Vault and climb higher ledges and steeper ground. Works after the EAC update.
Stock, a lot of climbs fail: a ledge just above head height doesn't count, and on sloped ground your Helldiver slides instead of vaulting. This mod raises those limits.
It uses the values from CowboyBingus' Consistent Vaulting (Vanilla Plus Megapack). That version needed the Bingus Shared Loader, which stopped working with the October 20 update. This one changes the game's settings file instead, so it needs no loader - only the mod manager.
What changes
Install (HD2 Mod Manager or HD2 Arsenal)
Uninstall
How it works
The mod replaces the game's boot script, which is empty in the stock game. On exit, that script backs up data/game/generated_entities.dl_bin and swaps in the modded copy carried in the mod. It refuses to write over a file it doesn't recognise, for example after a game update or with another mod that changed the same file, and then it does nothing. A log is written to HD2FileMods.log in the game folder.
The download is big (about 47 MB) because the file it replaces is that big.
Requirements and compatibility
Credits
If you found this mod helpful or useful, you can consider tipping here on Ko-fi.
Stock, a lot of climbs fail: a ledge just above head height doesn't count, and on sloped ground your Helldiver slides instead of vaulting. This mod raises those limits.
It uses the values from CowboyBingus' Consistent Vaulting (Vanilla Plus Megapack). That version needed the Bingus Shared Loader, which stopped working with the October 20 update. This one changes the game's settings file instead, so it needs no loader - only the mod manager.
What changes
- Ground climb height 1.95 m -> 2.5 m: ledges a bit above head height can be climbed.
- Slide angles 45/40 -> 65/60 degrees: you start sliding on much steeper ground, so vaults from slopes work.
- Nothing else. Bingus' mod raised these only during a climb attempt; here they are on all the time, so you also slide less on steep ground in general.
Install (HD2 Mod Manager or HD2 Arsenal)
- Add the zip to the mod manager. Both options start ticked - leave them.
- Deploy.
- Launch the game, wait for the main menu, then exit the game normally. The file is swapped on exit.
- Launch again. The mod is now active.
Uninstall
- Untick Consistent Vaulting, keep Uninstall helper ticked, and deploy.
- Launch the game and exit normally. The original file is put back.
- Disable or remove the mod.
How it works
The mod replaces the game's boot script, which is empty in the stock game. On exit, that script backs up data/game/generated_entities.dl_bin and swaps in the modded copy carried in the mod. It refuses to write over a file it doesn't recognise, for example after a game update or with another mod that changed the same file, and then it does nothing. A log is written to HD2FileMods.log in the game folder.
The download is big (about 47 MB) because the file it replaces is that big.
Requirements and compatibility
- A mod manager (HD2 Mod Manager or HD2 Arsenal).
- Made for the current game version (October 22 hotfix, build 26088801; also recognises the October 20 build). After a game update it changes nothing until this mod is updated.
- Works together with Stratagem Balls Stay Put 1.0.3 or newer - both use the same installer, tick both.
- Doesn't work together with other mods that replace data/game/generated_entities.dl_bin (most weapon buff packs, JAR-5 Buff Pack and similar) - only one of them can be active. The installer then changes nothing and says so in the log.
- Tested solo and in multiplayer.
Credits
- CowboyBingus, for the original Consistent Vaulting (0BSD).
- Me... Duh.
If you found this mod helpful or useful, you can consider tipping here on Ko-fi.
Pinned comment