Convergence X Clevers X Mckenyu x Gamma 6.9

A Mod for Elden Ring
Convergence X Clevers X Mckenyu x Gamma akl_mod_preview_image
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My Discord server: discord.gg/canalpa — come hang out!​
I've got an AI bot running in there on Gemini 3.8 Flash that gives free mod installation help to everyone. If you're stuck, ask my bot in the 🔮│magic-support channel and it'll walk you through it. <3​
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Convergence X Clevers X Mckenyu x Gamma​
v6.9 Canalpa Signature Edition + Auto Installer · for The Convergence ER 3.0.3​
Every weapon from Clever's and McKenyu's moveset modpacks, with their full custom movesets, merged into The Convergence and balanced like its own - now with Gamma's Magic Rescribed. v6.9 for The Convergence 3.0.3, only on canalpa.com: the Canalpa Signature Edition, one drag-and-drop zip with everything (Nightreign Movement 0.3.6 Ironeye, ERCapacityExpansion, DMN, Lucy, Infinite Durations, Seamless Co-op), or the v6.9 Auto Installer for any combination.​


DOWNLOAD​
Both downloads are on canalpa.com, so the Download button takes you to the merge's page there: canalpa.com/mod.html?id=convergence-x-clevers​
The Signature Edition zip (2.32 GB, everything in one zip) is too big for a direct upload here, and the v6.9 Auto Installer (561.6 MB, any combination) is an .exe, which AyakaMods does not take. The previous v6.7 zip (for The Convergence 3.0.2) and the installer's files are on the same page.​


■ About
The big one: Clever's Moveset Modpack and McKenyu's modpack merged into The Convergence, now with Gamma's Magic Rescribed. Clever's and McKenyu's weapons with their own movesets and Ashes of War, plus McKenyu's Yurei, Lone Shadow and Pelerin armor sets, all sold by Merchant Kale at the Church of Elleh in two extra shop menus.

v6.9 CANALPA SIGNATURE EDITION - ONLY HERE. One zip with everything: my merge v6.9, McKenyu's Moveset Modpack 1.4, Gamma's Magic Rescribed 1.01, Nightreign Movement 0.3.6 "Ironeye" (Convergence edition) by neiroxgod with ERCapacityExpansion by KamiyamaShiki0704, Deflect Me Not EXP37.1 by Rei Jr., Lucy, Infinite Durations "Canalpa" and Seamless Co-op by LukeYui. Clever's parts are in it too. This zip is for The Convergence 3.0.3 (version.txt 3.0.3.0). It does not run on 3.0.2, and a newer Convergence patch is not supported.

New in 6.9 (bug fixes): the Executor's Cursed Sword skill slash no longer freezes you. The Executor's beast form no longer gets squashed when it is hit: no getting-hit animation plays on the beast any more, as Nightreign Movement intends, and hits don't stagger it (you still take the damage). Sleep and madness no longer affect the beast while it lasts. Raging Beast does its own moves again, the two-handed guard of Raikiri, Rekkaryujin, Ninjato, Murasama, Black Mortal Blade and Suncatcher deflects as in McKenyu's pack, and the Ninjato's shadow step, Phoenix Caller's own ripostes and backstabs, the Dark Moon Ring two-handed from the left hand, nine item descriptions and four of Gamma's spells are fixed. The Signature Edition and the v6.9 Auto Installer have the same fixes. The full list is in the changelog below.

From 6.8: built on The Convergence 3.0.3 - its new weapons (Huntress's Estoc, Dual Katana, Halberd of the Deceiver), the Revenant Steed (it heals itself and you) and the Ancestral Steed (it jumps twice in the air), the Retainer (Alt) and Dreadnought (Alt) classes and its balance and item fixes are in. Everything from 6.7 stays the same. The Dual Katana got its own animation slot, so Clever's Frenzied Reaper and Maddened Immolation work exactly as in 6.7, and Suncatcher swings as before. Co-op now saves to ER0000.co2, as in The Convergence 3.0.3: the co-op paragraph below says how to bring your 6.7 co-op characters along.

From 6.7: Nightreign Movement 0.3.6 "Ironeye". Ironeye joins Wylder and the Executor (pick one at any Site of Grace), with Marking (a dash that marks an enemy's weak point) and Single Shot (a strong piercing arrow). With Nightreign Movement every bow gets over-the-shoulder aiming with a reticle, quick and strong shots, jump shots and bow critical attacks, and arrows are not used up. neiroxgod's fixes for the Executor, bows and the body proportion sliders come with it. Gamma's Magic is fixed too: Frenzied Incessance fires its eye barrage and deals damage, Rupture Mass casts its extra burst, Furnace Maelstrom's charged cast works and Black Flame Cavort burns with black flame again. DSAnimStudio now opens the merge's c0000.anibnd.dcx directly.

Seamless Co-op is in the Signature zip and an option in the Auto Installer. With it, Start_Convergence.bat always starts the co-op profile. Co-op characters are saved in ER0000.co2, Seamless Co-op's own save file, as in The Convergence 3.0.3. Your normal Convergence save is ER0000.cnv (both under %APPDATA%\EldenRing), so your normal characters stay in ER0000.cnv. Back up that folder first. Played co-op on 6.7? Your 6.7 co-op characters are still in ER0000.cnv.co2, but 6.8 and 6.9 do not show them. To play them in 6.9, back up %APPDATA%\EldenRing, then copy ER0000.cnv.co2 and rename the copy to ER0000.co2 - only if ER0000.co2 has no co-op character you want to keep (plain Convergence 3.0.3 co-op uses that file too): the copy replaces it. The co-op password canalpa comes already set (without one, Seamless stops the game at launch). For co-op both players need the same files (the same zip, or the same Auto Installer with the same options) and the same password (change it in SeamlessCoop\ersc_settings.ini if you like).

The Signature Edition already has Infinite Durations "Canalpa". Don't put another Infinite Durations regulation or the standalone Convergence buffs mod on top of it. With the Auto Installer, pick Infinite Durations (none or V1-V4) in the installer instead.

Big, slow weapons hit harder since v6.5: the Dark Moon Ring's weapon attacks +45%, +35% for 17 big weapons, +25% for Frenzied Reaper, Glaive of Rapture and Great Shinobi Blade. Every other weapon keeps the numbers in the Weapon Data spreadsheet (Weapon Data spreadsheet).

v6.9 AUTO INSTALLER - ANY COMBINATION. Want to pick your own options instead? The v6.9 Auto Installer is on the canalpa.com page, right after the Signature Edition. Its options: Lucy, Nightreign Movement 0.3.6 "Ironeye" (with ERCapacityExpansion), Infinite Durations (none or V1-V4), Infinite Arrows and Bolts, Seamless Co-op, Deflect Me Not (experimental), Gamma's Magic Rescribed (ticked by default) and Vakan Augustus' Dragon Heart Rework and Draconic weapon changes. Its small Download buttons get every file it needs from canalpa.com and check each one (SHA-256) before it changes anything. It takes a 6.8 or 6.9 Signature folder and a 6.8 Auto Installer install over (it backs the folder up first; from the 6.8 installer it keeps your options, your co-op password and your Nightreign Movement settings), and an older merge folder after you update The Convergence to 3.0.3 (see Install). The V6.7 Signature Edition on the canalpa.com page is the previous release, for The Convergence 3.0.2 only.

Installer files (on the canalpa.com page, under INSTALLER FILES): the merge's own Main Files zip, and the authors' own archives the Auto Installer downloads, each unchanged and re-hosted here with their credit - Clever's Moveset Modpack 26.2 by clevererraptor6, McKenyu's Modpack 1.4 by McKenyu, Gamma's Magic Rescribed 1.01 by Gamma, Deflect Me Not EXP37.1 by Rei Jr., Seamless Co-op 2.0.1 by Yui (LukeYui) and Nightreign Movement 0.3.6 "Ironeye" by neiroxgod. The installer gets them itself; you only need these rows without internet in the installer (save them, then click Search again). You don't need them for the Signature Edition: everything is in its zip.


■ Requirements
  • Elden Ring Patch 1.17 + Shadow of the Erdtree, exe 2.7.1.0 (the worldwide release) only for now
  • The Convergence ER 3.0.3 (the Convergence Launcher installs it; its folder has a me3 folder and version.txt says 3.0.3.0). 6.9 does not run on 3.0.2, and a newer Convergence patch is not supported
  • Everything is in the Signature Edition zip: Clever's parts, McKenyu's Moveset Modpack 1.4, Gamma's Magic Rescribed 1.01, Nightreign Movement 0.3.6 "Ironeye" (Convergence edition), ERCapacityExpansion, Deflect Me Not EXP37.1, Lucy, Infinite Durations "Canalpa" and Seamless Co-op
  • For the v6.9 Auto Installer: internet for its Download buttons (or the installer files from the canalpa.com page, saved by hand). With its default options it downloads 2.41 GB from canalpa.com (the Main Files zip, Clever's and McKenyu's packs and Gamma's Magic), with every option 3.23 GB
  • Offline, EAC off. Co-op: both players need the same files (the same zip, or the same Auto Installer with the same options)


■ Install
  1. V6.9 Canalpa Signature Edition. Back up your saves first: copy %APPDATA%\EldenRing somewhere safe.
  2. Install The Convergence 3.0.3 with the Convergence Launcher and launch it once to the title screen, then quit without loading a character. This zip is for The Convergence 3.0.3 (version.txt 3.0.3.0): it does not run on 3.0.2, and a newer Convergence patch is not supported. The old "Convergence ER Downloader" gives an outdated build, so don't use that one.
  3. Open the Signature Edition zip and drag everything in it into your Convergence folder (the one with Start_Convergence.bat). Replace the files when asked.
  4. Start the game with Start_Convergence.bat, offline. The new weapons are at Merchant Kale, Church of Elleh, and Gamma's spells are in Kale's Gamma's Magic tab.
  5. Don't let the Convergence Launcher update or repair this folder while you play 6.9: both put Convergence's own files back over the merge's.
  6. Coming from the 6.8 Signature Edition? Back up your saves, then drag the 6.9 zip over the same folder and replace the files. The Convergence stays 3.0.3, so don't update it. Nothing from 6.8 is left behind. Afterwards the co-op password is canalpa again (if you set your own, set it again in SeamlessCoop\ersc_settings.ini), and your Nightreign Movement settings (mod\dll\NightreignMovement.ini) and bindings (mod\dll\SkillBindings.ini) go back to the defaults, so set them again or copy those files back from a backup.
  7. Coming from the 6.7 Signature Edition? Back up your saves, update The Convergence to 3.0.3 with the Convergence Launcher, but don't start the game yet: first drag the 6.9 zip over the same folder and replace the files. Loading a character in the half-updated folder can lose the merge's weapons, because the game removes items it doesn't know. Nothing from 6.7 is left behind; a few old Convergence 3.0.2 files may stay, and 6.9 does not load them. Afterwards the co-op password is canalpa again (if you set your own, set it again in SeamlessCoop\ersc_settings.ini), and your Nightreign Movement settings (mod\dll\NightreignMovement.ini) and bindings (mod\dll\SkillBindings.ini) go back to the defaults, so set them again or copy those files back from a backup.
  8. V6.9 Auto Installer (any combination). Back up your saves and set up The Convergence 3.0.3 as in steps 1 and 2 above. Then download the V6.9 Auto Installer (the .exe on the canalpa.com page) and run it.
  9. Windows may say 'Windows protected your PC' (the installer is not code-signed): click More info > Run anyway.
  10. Pick your Convergence folder (the one with Start_Convergence.bat) and tick what you want. On the Downloads page, click the small Download button next to each file, or Download all missing. The installer gets the authors' own files and the Main Files zip from canalpa.com, checks every file (SHA-256) before it changes anything and keeps them in Downloads\Convergence X Clevers downloads, so a later run finds them. If a download fails although your internet works, click Download again. No internet in the installer? Click Open in browser, save the file, then click Search again.
  11. Start the game with Start_Convergence.bat only, offline. Don't let the Convergence Launcher update or repair the folder while the merge is installed; if it happened, run the installer again before you load a character. To change your options, run the installer again. To uninstall: Windows Settings > Apps > the merge's entry > Uninstall - your folder goes back to how it was. The Finished page shows a build code (also in CXCXM_BUILD_CODE.txt): send it to me with any problem report.
  12. Already on the 6.8 or 6.9 Signature Edition? Run the v6.9 Auto Installer on that folder: it backs it up and takes it over, so you can change the options.
  13. Installed 6.8 with the Auto Installer? Back up your saves, then run the v6.9 Auto Installer on the same folder. The Convergence stays 3.0.3, so don't update it. It takes the 6.8 install over (one entry in Windows Apps) and keeps your options, your co-op password and your Nightreign Movement settings.
  14. On 6.7 or older (the 6.6 or 6.7 Signature Edition, or the 6.3, 6.4 or 6.5.1 Auto Installer)? Back up your saves, update The Convergence to 3.0.3 with the Convergence Launcher, but don't start the game yet. Then run the v6.9 Auto Installer on the same folder: it takes the old install over (one entry in Windows Apps). If it does not preselect your options, tick them again (after a 6.6 or 6.7 Signature Edition, tick Deflect Me Not and Infinite Durations again). Loading a character in the half-updated folder can lose the merge's weapons, because the game removes items it doesn't know.
  15. Co-op: Seamless Co-op is in the Signature zip and an option in the Auto Installer; with it, Start_Convergence.bat always starts the co-op profile. Co-op characters are saved in ER0000.co2 (Seamless Co-op's own save file, as in The Convergence 3.0.3); your normal Convergence save is ER0000.cnv. Back up your saves first. Coming from 6.7 co-op: your 6.7 co-op characters are in ER0000.cnv.co2. Back up %APPDATA%\EldenRing, then copy ER0000.cnv.co2 and rename the copy to ER0000.co2 (only if ER0000.co2 has no co-op character you want to keep: the copy replaces it). Both players need the same files (the same zip, or the same Auto Installer with the same options). The co-op password canalpa comes already set (without one, Seamless stops the game at launch). To use your own, change cooppassword in SeamlessCoop\ersc_settings.ini, or type it on the installer's Options page - both players need the same one.
  16. Nightreign Movement: pick Wylder, the Executor or Ironeye and change its settings at any Site of Grace. Skill = Y + LT, Ultimate = Y + RT (mod\dll\SkillBindings.ini). Bows: aim LB, quick shot RB, strong shot RT.
  17. Lucy: in the character creator pick Body Type B, the Lucy Base Template, then Musculature Lucy. Her armor is at Kale's McKenyu's Shop.
  18. The V6.7 Signature Edition on the canalpa.com page is the previous release, for The Convergence 3.0.2 only: it installs like the 6.9 zip.


■ Known issues
  • Elden Ring exe 2.7.1.0 (the worldwide release) only for now: ERCapacityExpansion refuses other exes (for example the Japanese 2.7.1.1), and weapons past the animation limit then T-pose.
  • Dual Katana: The Convergence 3.0.3 itself has no shop, drop or event for it yet, so you can't get it in a normal game. That is Convergence's state, not a merge bug.
  • Nightreign Movement: every light bow, bow and greatbow uses its bow moves, also the bows with their own special moves (Harp Bow, Albinauric Bow, Black Bow, Devonia's Longbow, Ansbach's Longbow). That is how neiroxgod made it. Crossbows, ballistae, Phoenix Caller, Death's Whisper and Blightreaver keep their own moves.
  • Nightreign Movement's Executor: while the Executor kit is active, Nightreign uses its own copies of some character-script functions (by design, as in 6.7). So 3.0.3's Dual Katana stance lines and its Jewel of the Cosmos fall fix do not apply during the kit. Torrent is not affected.
  • Executor beast form: being parried, or a hit during the beast's leap attack, can still show a human pose for a moment (Nightreign Movement's).
  • Blightpole works as Convergence made it: kill an enemy while you hold it and it sprouts into its catalyst form; its skill then casts your attuned sorcery (attune one first).
  • Deflect Me Not is experimental. DMN problems go to Rei Jr., everything else to me.
  • Deflect Me Not + Nightreign Movement: DMN's R1+R2+Y moveset toggle shares buttons with the Ultimate of Wylder, the Executor and Ironeye (Y + RT). If the toggle doesn't work, give the Ultimate other buttons in mod\dll\SkillBindings.ini (the file shows how) and restart the game.
  • Seamless Co-op: co-op on two PCs isn't tested on 6.9 yet. Both players need the same files (the same zip, or the same Auto Installer with the same options) and the same co-op password. Tell me how it goes.
  • Co-op save: 6.8 and 6.9 co-op use ER0000.co2, as The Convergence 3.0.3 does, so 6.7 co-op characters (ER0000.cnv.co2) only show up after you copy them (see Install). Plain Convergence 3.0.3 co-op and normal Seamless Co-op read ER0000.co2 too: don't load a merge co-op character in either of them, because the game removes items it doesn't know and the merge's weapons can be lost.
  • Fang of Fading Thunder: the sprint can still wobble now and then. I know why; the fix comes in the next update.
  • Phoenix Caller: a held (charged) heavy keeps a straight string, as in McKenyu's own pack.
  • Fang of Fading Thunder: while you idle with a Fang two-handed or powerstanced, a Mimic Tear or co-op partner holding a Fang shows the standard stance on your screen. That is the price of the Fang's own stance.
  • Smithscript Rosary: one player saw its attacks replaced by Spiked Caestus moves. Please report it if it happens to you.
  • Ruyi Jingu Bang: if the Pillar or Thrust stance skill takes away your HP, please report it.
  • Ninjato: if the two-handed heavy attacks build up no poison, please report it.
  • Raikiri: if you sink into the ground during the Ash of War follow-ups or the two-handed heavies, tell me which move and where.
  • Murasama: if a flame trail stays on screen until you die, please report it.
  • Beowulf: no fighting stance after attacks, as in McKenyu's pack.
  • Marais Executioner's Sword (Clever's): the drill hits many times for small numbers, as in Clever's 26.0 release.
  • Rakuyo: with too little FP, the one-handed Ash of War plays the spin's failed swing, as in McKenyu's 1.4 pack.
  • Gamma's Death Lightning Oblation: the glow that stays while it lasts and the slow HP drain are how Gamma made the spell (its own description names the HP loss).
  • Fang of Fading Thunder: the ultimate uses a normal dash zoom instead of the dramatic camera zoom. That keeps the camera above the ground.
  • Great Sage and Yaksha armor: McKenyu's packs have no 3D models for them, so pieces you own stay invisible when worn.
  • Found something else? Tag Canalpa in the Discord with the weapon, 1H/2H, the input and what happens.


■ Changelog
  • Nightreign Movement's Executor: the Cursed Sword's skill slash no longer freezes you. It now ends by itself like the sword's other attacks, and if it ever sticks, you get control back after 4 seconds.
  • Executor beast form: it no longer gets squashed when it is hit. No getting-hit animation plays on the beast any more, as Nightreign Movement intends, and hits don't stagger it. You still take the damage.
  • Executor beast form: sleep and madness no longer affect the beast while it lasts (they would play the human animation), as Nightreign Movement intends.
  • Ash of War: Raging Beast (for example on Beast Claws) does its own dash and follow-up slash again, not the Ninjato's Shadow Talon.
  • Raikiri, Rekkaryujin, Ninjato, Murasama, Black Mortal Blade and Suncatcher: the two-handed guard now deflects as in McKenyu's pack.
  • Ninjato: lock-on + sprint + Ash of War now does its shadow step.
  • Phoenix Caller: ripostes, backstabs and wall-bounce recoils now use McKenyu's own animations.
  • Dark Moon Ring: two-handed from the left hand, the Ash of War now plays the same skill as from the right hand.
  • Suncatcher: one of its attacks no longer shows the Executor's sword glow by mistake.
  • Item descriptions for Wylder's Greatsword, Guardian's Greatshield, Suncatcher, Guardian's Halberd, Fang of Fading Thunder, Lucent Ferrum, Rose Saber, Murasama and Pale Knight Gunblade.
  • Gamma's Magic: Death Lightning Oblation now shows its spear in your hand while you cast it, as in Gamma's mod.
  • Gamma's Magic: Stone Volley, Unfathomable Frenzy and Pulsar now show their own effects, as in Gamma's mod.
  • Corrected: the 6.8 notes said the co-op save stays ER0000.cnv.co2. 6.8 really saves co-op characters in ER0000.co2, and 6.9 does the same.
  • Installer downloads: a download that is cut off is now tried up to 5 times with a short pause, and the message says what really happened (cut off, no connection, server busy or a changed file) instead of always "no internet connection". The Stop download button works during the pause too.
  • Coming from the 6.8 Signature Edition: drag the 6.9 zip over the same folder (The Convergence stays 3.0.3); the co-op password and your Nightreign Movement settings go back to the defaults. Installed 6.8 with the Auto Installer: run the v6.9 Auto Installer on the same folder; it keeps your options, your co-op password and your Nightreign Movement settings.
  • NEW: the v6.8 Auto Installer, only on canalpa.com, for The Convergence 3.0.3 - any combination of Lucy, Nightreign Movement 0.3.6 "Ironeye" (with ERCapacityExpansion), Infinite Durations (none or V1-V4), Infinite Arrows and Bolts, Seamless Co-op, Deflect Me Not (experimental), Gamma's Magic Rescribed (ticked by default) and Vakan Augustus' Dragon Heart Rework and Draconic weapon changes. The merge itself is the same as in the 6.8 Signature Edition.
  • Small Download buttons: on its Downloads page every file has a Download button, or click Download all missing. The files come from canalpa.com only: the authors' own files, unchanged, and the merge's Main Files zip. The installer checks every file (SHA-256) before it changes anything and keeps them in Downloads\Convergence X Clevers downloads, so a later run finds them. If a download fails although your internet works, click Download again.
  • Already on the 6.8 Signature Edition? The installer takes that folder over (it backs it up first), so you can change the options. On 6.7 or older (the 6.6 or 6.7 Signature Edition, or the 6.3, 6.4 or 6.5.1 Auto Installer): update The Convergence to 3.0.3 with the Convergence Launcher, don't start the game, then run the installer on that folder.
  • Co-op save, corrected: 6.8 saves co-op characters in ER0000.co2 (Seamless Co-op's own save file), as The Convergence 3.0.3 does - not in ER0000.cnv.co2 as the 6.8 notes said. Your 6.7 co-op characters are still in ER0000.cnv.co2: back up %APPDATA%\EldenRing, then copy ER0000.cnv.co2 and rename the copy to ER0000.co2 to play them in 6.8. Your normal save ER0000.cnv is not affected.
  • Start the game with Start_Convergence.bat only, and don't let the Convergence Launcher update or repair the folder while the merge is installed (if it did, run the installer again). To uninstall: Windows Settings > Apps - your folder goes back to how it was.
  • Windows may say 'Windows protected your PC' (the installer is not code-signed): click More info > Run anyway. The Finished page shows a build code (also in CXCXM_BUILD_CODE.txt): send it to me with any problem report.
  • The v6.5 Main Files and the 6.5.1 Auto Installer are no longer listed here: they were for The Convergence 3.0.2, and the 6.8 Auto Installer replaces them.
  • NEW: built on The Convergence 3.0.3 - its new weapons (Huntress's Estoc, Dual Katana, Halberd of the Deceiver), the Revenant Steed (heals itself and you while you ride) and the Ancestral Steed (jumps twice in the air), the Erdtree Steed's trample, the Retainer (Alt) and Dreadnought (Alt) classes and its balance and item fixes.
  • Everything from 6.7 stays the same. The Dual Katana got its own animation slot, so Clever's Frenzied Reaper and Maddened Immolation work exactly as in 6.7. Suncatcher swings exactly as in 6.7 (3.0.3 used the same hidden attack number, so Suncatcher got a free one).
  • Co-op: 6.8 saves co-op characters in ER0000.co2, Seamless Co-op's own save file, as The Convergence 3.0.3 does: 3.0.3 removed the old alt-saves DLL, and 6.8 no longer loads it. Your 6.7 co-op characters are still in ER0000.cnv.co2: back up %APPDATA%\EldenRing, then copy ER0000.cnv.co2 and rename the copy to ER0000.co2. (Corrected on Oct 12: this note first said the co-op save stays ER0000.cnv.co2.)
  • Infinite Durations: Bloodflame Blade now lasts until you rest at a Site of Grace (a 3.0.3 change). Traditional Chinese: the Convergence texts are English now, as in The Convergence 3.0.3 itself.
  • Did the Convergence Launcher update your 6.7 folder to 3.0.3 and break the merge (for example the Executor's beast form)? Drag the 6.8 zip over the folder and replace the files: it works again, and nothing from 6.7 is left behind. Don't load a character until you have dragged it over.
  • This zip is for The Convergence 3.0.3 (version.txt 3.0.3.0); it does not run on 3.0.2. Elden Ring exe 2.7.1.0 (the worldwide release) only for now.
  • Known issue: the Dual Katana has no shop, drop or event in The Convergence 3.0.3 itself yet.
  • NEW: Nightreign Movement 0.3.6 "Ironeye" (Convergence edition) by neiroxgod - Ironeye joins Wylder and the Executor: Marking (a dash that marks an enemy's weak point; hitting it does more damage and staggers the enemy when the mark breaks) and Single Shot (a strong piercing arrow).
  • NEW: bows with Nightreign Movement, with any skill set or none - aim over the shoulder with a reticle on guard, quick shot on attack, strong shot on strong attack, jump shots and bow critical attacks. Arrows are not used up and keep their element and status.
  • Nightreign Movement fixes from neiroxgod: the Executor's stance moves, small-hit poses, deflect charge, katana deflects, stamina and beast form (no wall jumps or climbing in it); the sword is sheathed before you mount Torrent; aiming and charged shots with bows, and Surge Sprint with a bow in hand.
  • Wylder: the fiery follow-up after Claw Shot also works with colossal swords, the merge's too. The body and head proportion sliders work again with Nightreign Movement.
  • Fixed: Gamma's Magic - Frenzied Incessance now fires its eye barrage and deals damage (it did nothing). Rupture Mass casts its extra burst, Furnace Maelstrom's charged cast works, and Black Flame Cavort burns with black flame again (it applied a weapon buff instead).
  • Seamless Co-op: the co-op password comes preset (canalpa), as in the fixed 6.6 zip. Change it for privacy if you like; both players need the same one.
  • For modders: DSAnimStudio opens the merge's c0000.anibnd.dcx directly (four Ruyi Jingu Bang animation banks had a wrong internal id; the animations are unchanged).
  • Coming from the 6.6 Signature Edition: drag the 6.7 zip over it and replace the files. Nothing from 6.6 is left behind; the co-op password is canalpa afterwards, and your Nightreign Movement settings and bindings go back to the defaults.
  • This zip is for The Convergence 3.0.2 (version.txt 3.0.2.0). A newer Convergence patch is not supported yet. Elden Ring exe 2.7.1.0 (the worldwide release) only for now.
  • Known issue: with Nightreign Movement every bow uses its bow moves, also Harp Bow, Albinauric Bow, Black Bow, Devonia's Longbow and Ansbach's Longbow (neiroxgod's design).
  • Hotfix (Oct 10): the zip now comes with a co-op password (canalpa). Without one, Seamless Co-op stopped the game at launch. Re-download, or type a password after cooppassword = in SeamlessCoop\ersc_settings.ini.
  • NEW: the Canalpa Signature Edition - one drag-and-drop zip with everything, only on canalpa.com, while the v6.6 Auto Installer is finished.
  • NEW: the merge is now called Convergence X Clevers X Mckenyu x Gamma.
  • NEW: Nightreign Movement 0.3.1 "Executor" (Convergence edition) by neiroxgod - the Executor joins Wylder; pick either one at any Site of Grace. ERCapacityExpansion comes with it and raises the game's animation limit.
  • NEW: Gamma's Magic Rescribed 1.01 - 37 new spells, sold by Kale in his new "Gamma's Magic" tab.
  • Wylder's Claw Shot now pulls light enemies to you (fixed in Nightreign Movement 0.3.1). You still fly to heavy ones.
  • Fixed: the claw keeps its textures when you walk out of a dungeon.
  • Fixed: Phoenix Caller - the bowstring moves when you draw and shoot.
  • Fixed: Tachikaze - in One Mind the scabbard comes into your hands and the 4th light attack sheathes in your hand; Icefrayed Blade on Uchigatana / Nagakiba holds the katana sheathed.
  • Deflect Me Not EXP37.1: what the merge uses is the same in Rei Jr.'s 15 Sep and 28 Sep uploads.
  • NEW: one Main Files zip + the new Auto Installer for every combination. Other authors' mods come from their own pages (the installer names the file, finds it in your Downloads and checks it).
  • NEW: McKenyu's Moveset Modpack 1.4 is a required download, like Clever's 26.2. The merge is built on 1.4: Yamato's two-handed L1 combo, Rakuyo's special heavy and reworked skill, the Ronin's set texture.
  • NEW installer options: Nightreign Movement 1.2 (Wylder), Seamless Co-op, Lucy, Infinite Durations, Infinite Arrows, ERCapacityExpansion and Deflect Me Not (experimental).
  • Installer 6.5.1: all my files are inside it now (about 1 GB). It downloads nothing and starts no other program, which antivirus programs flagged in 6.5.0. Same install as 6.5.0.
  • Fixed: Heaven Splitter and Phoenix Caller - every bow move fires its arrow as a real weapon hit that scales with the weapon, buffed or not.
  • Fixed: Phoenix Caller - the two-handed heavy fires its rain of arrows again, the skyward arrow is flaming, and the tri arrows no longer hit your summons and allies.
  • Fixed: Fang of Fading Thunder - the drawn-sword idle and the walk are one-handed only, so the blade no longer goes into your body.
  • Fixed: Rekkaryujin also inflicts Burn; Rakuyo's two-handed skill hits (and its jumps are McKenyu's own); Starscourge's two-handed jump R1; Marais' Hunter's Stance no longer breaks other weapons; Great Shinobi Blade, Tachikaze and Glaive of Rapture fixes.
  • Balance: big, slow weapons hit harder - Dark Moon Ring weapon attacks +45%, 17 big weapons +35%, Frenzied Reaper, Glaive of Rapture and Great Shinobi Blade +25%.
  • Never use an older Infinite Durations regulation on v6.5: pick Infinite Durations in the installer.
  • EVERY REPORTED BUG FIXED: every report in the for-next-update channel got fixed or checked, and every fix was played in game before shipping.
  • NEW: Nightreign Movement edition (Nightreign Movement 1.0.0-beta.16 by neiroxgod): sprint key = normal sprint, crouch key while moving = surge sprint, wall jumps, ledge climbing, spiritsprings; settings at any Site of Grace.
  • NEW: Lucy - my Lucy Character and Chevaleresse Armor, rebuilt for v6.4, in the X Lucy zips and the installer.
  • NEW: the Auto Installer contains every Canalpa mod: Nightreign Movement, Lucy, Infinite Durations and Infinite Arrows in any combination. Run it again to change your picks.
  • Fixed: Meteor Fists - the whole one- and two-handed moveset is Clever's again (it had fallen back to Dryleaf Arts since v6.2), and the Ash of War buff stays on, so buffed heavy attacks hit at range again.
  • Fixed: Death's Whisper and Blightreaver - shots deal holy damage only, like Convergence's crossbows, instead of every damage type at once (about five times too much). Their bash hits with holy damage too.
  • Fixed: Ash of War Thunderclap and Flash (Clever's) is back - Kale's Clever's Shop, 6,000 runes.
  • Fixed: Marais Executioner's Sword (Clever's) - the one-handed shield-slam heavy combo and the two-handed telekinetic drill heavies are back, and the telekinesis buff continues the combo two-handed too.
  • Fixed: Yamato - two-handed jump attacks at the top of the jump fire the landing wave once, not twice; two-handed LB swings now hit.
  • Fixed: Murasama - jump attacks at the top of the jump flip once, then land into the red landing slash.
  • Fixed: Fang of Fading Thunder - the drawn-sword idle pose and slow walk are back. Late light-attack follow-ups continue the combo (Ruyi Jingu Bang too).
  • Fixed: Dark Moon Ring - two-handed from the left hand, dodging while charging the heavy attack throws the sword, as from the right hand.
  • Fixed: Silverfang and Bloodstarved Spear - their skills no longer turn into Euporia's.
  • Fixed: Electrocharge - at full Current stacks, light attacks play the normal combo again, and lightning incantations cast at full stacks no longer make your next light attack skip ahead.
  • Fixed: Dreadscale - after its buff ends on death or rest, two-handing uses its own stance again.
  • Fixed: God-Hunting Nagamaki - a War Cry heavy follow-up after a weapon swap no longer throws the Marais telekinetic blade.
  • Fixed: Ronin's Armor (Convergence) - drinking a Crimson Flask gives the Ronin buff again (the merge had replaced it since v5.0).
  • Fixed: jumping - a jump cancels anything pressed in the same instant (item, roll, spell), as in the base game.
  • New V6.4 Infinite Durations regulations: Vyke's Dragonbolt is now infinite in Canalpa, All Buffs and AoW and Everything. Never use an older one on v6.4.
  • THE REBALANCING PATCH: you voted and every single vote was a yes. Every merged weapon is rebuilt the way The Convergence builds its own, with attack power at the average of Convergence's own weapons of the same class. Many hit less hard than in v6.2, some harder.
  • Check your build: 47 weapons have new or higher stat requirements, mostly Faith or Intelligence, and 19 fail even the best v6.2 build. The spreadsheet's Build changes tab lists them.
  • Every weapon's new numbers are in the v6.3 Weapon Data spreadsheet, also posted in the Discord's faq-and-info channel.
  • Changed: damage type and status follow the weapon's Convergence class - Deathwalker builds frost instead of death blight, God's Bane is holy with soul burn, Hinokami has immolation.
  • Changed: every merged melee weapon takes greases and weapon buff spells; the Dark Moon Ring and the two crossbows stay unbuffable. Greases also add damage to 12 weapons' skill and special hits.
  • Changed: hits that carry only the weapon's element use the whole attack power - Wrath of the Stormlord's bolts and Black Mortal Blade's flame bolt hit about twice as hard or more. Some single-type hits got smaller.
  • Changed: Airbending Staff and Martial Arts are standard Smithing Stone weapons with all 21 Convergence affinities and take Ashes of War. Infused copies you own are renamed (Fire becomes Glint, and so on); old Cold, Poison and Blood copies lose their status buildup.
  • Changed: Storm Demon, God-Hunting Nagamaki, Wylder's Greatsword and Firebending upgrade with Somber Smithing Stones (still to +15).
  • Changed: the Dark Moon Ring still casts both sorceries and incantations. The staff side scales with Intelligence only and needs 35 Intelligence; the sword form is balanced as a colossal sword.
  • Changed: 8 weapons are back to The Convergence 3.0.2's own numbers, and so are all 32 arrows (elemental arrows deal about half).
  • Fixed: Dark Moon Ring and Bloodstarved Spear - two-handed from the left hand, the weapon is in your hands instead of at your hip.
  • Fixed: Tachikaze - the two-handed guard flute plays again, on every horse.
  • Fixed: Starscourge Greatsword and the Radahn greatswords - two-handed jump attacks are Convergence's own again.
  • Fixed: Marais Executioner's Sword (Clever's) - tapping heavy in Hunter's Stance plays the full telekinetic slash, and the one-handed telekinesis buff continues the combo.
  • Fixed: Death's Whisper and Blightreaver - the quick tap shot works with the gun in the left hand, and the skill works from the right hand and two-handed.
  • Fixed: Raikiri - no more sinking into the ground in the first Ash of War's charge-up, and the re-grip at the end is really gone.
  • Fixed: Beowulf - rolling, backstep, jump and charged heavy attacks and the two-handed guard counter stagger like a Convergence beast claw (damage unchanged).
  • Fixed: Pale Knight Gunblade - greases and buff spells stay on the blade and add damage to every hit.
  • Fixed: Murasama - an old McKenyu effect file can no longer leave a flame trail on screen.
  • Fixed: Crescent Moons, Emyr's Great Talons, Sword of the Cyclops and the Icefrayed Blade skill - stray extra attacks, stances, hits and re-grips removed.
  • Fixed: stray Noble Presence bursts are gone from 9 weapons (after their skill, or Zephyr Blades' heavy special) and from McKenyu's Maliketh's Black Blade two-handed heavies.
  • Fixed: Sacred Arsenal's one-handed attacks use its full holy damage (about twice as hard); most two-handed attacks hit about 10-15% less.
  • Fixed: Heaven Splitter, Meteor Fists and Airbending Staff hits that did too little now use the weapon's full damage.
  • Fixed: the Storm Ruler, Moonlit Vanguard, Icefrayed Blade, Airwalk and Lavasurfing Ashes of War take all 21 affinities.
  • New v6.3 Infinite Durations add-ons V1-V4. Never use an older add-on on v6.3: it undoes the rebalance.
  • The big fix patch: v6.1's whole known-issues list worked through, plus bugs nobody had reported yet.
  • Fixed: Meteor Fists - its own punches are back, and the Ash of War plays its buff and meteor strike.
  • Fixed: Vengeance and Glory - the Ash of War and two-handed moves are its own, with no lock-ups.
  • Fixed: both Marais swords - Clever's gets Hunter's Stance and a full-damage charged slam; the Convergence one plays its own moveset and Eochaid Stance.
  • Fixed: Rakuyo - one-handed Ash of War is the self-stab, two-handed is the spin.
  • Fixed: Phoenix Caller - the two-handed Ash of War fires the big bird beam.
  • Fixed: Rekkaryujin - the Ash of War opens with the Sakura dance.
  • Fixed: Beowulf - tap light attack for the fast strike, hold it for the charged punch.
  • Fixed: many weapons use their own jump attacks now (Black Mortal Blade, Murasama, Raikiri and more).
  • Fixed: jump attacks that played twice on landing (Tachikaze, Hinokami, Firebending, Martial Arts and more).
  • Fixed: Fang of Fading Thunder upgrades to +15.
  • Fixed: the Pale Knight Gunblade takes greases and weapon buffs.
  • Changed: scaling pass - stats that did nothing now add damage, and the weakest merged weapons are raised to their class average.
  • Changed: Frenzied Reaper scales with Intelligence and Faith. Strength builds deal less damage with it.
  • Fixed: no more ?ArtsName? skill names, and real icons instead of placeholders.
  • Removed: Great Sage and Yaksha armor from Kale's shop - they were invisible when worn.
  • The download is about 75 MB smaller.
  • New v6.2 Infinite Durations add-ons: they make 202 weapons buffable (the v6.1 ones: 160). Older add-ons undo the v6.2 fixes.
  • Out of beta - every weapon is playable.
  • New: Fang of Fading Thunder, McKenyu's newest weapon, with its full moveset, two-handed stance, smoke buff and ultimate.
  • Fixed: Ninjato Ash of War (Shadow Talon), 1H and 2H.
  • Fixed: Pale Gunblade - tapping the Ash of War works, not just holding it.
  • Fixed: Rakuyo's Ash of War plays its own move again and does damage.
  • Fixed: Heaven Splitter's two-handed running attack no longer chains forever.
  • Fixed: Deathwalker and Helphen's Steeple two-handed sprint animation.
  • Rebuilt for Elden Ring Patch 1.17, The Convergence 3.0.2, Clever's 26.2 and McKenyu 1.3.13.
  • v5.0 does not work on the new Elden Ring / Convergence - v6.0 is a full replacement, not a patch.


■ Credits
Credits: AronTheBaron and The Convergence Team, clevererraptor6, McKenyu, Gamma, neiroxgod, KamiyamaShiki0704, Rei Jr., LukeYui, Vakan Augustus, yurica (Chevaleresse II, the armor Lucy wears, worked from THBG0's SMP SE port and the CBBE BodySlide by yurica, THBossGamer, Jeir and docteure), Kalilies and Stealthic (KS Hairdos, Lucy's hair, via ousnius's HDT SMP version), Caliente and ousnius (CBBE, which Lucy's body mesh is based on), windshadowruins and Kinder. Please support their work.

The credits and the list of every file the installer can install are on GitHub: github.com/LukaTheHero/Convergence-X-Clever-X-McKenyu


Unofficial. Built for The Convergence ER 3.0.3 with Shadow of the Erdtree.​
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Latest updates

  1. v6.9 - the bug-fix update (Signature Edition + Auto Installer)

    v6.9 is out - the bug-fix update, as the Signature Edition zip and the Auto Installer, both on...
  2. v6.8 Auto Installer - out now on canalpa.com

    The v6.8 Auto Installer is out - only on canalpa.com Sorry for the wait. If you want to pick...
  3. v6.8 - now on The Convergence 3.0.3

    v6.8 Canalpa Signature Edition - for The Convergence 3.0.3 6.8 is the merge on The Convergence...
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