Bingus Shared Loader v20

A Mod for Helldivers 2
Bingus Shared Loader akl_mod_preview_image
This mod is mandatory if you plan to use any of my mods.

Always place this mod last in the load order.


Starts any of my installed mods as well as the below supported third-party mods together. The loader has no gameplay effect by itself.

Supported mods created by me:
  • Better Stratagem Bounce
  • Hellpod Steering Unlocked
  • Reinforcement Beacons Fixed
  • Shallow Water Diving
  • Consistent Vaulting
  • Sentry Aim Retention
  • Controllable Hover Pack
  • Know Your Constellation
  • Enemy Collision Synchronized
  • Armory Preview Cache
  • Wide Angle Stratagems (Unreleased)
Supported mods created by third-party authors:
  • HUD Ballistic Trajectory Overlay
  • HUD Plus
  • Gore OFF (Requires patch from Nexus)
Each gameplay package owns its own Lua resource and is optional. A missing or failed mod does not prevent later modules from loading.

AI disclosure: GPT-6 Astra was used for this project's research, implementation, debugging, and documentation.

Third-party mods may report conflicts with the shared loader. This is normal and expected.
While all of my mods will always remain free and open source, you can help support my work and stay up to date on development over on Patreon:

modsforhelldivers2-preview.png
2.5 MB
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Uploaded by
CowboyBingus
Downloads
12,539
Comments
148
Views
88,482
First release
Last update
Platform
PC 
Version
v20
Total Size
2.5 MB
Rating
4.96 star(s) 27 ratings

Uploaded by

  • 12,539
  • 88,482

Ratings

4.96 star(s) 27 ratings

More mods from CowboyBingus

  • PC Vanilla Plus Megapack

  • PC Shallow Water Diving

  • PC Consistent Vaulting

  • PC Reinforcement Beacons Fixed

  • PC Controllable Hover Pack

Latest updates

  1. Big Performance Update

    On a game build this loader does not support, it starts no mods at all, third-party ones...
  2. Stability & Performance Enhancements

    The shared LuaJIT code cache now starts at 64 MB of machine code instead of 16 MB and can grow...
  3. LuaJIT Cache Overflow Fix

    Raise the game's shared LuaJIT code cache before any mod starts: 16 MB of machine code and 8,000...

KIROlim

Members
Members
Sep 24, 2026
47
6
Anddddd Claude has already figured out a way to bypass EAC. World record, too... EAC has lasted for a whopping 30 minutes. Wait until the technology is available to the modders, people. We'll get these back in no time.
Hikari Thumbs Up GIF
So you're saying there's still a chance the mod will come back?
 

Azura AM

Modder
Modder
Members
Sep 15, 2026
55
27
Tbh. Arrowhead just forced us modders to address a elephant in the room that has been around ever since the very first LUA mods have released. (Hellpod steering fix, etc.)
"What to do with GameGuard?"
Well. The question is now simple. Get the elephant gun or go home.
Classic Arrowhead move tbh.
 

苏莱曼gaster

Members
Members
Oct 3, 2026
12
4
致所有重视平衡的模组玩家和模组创作者:既然Arrowhead无法实现应有的平衡与优化,就让社区——民主与自由的真正体现——自己掌控局面吧。向你致敬,向我们的社区致敬,伟大的民主研究部万岁!
 

CowboyBingus

Modder
Modder
Members
Sep 9, 2026
113
174
Hi everyone,

As mentioned on Nexus, my mods do not appear to be impacted by EAC.

There was a significant engine update which broke the way Lua mods for the game function (tl;dr: multiple modules including jit, ffi, and bit have all been pruned).

All mods will be impacted by this. I already have the Loader up and functional again internally. I am currently looking into ways to get my mods themselves back up and running next.
 

Slinkerdeer

Modder
Modder
Members
Sep 16, 2026
54
52
Hi everyone,

As mentioned on Nexus, my mods do not appear to be impacted by EAC.

There was a significant engine update which broke the way Lua mods for the game function (tl;dr: multiple modules including jit, ffi, and bit have all been pruned).

All mods will be impacted by this. I already have the Loader up and functional again internally. I am currently looking into ways to get my mods themselves back up and running next.
Appreciate the update m'lord.

One thing I'de like to ask, how easy will it be to update weapon mods that use your loader working again? In my case I'm curious as I'de like to get Maxigun Reimagined up and running asap
 

CowboyBingus

Modder
Modder
Members
Sep 9, 2026
113
174
Appreciate the update m'lord.

One thing I'de like to ask, how easy will it be to update weapon mods that use your loader working again? In my case I'm curious as I'de like to get Maxigun Reimagined up and running asap

I will be releasing a migration guide once I'm finished that will make the process much smoother so I wouldn't worry too much.