AyakaNTEBypasser - NTE Signature Bypass 1.1.1a

A Mod for Neverness to Everness
AyakaNTEBypasser - NTE Signature Bypass Mod Preview Image

AyakaNTEBypasser
NTE Signature Bypass · Made by AyakaMods & Senku Aoki


> Join NTE Modding Discord Server <

https://discord.gg/ZE3DAAWu85



What is this?

AyakaNTEBypasser is a lightweight runtime patcher for Neverness to Everness that neutralises the game's built-in signature verification check. Without this bypass, the game detects modified or injected assets and refuses to load them. This tool patches a single function in HTGame.exe At startup, no game files are modified on disk.



How it works:

The bypass is injected as a .asi DLL via any standard ASI loader. On attach it:

  1. Checks the host process name, exits silently if it is notHTGame.exe, leaving crash reporters and launchers completely untouched
  2. Scans the loaded module for one of six known byte patterns that identify the signature verification function across game versions
  3. Follows the relative jump from the matched pattern to the actual check routine
  4. Writes a three-byte patch (MOV AL, 1 / RET) that forces the check to always return success

The entire operation completes in under one second and leaves no permanent changes to the game installation.



Stealth features:
  • PEB unlink: the module is removed from all three Windows loader lists (InLoadOrder, InMemoryOrder, InInitializationOrder) so module enumeration tools cannot see it
  • The header erases: the PE/MZ header page, which is zeroed in memory after injection, removing the on-disk signature from any memory scan
  • Compile-time string encryption: all sensitive strings (process name, log filename) are XOR-encrypted at compile time via a constexpr template and only decrypted at runtime
  • No debug symbols: Release builds ship with no PDB and no debug information



Multi-version pattern support:

The patcher carries six independent byte patterns covering different builds and updates of NTE. If the game updates and shifts the function, it will automatically fall through to the next pattern. When a match is found, the pattern number and resolved address are written to the log so you can verify it is working.



Installation:
  1. The Bypasser must be installed in the following folder C:\Program Files\Neverness To Everness\Client\WindowsNoEditor\HT\Binaries\Win64\
  2. The mod installed here: C:\Program Files\Neverness To Everness\Client\WindowsNoEditor\HT\Content\Paks\
  3. Create a ~mods folder and put it in the mod files.



Requirements:
  • Neverness to Everness (PC, HTGame.exe)
  • An ASI loader compatible with the game executable
  • Windows 10 / 11 x64
  • Visual C++ Redistributable 2026 (x64)



Upload Permission:
  • You are strictly forbidden from uploading this file to any other website.




Changelog:
  • Updated installation for beginners to understand. Thanks to @Gnaman77 for making installation better!

Credits by me (Senku Aoki)


AyakaNTEBypasser is provided for modding and preservation purposes.
This tool does not interact with any online services or other players.
31.1 MB
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Uploaded by
Senku Aoki
Downloads
4,535
Views
43,290
First release
Last update
Platform
PC 
Version
1.1.1a
Total Size
31.1 MB
Rating
5.00 star(s) 8 ratings

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  • 4,535
  • 43,290

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5.00 star(s) 8 ratings

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Latest updates

  1. v1.1.1a - README.md the installation updated

    The installation of README.md has been updated and corrected.
  2. v1.1.1 - False Positive Fix + Improved Detection Dialog

    Fixed: Fixed game closing silently with no pop-up for users running applications such as the...
  3. v1.1.0

    Fixed: Fixed startup crash when certain background processes were present. Fixed Security...

chewy8

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May 10, 2026
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I've tried everything, including other mod loaders. I can't get it to work on Linux whatsoever.

I extracted 1.1.1 version to win64 as the guide indicated. I extracted my mods into the ~mods folder located in Paks.

It refuses to launch, both with version.dll and dinput8.dll. If I add a dll override for version.dll in winecfg, the game launcher returns an error and won't boot the game. I'm at a complete loss.
 

Senku Aoki

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Mar 10, 2018
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I've tried everything, including other mod loaders. I can't get it to work on Linux whatsoever.

I extracted 1.1.1 version to win64 as the guide indicated. I extracted my mods into the ~mods folder located in Paks.

It refuses to launch, both with version.dll and dinput8.dll. If I add a dll override for version.dll in winecfg, the game launcher returns an error and won't boot the game. I'm at a complete loss.
Please do not copy both version.dll and dinput8.dll, please read "README.md" before you install the mod loader.

version.dll = Global server
dinput8.dll = China server
 

angrywater

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May 15, 2026
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1
Hi, I have a small question.


The archive file AyakaNTEModLoader v1.1.1.zip passes malware scans without any issues. However, after extracting it, AyakaNTEModLoader.asi is consistently being flagged as malware (specifically as Malware.AI: https://www.malwarebytes.com/blog/detections/malware-ai), both by local scans and online scanners.


Do you happen to know what might be causing this, or whether this could be a false positive?


Thanks.
 

Senku Aoki

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Mar 10, 2018
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Hi, I have a small question.


The archive file AyakaNTEModLoader v1.1.1.zip passes malware scans without any issues. However, after extracting it, AyakaNTEModLoader.asi is consistently being flagged as malware (specifically as Malware.AI: https://www.malwarebytes.com/blog/detections/malware-ai), both by local scans and online scanners.


Do you happen to know what might be causing this, or whether this could be a false positive?


Thanks.
There is no Code Sign Certification, and many AV can trigger false positives, ignore it
 

angrywater

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May 15, 2026
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There is no Code Sign Certification, and many AV can trigger false positives, ignore it

I came across an alternative approach that appears to be clean and passes malware scans, so I thought I’d share it here for reference.
 

Senku Aoki

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I came across an alternative approach that appears to be clean and passes malware scans, so I thought I’d share it here for reference.
We do not recommend using this, use it at your risk. AyakaNTE Mod loader includes stealth to prevent banning.

You have a choice to use. Please do not share this as an alternative. Thank you for your understanding.
 

chewy8

Members
Members
May 10, 2026
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0
Please do not copy both version.dll and dinput8.dll, please read "README.md" before you install the mod loader.

version.dll = Global server
dinput8.dll = China server
I have not. I have read all instructions already, as previously stated. I tried both dlls separately.
 

GentleLight8758

AppealingBasedGames
Members
Jun 2, 2025
0
2
I have not. I have read all instructions already, as previously stated. I tried both dlls separately.
SRCSryh.jpeg
Assuming you did what you see in the above image...
And assuming you have "C:\VideoGames\Neverness To Everness\Client\WindowsNoEditor\HT\Content\Paks\~mods" or where ever your game is installed set up...

If its not working, make sure your antivirus isn't removing anything.
 

Senku Aoki

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Mar 10, 2018
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I have not. I have read all instructions already, as previously stated. I tried both dlls separately.
Are you running at Linux? What is your operating system and what's give you a error when you tried to launch game? Could you take the screenshot and show me the example?
 

angrywater

Members
Members
May 15, 2026
0
1
We do not recommend using this, use it at your risk. AyakaNTE Mod loader includes stealth to prevent banning.

You have a choice to use. Please do not share this as an alternative. Thank you for your understanding.

Understood, thanks for the clarification.

I only shared those links because the binaries are open-source and their source code is publicly available on GitHub, which made them easier to verify on my side. I also noticed that the current .asi file consistently triggers Malware.AI detections across multiple scanners after extraction, so I thought it was worth mentioning for transparency.

I’m not making any claims about intent or safety here — just sharing my observations and the reason why I personally felt more comfortable referencing open-source alternatives.