Bingus Shared Loader v20

A Mod for Helldivers 2
Bingus Shared Loader akl_mod_preview_image
This mod is mandatory if you plan to use any of my mods.

Always place this mod last in the load order.


Starts any of my installed mods as well as the below supported third-party mods together. The loader has no gameplay effect by itself.

Supported mods created by me:
  • Better Stratagem Bounce
  • Hellpod Steering Unlocked
  • Reinforcement Beacons Fixed
  • Shallow Water Diving
  • Consistent Vaulting
  • Sentry Aim Retention
  • Controllable Hover Pack
  • Know Your Constellation
  • Enemy Collision Synchronized
  • Armory Preview Cache
  • Wide Angle Stratagems (Unreleased)
Supported mods created by third-party authors:
  • HUD Ballistic Trajectory Overlay
  • HUD Plus
  • Gore OFF (Requires patch from Nexus)
Each gameplay package owns its own Lua resource and is optional. A missing or failed mod does not prevent later modules from loading.

AI disclosure: GPT-6 Astra was used for this project's research, implementation, debugging, and documentation.

Third-party mods may report conflicts with the shared loader. This is normal and expected.
While all of my mods will always remain free and open source, you can help support my work and stay up to date on development over on Patreon:

modsforhelldivers2-preview.png
2.5 MB
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Uploaded by
CowboyBingus
Downloads
12,752
Comments
178
Views
94,054
First release
Last update
Platform
PC 
Version
v20
Total Size
2.5 MB
Rating
4.96 star(s) 27 ratings

Uploaded by

  • 12,752
  • 94,054

Ratings

4.96 star(s) 27 ratings

More mods from CowboyBingus

  • PC Vanilla Plus Megapack

  • PC Shallow Water Diving

  • PC Consistent Vaulting

  • PC Reinforcement Beacons Fixed

  • PC Controllable Hover Pack

Latest updates

  1. Big Performance Update

    On a game build this loader does not support, it starts no mods at all, third-party ones...
  2. Stability & Performance Enhancements

    The shared LuaJIT code cache now starts at 64 MB of machine code instead of 16 MB and can grow...
  3. LuaJIT Cache Overflow Fix

    Raise the game's shared LuaJIT code cache before any mod starts: 16 MB of machine code and 8,000...

fxtionll

Members
Members
Sep 18, 2026
2
1
If you're still going to discuss this with Arrowhead at some point, Just be reminded that they might just be stalling you as they have done so before with other devs with similar aspiration's
 

iamdone5511

Members
Members
Sep 30, 2026
17
5

Desiderium

Members
Members
Oct 4, 2026
144
50
Guys we lost Bingus...he's only working on Hellforged now.

Tf do we do? So many mods I want to use are being blocked and Bingus isn't working on a bypass anymore :/
 

VNGamer555

Members
Members
Sep 23, 2026
14
0
Guys we lost Bingus...he's only working on Hellforged now.

Tf do we do? So many mods I want to use are being blocked and Bingus isn't working on a bypass anymore :/
Well there is another bypass, dunno how it works but if you check Ayaka there are some new mods there
 

Desiderium

Members
Members
Oct 4, 2026
144
50
Well there is another bypass, dunno how it works but if you check Ayaka there are some new mods there
It looks like mods are being individually updated to work after EAC's implementation, meaning compatibility is likely out the window since HDRuntime and Shared Loader helped make sure everything is organized. People right now appear to be brute-forcing compatibility (as far as I can tell; please correct me if I am wrong.)

What we need is a loader/runtime processor, both of which that are capable of bypassing EAC in order to return to the glory days. Bingus and Skye are the only high-profile modders we can depend on for these unless someone else turns up.