like for MG Raiders, Rocket Raiders, and Scout/Rocket Striders to be added in at some point! Well, if possible.
 

strynox123

Members
Members
Sep 16, 2026
6
0
Hi, I have been playing with your mods for a while.
Just now, i crashed the game twice when i was playing with my friends. Here's the report that i generated using AI, it might be of help if you'd like to investigate.

Thank you!

### Bug Report: CTD during Terminid mission (game.dll + 0x144C414 / Access Violation 0xFFFFFFFF00000000)

**Mod Name:** Pick your bots (version: 1.8.1-no-preview / 1.4.0-factions-test24)
**Loader:** Bingus Shared Loader v19 (API 1, version 17)
**Game Version:** 1.8.46015.0 (Steam build 25480438)
**Environment:** Windows 11 x64, Host session, Terminid (Bug) planet

---

#### 1. Crash Summary
During active Terminid missions, the game crashed to desktop twice with identical call stacks and register states. Both crashes occurred in engine worker threads inside `game.dll` attempting to dereference an unmapped pointer `0xFFFFFFFF00000000`.

* **Exception Code:** `0xC0000005` (STATUS_ACCESS_VIOLATION)
* **Faulting Address:** `game.dll + 0x144C414`
* **Access Type:** Read violation at memory address `0xFFFFFFFF00000000`

---

#### 2. Minidump Forensics

##### Crash Incident 1:
* **Dump:** `dump-2026-10-17-19.10.51-d5365e1e-PC-Akbar-41.dmp`
* **Thread:** `thread pool worker 04` (TID 25372)
* **Faulting Instruction:** `game.dll + 0x144C414` (RIP: `0x7FFFC4A9C414`)
* **Registers:**
* `RIP: 7FFFC4A9C414` `RSP: 000000BF55DFF770`
* `RAX: 00000000408E3FFF` `RBX: 414DFF0BC2A04AAF` `RCX: 414DFF0BC2A04AAF` `RDX: 000000000000244D`
* `RSI: 00000274AC416118` `RDI: 000000000000244D` `RBP: 00000274AC416240`
* `R8: 00007FFFC3650001` `R9: 00000274B2D58700` `R15: FFFFFFFFFFFFFF01`
* `Exception Info:` Read access violation at `0xFFFFFFFF00000000`

##### Crash Incident 2:
* **Dump:** `dump-2026-10-17-19.58.14-6a4a0a1f-PC-Akbar-28575.dmp` & WER `helldivers2.exe.30708.dmp`
* **Thread:** `thread pool worker` (TID 10616)
* **Faulting Instruction:** `game.dll + 0x144C414` (RIP: `0x7FFFC4A9C414`)
* **Registers:**
* `RIP: 7FFFC4A9C414` `RSP: 000000188EAFE0B0`
* `RAX: 0000000000000001` `RBX: C39262D8C37943FC` `RCX: C39262D8C37943FC` `RDX: 0000000000000001`
* `RSI: 00000206337F0FF0` `RDI: 0000000000000001` `RBP: 00000206337F08F0`
* `R12: 00000206337F08E8` `R13: 000002065C13BA20` `R14: 000002062CDC9F68`
* `Exception Info:` Read access violation at `0xFFFFFFFF00000000`

---

#### 3. Mod State at Time of Crash (`PickYourBots_STATUS.txt`)
```text
mod=pick_your_bots name=Pick your bots version=1.8.1-no-preview
mission_faction=terminid
target=cha_lieutenant_assault
targets=cha_lieutenant_assault,cha_lieutenant_suppressor
any_bot_calls=true
illuminate_calls=true
keep_native_watcher_patrols=true
tuning_status=active enabled=true budget=2.00 cooldown_reduction=25% spawn=1.15 patrol_count=2.00 patrol_size=2.00 patrol_cooldown_rate=4.00
drop_tag=9c73d530 drop_units=cha_lieutenant_assault,cha_lieutenant_suppressor
 

CommandoCat

Members
Members
Sep 16, 2026
2
0
Love your mod! When possible, could you put in ( ) the default values of the settings in Master? =D

Would want to modify the enemy spawns but still keep the default budget multiplier, count multiplier, size multiplier etc etc and i adjusted the values already so i have no idea what is default vanilla

Or is default vanilla everything 1x and reinforcement cooldown reduction 0%?
 

Feroz77

Modder
Modder
Members
Sep 28, 2026
101
15
V
Love your mod! When possible, could you put in ( ) the default values of the settings in Master? =D

Would want to modify the enemy spawns but still keep the default budget multiplier, count multiplier, size multiplier etc etc and i adjusted the values already so i have no idea what is default vanilla

Or is default vanilla everything 1x and reinforcement cooldown reduction 0%?
Vanilla is 1x and 0% cd reduction
 

Feroz77

Modder
Modder
Members
Sep 28, 2026
101
15
Hi, I have been playing with your mods for a while.
Just now, i crashed the game twice when i was playing with my friends. Here's the report that i generated using AI, it might be of help if you'd like to investigate.

Thank you!

### Bug Report: CTD during Terminid mission (game.dll + 0x144C414 / Access Violation 0xFFFFFFFF00000000)

**Mod Name:** Pick your bots (version: 1.8.1-no-preview / 1.4.0-factions-test24)
**Loader:** Bingus Shared Loader v19 (API 1, version 17)
**Game Version:** 1.8.46015.0 (Steam build 25480438)
**Environment:** Windows 11 x64, Host session, Terminid (Bug) planet

---

#### 1. Crash Summary
During active Terminid missions, the game crashed to desktop twice with identical call stacks and register states. Both crashes occurred in engine worker threads inside `game.dll` attempting to dereference an unmapped pointer `0xFFFFFFFF00000000`.

* **Exception Code:** `0xC0000005` (STATUS_ACCESS_VIOLATION)
* **Faulting Address:** `game.dll + 0x144C414`
* **Access Type:** Read violation at memory address `0xFFFFFFFF00000000`

---

#### 2. Minidump Forensics

##### Crash Incident 1:
* **Dump:** `dump-2026-10-17-19.10.51-d5365e1e-PC-Akbar-41.dmp`
* **Thread:** `thread pool worker 04` (TID 25372)
* **Faulting Instruction:** `game.dll + 0x144C414` (RIP: `0x7FFFC4A9C414`)
* **Registers:**
* `RIP: 7FFFC4A9C414` `RSP: 000000BF55DFF770`
* `RAX: 00000000408E3FFF` `RBX: 414DFF0BC2A04AAF` `RCX: 414DFF0BC2A04AAF` `RDX: 000000000000244D`
* `RSI: 00000274AC416118` `RDI: 000000000000244D` `RBP: 00000274AC416240`
* `R8: 00007FFFC3650001` `R9: 00000274B2D58700` `R15: FFFFFFFFFFFFFF01`
* `Exception Info:` Read access violation at `0xFFFFFFFF00000000`

##### Crash Incident 2:
* **Dump:** `dump-2026-10-17-19.58.14-6a4a0a1f-PC-Akbar-28575.dmp` & WER `helldivers2.exe.30708.dmp`
* **Thread:** `thread pool worker` (TID 10616)
* **Faulting Instruction:** `game.dll + 0x144C414` (RIP: `0x7FFFC4A9C414`)
* **Registers:**
* `RIP: 7FFFC4A9C414` `RSP: 000000188EAFE0B0`
* `RAX: 0000000000000001` `RBX: C39262D8C37943FC` `RCX: C39262D8C37943FC` `RDX: 0000000000000001`
* `RSI: 00000206337F0FF0` `RDI: 0000000000000001` `RBP: 00000206337F08F0`
* `R12: 00000206337F08E8` `R13: 000002065C13BA20` `R14: 000002062CDC9F68`
* `Exception Info:` Read access violation at `0xFFFFFFFF00000000`

---

#### 3. Mod State at Time of Crash (`PickYourBots_STATUS.txt`)
```text
mod=pick_your_bots name=Pick your bots version=1.8.1-no-preview
mission_faction=terminid
target=cha_lieutenant_assault
targets=cha_lieutenant_assault,cha_lieutenant_suppressor
any_bot_calls=true
illuminate_calls=true
keep_native_watcher_patrols=true
tuning_status=active enabled=true budget=2.00 cooldown_reduction=25% spawn=1.15 patrol_count=2.00 patrol_size=2.00 patrol_cooldown_rate=4.00
drop_tag=9c73d530 drop_units=cha_lieutenant_assault,cha_lieutenant_suppressor
need all your log files with the name pick your bots
 

Feroz77

Modder
Modder
Members
Sep 28, 2026
101
15
is there an option to turn patrols off? I've been searching a way to make static enemies spawn x5 or even more the quantity, but with no patrols
you cannot increase the number of static guard spawns afaik
 

Feroz77

Modder
Modder
Members
Sep 28, 2026
101
15
so why is there no way to make anything smaller? Less frequent patrols, less patrols, smaller patrols - none of those are possible. Why every value's lower limit is vanilla?
this mod is to increase and customize your spawns not decrease it, the game is a snoozefest at D10 already, dont know why you would want it to be easier