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Infinite Arrows and Bolts
Arrows and bolts are not used up when you fire bows and crossbows.
Your stack count stays at its real value. The mod remembers how many equipped arrows and bolts you have and puts back only the one that firing removes. It does not inflate your count. Selling, dropping and storing still lower it normally, so there is nothing free to sell for runes.
v1.2 - Updated for Patch 1.17
The last game patch broke v1.1. v1.2 works again on the current game. Just overwrite infinite_arrows.dll.
Requirements
- Mod Engine 3.
- Elden Ring Patch 1.17 (exe 2.7.1.0 Worldwide / English, or 2.7.1.1 Japanese). Other game versions are not supported. On the older 2.6.2.0 build, use the v1.1 file (also in the download list on this page).
- Single player, offline only. Runs with EAC off. Do not use online.
- Works with or without overhaul mods such as The Convergence, as long as the game build matches.
Install
- Put infinite_arrows.dll in your Elden Ring mods folder:
Code:...\ELDEN RING\Game\mods\infinite_arrows.dll - That is it. Mod Engine 3 loads any DLL in the mods folder automatically, so there is nothing to edit in a config file.
- Launch through Mod Engine 3 as usual. To update, overwrite the file. To remove it, delete the file.
How it works
It is a small Mod Engine 3 DLL. Each frame it checks your equipped arrows and bolts and refunds only the drop caused by shooting, and only while you are in normal gameplay. Every menu uses a different HUD state, so a sale is never reverted. It reads and writes the player inventory through versioned game bindings instead of scanning for byte patterns, which is why it is tied to a known game version. Built from source, not a patched binary.
Credits
- vswarte, for the fromsoftware-rs Elden Ring bindings this is built on.
- The author of the original Infinite arrows and bolts for the idea.
