Energy-Based and Special weaponry overhaul - Updates

PC Energy-Based and Special weaponry overhaul 1.5.1

Updates for Helldivers 2
Sai felt not that good on normal climate planet, was heating up too fast, so here's a pretty nice buff.
  • Sai
    • Heat per shot: 1.35 -> 0.85
    • Cooling rate: 8 -> 9
Fixed Jar-5 and upgrade to scythe now available. Also sickle getting upgrade because it needs to be better.

  • Jar-5
    • Projectile: [hit - 260dmg] + [explosion - 115dmg]
  • Scythe
    • sway: 1 -> 0.8
  • Sickle and DE Sickle
    • Damage: 80 -> 95
    • Durable damage: 10 -> 12
    • Spread: 15 -> 12
    • Cooling rate: 10 -> 22
    • Heat per shot: 1.15 -> 1.32
-"And now, to the applause of the audience, here comes the most favorite, the most imbalanced primary weapon ~~ the Bolt-Gun junior!!! Please, tell us where you've been, mister Jar-5!"
And then he tells something that refers to this another nerf, i didn't make up this part.
Anyway, here's brand new balance update for laser/special weapons. I hope you like the changes. I will soon prepare all overhauls for combining. Stay tuned for more details!

  • Jar-5
    • Projectile damage changed to Hyena(220dmg)(explosion is still bolt pistol's)
  • ARC-12 Blitzer
    • Stun build-up: 0.9 -> 1.3
  • LAS-12 Sai
    • Heat per shot: 1.7 -> 1.35
    • Cool rate: 7 -> 8
  • LAS-16 Sickle
    • Spread: 20 -> 15
    • Projectile velocity: 1300 -> 1500
  • LAS-17 DE sickle (depends on LAS-16)
    • Spread: 20 -> 15
    • Projectile velocity: 1300 -> 1500
  • PLAS-1 Scorcher
    • Explosion outer radius: 2 -> 3
    • Explosion inner radius: 1 -> 1.5
  • PLAS-39 Accelerator Rifle
    • Mag capacity: 9 -> 18 (let's say it drains 1/2 of each tube now)
    • Spare/Supply mags: 12 -> 7
    • RPM: 750 -> 700
    • Ergonomics: 60 -> 65
    • Projectile velocity: 1000 -> 1800
  • SG-8P Punisher Plasma
    • Explosion outer radius: 3.5 -> 3.7
    • Explosion shockwave radius: 4 -> 4.2
    • Explosion Normal/Durable damage: 225 -> 230
Jar-5 was still too easy for such an immense power i gave it.
  • Drift vertical recoil: 550 -> 620
  • Climb vertical recoil: 700 -> 900
FLAM-66 Torcher, nobody using it, so i tried making it's effects better..?
  • Flamer slowing: 3 -> 4
  • Fire panic: 4 -> 5
According to one cool guy, Sai was too good to be legal, so we're gonna just..

  • Sai
    • Heat per shot: 0.7 -> 1.6
    • Cooling rate: 8 -> 7
Blitzer didn't get that good anyway, so buff. Sai was supposed to fire fast with little damage per projectile, but it didn't turn out well, even considering it's ear pain with not quiet audio.
  • Blitzer
    • Buffed Damage: 50 -> 75
  • Sai
    • Changed RPM modes: 1600 -> 1200, 800
    • Changed damage: 40 -> 60
    • Spread: 105 -> 80
    • Heat per shot: 0,75 -> 0,7
    • Cooling rate: 5,4 -> 8
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