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Solo Buddy Bunkers 1.0.1

A Mod for Helldivers 2
Solo Buddy Bunkers akl_mod_preview_image
  • gallery_1920x1080.png
    gallery_1920x1080.png
    1.8 MB · Views: 88
Solo Buddy Bunkers
Press one switch of a two-person bunker and the other one is pressed for you.

Buddy bunkers are the two-person bunkers with a switch on each side of the door: both switches have to be pressed within a few seconds of each other to open the door. With this mod you press one switch, the other switch of the same bunker is pressed for you, and the door opens. No more running back and forth, and no more waiting for a squadmate to come over.

Features
  • One press opens the bunker: press either switch; the mod presses the other switch of the same bunker for you.
  • Solo and hosting: the other switch is pressed through the game's own switch, with the same effects and the same door signal as a second player pressing it. When you host, it works for a press by anyone in your game.
  • Joined games: when you've joined someone else's game, your game sends the host a press of the other switch, through the same interaction your own press uses. The host doesn't need the mod.
  • On/off in game: with Mod Options Menu, a toggle under ESC > MODS > SOLO BUDDY BUNKERS.
  • Light: about 0.01 ms a frame. In missions without buddy bunkers, on the ship and in menus it does next to nothing.

Options
No options in the mod manager. With Mod Options Menu (by CowboyBingus) installed, Open buddy bunkers alone (on to start) turns it on and off in game, under ESC > MODS > SOLO BUDDY BUNKERS.

Requirements
Bingus Shared Loader v19 or newer (by CowboyBingus).
Optional: Mod Options Menu (by CowboyBingus) for the in-game toggle.

Install / update
  1. Install Bingus Shared Loader v19 or newer if you don't have it.
  2. Mod manager (Arsenal / HD2 Mod Manager): add Solo-Buddy-Bunkers-1.0.1.zip and enable it, then Purge and Deploy.

Uninstall
Disable it in your mod manager, then Purge and Deploy. Its log and cache files stay in the Bingus logs folder and can be deleted.

Compatibility
  • A Bingus Shared Loader script: it doesn't replace any game files, so it works alongside other mods.
  • Works solo, when you host, and when you join someone else's game. Nobody else needs the mod.
  • It only acts when a buddy bunker switch is pressed, and only presses that bunker's other switch (the nearest switch of the other side, a few meters away).
  • Patch-proof by design: it finds what it needs in the game's code by itself after a game update. The solo/host part and the joined-game part are found separately, so if an update breaks one, the other keeps working. If something can't be found, that part turns itself off and says so in its log, rather than guessing.
  • Made and tested on the October 2026 game version.

Known limitations
  • In a joined game it acts on your own presses only (a squadmate's press is the host's game to handle).
  • If the host's game ever refuses a press from a player standing at the other switch, a joined-game press won't open the bunker; nothing else is affected. (It hasn't happened in testing.)

How it works
A Bingus Shared Loader Lua addon.
  • Solo or hosting: your game runs the bunker's switches. The mod watches the switches' states, and when one is freshly pressed, it calls the game's own press routine for the other switch of the same bunker, so the game handles the rest (effects, the door).
  • Joined: the switches run in the host's game. When you press a switch, your game sends the host an interaction request and keeps a short note of it while it waits for the answer. When that note names a bunker switch, the mod sends the host the same request for the other switch, through the same game routine.
  • The game's addresses are found by searching the game's code at start-up and cached per game build.

Troubleshooting
  • It doesn't open the bunker: check Bingus Shared Loader v19 or newer is installed, the mod is enabled (and on in Mod Options Menu, if you use it), and that you Purged and Deployed after installing.
  • Attach the logs to a bug report: SoloBuddyBunkers.log and BingusSharedLoader.log in %LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs (type %LOCALAPPDATA% into the File Explorer address bar and press Enter). SoloBuddyBunkers.log shows whether it found what it needs in the game's code, and each bunker press it made or left alone and why.

Credits
  • CowboyBingus - Bingus Shared Loader and the Mod Options Menu.

Source code
Source and every release are on GitHub: Th3chef/Solo-Buddy-Bunkers
303.9 KB
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Uploaded by
chfb
Downloads
3,549
Comments
29
Views
11,083
First release
Last update
Platform
PC 
Version
1.0.1
Total Size
303.9 KB
Rating
5.00 star(s) 11 ratings

Uploaded by

  • 3,549
  • 11,083

Ratings

5.00 star(s) 11 ratings

More mods from chfb

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Latest updates

  1. Solo Buddy Bunkers 1.0.1

    Fixed: when something else in the mission went away right before a press, the press for you...

Pinned comment

Pinned by the author.

chfb

Modder
Modder
Members
Sep 11, 2026
240
252
FAQ - does this still work?

Does this mod work after the October 20 update?

Not in the live game. Since update 7.2.0 the game runs plain Lua 5.1, and Lua mods can't read or write game memory anymore. This mod was built on that.

Can I still play with it?
Yes, in HellForge! It runs the older game build offline and loads Lua mods just like before. You don't have to wait for a port:
1. Get HellForge (0.1.8 or newer).
2. On its Mods page, add Bingus Shared Loader and this mod's zip (plus Mod Options Menu if the mod uses it).
3. Tick the options you want, same as in your mod manager, and play.
Lua mods are client-side in HellForge, so only you need them.

Is there an update coming for the live game?
Not right now, because what the mod does isn't possible there at the moment. But I'm not giving up on it! If the game ever opens Lua back up, or a new way to do this shows up, I'll update this mod as soon as I can. Keep an eye on this page. Until then, HellForge is the way to play it.

Can Chef Shared Loader or Bingus Shared Loader fix it for the live game?
No. It's the game that changed, not the loader. No loader can bring memory access back.

What should I do with it in the live game?
Disable it in your mod manager, then Purge and Deploy. It won't do anything there anyway.

Do any of your mods still work in the live game?
Yes. My mods that don't use Lua (like Better Bubble Shields and Charge Warning) work as normal. Treasure Radar runs on my Chef Shared Loader.

Thanks for all the support on this one!
 

Akitero

Members
Members
Oct 14, 2026
1
0
Is it possible for a setting to where if you host/join a lobby the mod is turned off? When im alone this would be great but I will want to have that teamwork aspect yk? thanks
 

5432

Members
Members
Sep 26, 2026
7
2
I think the current file is empty? Idky the zip is empty. Ill try an older version.
 

Rio9119

Members
Members
Sep 11, 2026
1
0
i get this error Cannot determine compressed stream type. Supported Archive Formats: Zip, Rar, 7Zip, GZip, Tar

NEVERMIND I FIGURED IT OUT I HAD TO ALLOW DOWNLOAD
 
Last edited:

chfb

Modder
Modder
Members
Sep 11, 2026
240
252
After the recent update with EAC, I simply ask for some patience, as the Bingus Loader gets updated and/or other mediums, for the script to run, exist. Once an avenue is available, this mod will be updated (if any is really needed) and will function with additional features continuing to be added (including some I was already working on before this update)
 

Flexiflo

Members
Members
Sep 16, 2026
27
15
I was about to ask for an update, but I can see you are working on it. So, instead, I shall say thank you.
 

chfb

Modder
Modder
Members
Sep 11, 2026
240
252
FAQ - does this still work?

Does this mod work after the October 20 update?

Not in the live game. Since update 7.2.0 the game runs plain Lua 5.1, and Lua mods can't read or write game memory anymore. This mod was built on that.

Can I still play with it?
Yes, in HellForge! It runs the older game build offline and loads Lua mods just like before. You don't have to wait for a port:
1. Get HellForge (0.1.8 or newer).
2. On its Mods page, add Bingus Shared Loader and this mod's zip (plus Mod Options Menu if the mod uses it).
3. Tick the options you want, same as in your mod manager, and play.
Lua mods are client-side in HellForge, so only you need them.

Is there an update coming for the live game?
Not right now, because what the mod does isn't possible there at the moment. But I'm not giving up on it! If the game ever opens Lua back up, or a new way to do this shows up, I'll update this mod as soon as I can. Keep an eye on this page. Until then, HellForge is the way to play it.

Can Chef Shared Loader or Bingus Shared Loader fix it for the live game?
No. It's the game that changed, not the loader. No loader can bring memory access back.

What should I do with it in the live game?
Disable it in your mod manager, then Purge and Deploy. It won't do anything there anyway.

Do any of your mods still work in the live game?
Yes. My mods that don't use Lua (like Better Bubble Shields and Charge Warning) work as normal. Treasure Radar runs on my Chef Shared Loader.

Thanks for all the support on this one!