Pick your Bots/Bugs/Squids 1.8.2

A Mod for Helldivers 2
Pick your Bots/Bugs/Squids akl_mod_preview_image
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Pick Your Bots / Bugs — Test 23​

Customize the enemies you fight, with separate Automaton and Terminid mixes for patrols, reinforcements, guards, and POIs/outposts.

Set a key to it first in mouse and keyboard, theres no default key assigned at first install
Do not use on SEAF cities, can crash.

Some units may not spawn in bugs due to them being not available (if you see ? marks, use operation reroller to get an eligible mission with that seed, for ex pouncers cant spawn on a bile seed mission, but other bugs (like hunters/stalkers/alpha commanders which are common) will replace the bile seed ( in this example)
Read the rules in the rules tab in the mod.

Build your own enemy mix​

Set individual unit percentages for each spawn category. Faction weights save separately, so changing your Terminid mix won’t change your Automaton setup.

Shared Master controls​

Adjust reinforcement budgets and cooldowns, patrol counts, patrol sizes, patrol frequency, and corpse cleanup across factions.

Automaton controls​

  • Additional reinforcement callers.
  • Factory Strider reinforcement calls.
  • Adjustable Factory Strider population limit.
  • Disable Factory Strider production or select its output.
  • Bot drop cost adjustments and extra patrol troopers.

Terminid controls​

  • Enable or disable Alpha Commander summons.
  • Choose from 11 summon options, or randomize the choice per mission.
  • Adjust bug breach costs.
  • Allow Chargers, Stalkers, and Bile Titans to call breaches, with the small caller-cloud effect.
  • Adjustable Titan/Dragonroach population cap and resume threshold, without stopping other bugs.
  • Bug holes use your Guards selection subject to the hole’s supported spawning behavior.
  • Selected nest guards use equalized affordable prices.
  • Guards set the poi and nest guards and bug hole production choices

Do not use it with any other spawn multiplier or surge mod, they all can change the same settings and crash.​

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Uploaded by
Feroz77
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Comments
178
Views
16,032
First release
Last update
Platform
PC 
Version
1.8.2
Total Size
329.4 KB
Rating
4.40 star(s) 10 ratings

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  • 1,999
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4.40 star(s) 10 ratings

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Latest updates

  1. Bug fix

    Fixed a bug where disabling the mod still allowed Illuminate and Terminid mixes to apply
  2. Hotfix for crashes

    An experimental feature accidentally made it through to the public release
  3. Guard Mix Fix & Restored Spawn Scalers

    Improves Terminid guard balancing by accounting for mission and difficulty eligibility. Refines...

crosbee101

Members
Members
Sep 13, 2026
9
0
Mod was really fun to use on Automatons by making a tank/trooper surge. Cranked the spawns tenfold and had no issues outside of my frames dying but that's to be expected. Then I tried using it on Terminids and their missions always crash at complete random. Sometimes it'll happen near the start, sometimes after 20-30 minutes. Sometimes when there's a lot of enemies, sometimes when there's almost none. I don't have any mods that change Terminids in any way so I have no idea why this happens specifically with them.


Also there's just no keybinding to set for the menu at all. I'm not sure what that description is for since there's no mention of what this mod's requirements are to make it work properly and have the keybind option available. I have the Bingus Loader and Megapack, with the mod options and keybindings included. Most other mods I got have working keybinds, but this one doesn't. Description says there's no default key but F9 is the default and I only found this out after looking through the comments. It would be nice if there was more information.
 

Jekotia

Members
Members
Oct 2, 2026
5
0
I'd like for MG Raiders, Rocket Raiders, and Scout/Rocket Striders to be added in at some point! Well, if possible.
Some, perhaps all, of these comes down to how the game handles spawning. Taking Rocket Striders as an example...

Scout Striders are added to the spawn roster at difficulty 3, Medium. At difficulty 8, Impossible, they are outright replaced by Rocket Striders. With this mod changing spawn weights & tweaking other numbers, I don't think what you're asking is possible. The mod author would have to expand the scope of the mod to include modifying the existing enemy pools, which may be outside of the scope of what they wish to do. There's a lot of enemies in the game that are pooled together. Troopers, for example, appear to have an RNG roll on spawn to determine if they are a plain Trooper, MG Raider, Rocket Raider,
 

Feroz77

Modder
Modder
Members
Sep 28, 2026
106
15
Some, perhaps all, of these comes down to how the game handles spawning. Taking Rocket Striders as an example...

Scout Striders are added to the spawn roster at difficulty 3, Medium. At difficulty 8, Impossible, they are outright replaced by Rocket Striders. With this mod changing spawn weights & tweaking other numbers, I don't think what you're asking is possible. The mod author would have to expand the scope of the mod to include modifying the existing enemy pools, which may be outside of the scope of what they wish to do. There's a lot of enemies in the game that are pooled together. Troopers, for example, appear to have an RNG roll on spawn to determine if they are a plain Trooper, MG Raider, Rocket Raider,
the mod had options for different raiders and rocket striders, but all the raiders and troopers are bundled in the mk3 trooper, and rocket striders were removed because they were crashing the game, with spawns cranked up
 

Feroz77

Modder
Modder
Members
Sep 28, 2026
106
15
Mod was really fun to use on Automatons by making a tank/trooper surge. Cranked the spawns tenfold and had no issues outside of my frames dying but that's to be expected. Then I tried using it on Terminids and their missions always crash at complete random. Sometimes it'll happen near the start, sometimes after 20-30 minutes. Sometimes when there's a lot of enemies, sometimes when there's almost none. I don't have any mods that change Terminids in any way so I have no idea why this happens specifically with them.


Also there's just no keybinding to set for the menu at all. I'm not sure what that description is for since there's no mention of what this mod's requirements are to make it work properly and have the keybind option available. I have the Bingus Loader and Megapack, with the mod options and keybindings included. Most other mods I got have working keybinds, but this one doesn't. Description says there's no default key but F9 is the default and I only found this out after looking through the comments. It would be nice if there was more information.
it could be that u have an older version of the mod bindings settings, and for the terminids, try to use terminids that appear in that seed, for example if u want a bile spewer surge, choose a bile bug seed mission, thats why u r crashing, trying to spawn units which are not available for that mission
 

Jekotia

Members
Members
Oct 2, 2026
5
0
the mod had options for different raiders and rocket striders, but all the raiders and troopers are bundled in the mk3 trooper, and rocket striders were removed because they were crashing the game, with spawns cranked up
Some of this behaviour could be due to how spawns are handled outside of weighting. As an example, I tried running a mission with friends where ONLY stalkers were configured for spawns, on Trivial (we were trying to see if difficulty impacted anything when touching all of the mod sliders, or if the mod sliders were the difficulty settings), and nothing spawned. We tried another mission, nothing but Crescent Overseers on a Vote Snatcher planet (so a mission where that enemy shouldn't have been present), and the two console players in the group consistently crashed.
 

Feroz77

Modder
Modder
Members
Sep 28, 2026
106
15
Some of this behaviour could be due to how spawns are handled outside of weighting. As an example, I tried running a mission with friends where ONLY stalkers were configured for spawns, on Trivial (we were trying to see if difficulty impacted anything when touching all of the mod sliders, or if the mod sliders were the difficulty settings), and nothing spawned. We tried another mission, nothing but Crescent Overseers on a Vote Snatcher planet (so a mission where that enemy shouldn't have been present), and the two console players in the group consistently crashed.
yea this mod is made to be used on diff10, other difficulties can crash if that unit isnt available for the difficulty
 

Feroz77

Modder
Modder
Members
Sep 28, 2026
106
15
Some of this behaviour could be due to how spawns are handled outside of weighting. As an example, I tried running a mission with friends where ONLY stalkers were configured for spawns, on Trivial (we were trying to see if difficulty impacted anything when touching all of the mod sliders, or if the mod sliders were the difficulty settings), and nothing spawned. We tried another mission, nothing but Crescent Overseers on a Vote Snatcher planet (so a mission where that enemy shouldn't have been present), and the two console players in the group consistently crashed.
and there is a separate weight for each unit for each difficulty, scout striders have weight 1 uptil difficulty 7 then 0, rocket striders vice versa