• Important Notice: Please review our guidelines regarding cheating, game balancing, and mods for Helldivers 2. Read the full notice here before downloading or uploading mods.

HD2Runtime v0.28.1

A Mod for Helldivers 2
HD2Runtime akl_mod_preview_image
HD2Runtime requires BingusSharedLoader 18 or later
https://ayakamods.com/mods/bingus-shared-loader.3861/


A modding runtime that maps many Helldivers 2 values into an easier and safer API for creating mods with much less manual reverse engineering and guesswork.

Join the HD2Runtime Discord
For support, development discussion, modding help, updates, and community projects


Always Give Bingus Shared Loader Higher Load Priority Than HD2Runtime




Support Development

Enjoying HD2Runtime or ModBuilder? If you'd like to support continued development, you can support me on Ko-fi




Making a Mod with HD2Runtime

HD2Runtime is installed once and shared by mods that use it.

Creating a mod

Recommended Tool:

https://github.com/SkyeShade/HD2Runtime-ModBuilder/releases

1790642443139.png

Runtime Modbuilder is a tool i made specifically to lower the barrier of entry to modding this game.

Warning:
Some features are still experimental, and a few values may not map perfectly yet.


Manual Option:

1. Download and extract HD2Runtime-ModTemplate-<version>.zip from the github release page
2. Open the extracted folder in Rider or another code editor
3. Edit hd2runtime.json
- Change the mod name
- Change the resource ID to something unique, for example:
mods/yourname/my_mod
- Set the required HD2Runtime version for the features you use
4. Edit src/addon.lua
5. Run build.cmd
6. Import the ZIP created in the build folder into Arsenal or your mod manager
7. Enable Bingus Shared Loader, HD2Runtime, and your mod, then deploy and restart the game

Very Basic example

1790594165038.png

expect is the vanilla value Runtime expects before writing. Copy it from the SDK capability metadata; don’t guess it.

This changes the Liberator Concussive fire rate from its expected vanilla value of 400 RPM to 1100 RPM.

How do I know what values I can edit?

Download the HD2Runtime SDK from the github release and look inside its capability files.

Useful files include:

PlayerWeaponAuthoringCapabilities.json -> primary and secondary weapons
SupportWeaponAuthoringCapabilities.json ->support weapons
StratagemAuthoringCapabilities.json -> stratagems and deployed entities
VehicleAuthoringCapabilities.json -> vehicles
BackpackAuthoringCapabilities.json -> backpacks
MagazineAttachmentCapabilities.json -> magazine attachments

These files tell you:

- supported object names
- editable fields
- vanilla/default values
- whether a field is writable
- whether the edit affects shared data
- whether special safety acknowledgement flags are required

The expect value should normally come from the published baseline in these files. Do not guess it.

HD2Runtime checks the expected value before writing. If the game updated, another mod changed the value, or the target no longer matches what Runtime expects, the write is rejected instead of blindly modifying memory.

Useful operations

hd2.patch(...) -> applies one guarded change.

hd2.ensure(...) -> keeps a change applied if the game later resets it.

hd2.transaction(...) -> changes several fields on the same object together.

hd2.plan(...) -> coordinates changes across multiple objects.

Logs

If your mod does not work, check:

%LOCALAPPDATA%\CowboyBingus\Helldivers2\Logs\

Useful files:

BingusSharedLoader.log
HD2Runtime.log

APPLIED means Runtime successfully changed the value.

ALREADY_DESIRED means the value was already what your mod requested.

Full developer guide

See the HD2Runtime GitHub documentation for target navigation, safety flags, vehicles, backpacks, magazine attachments, plans, transactions and troubleshooting.

Github Link: https://github.com/SkyeShade/HD2Runtime



Found a bug?
Bugs are inevitable in a project as large as HD2Runtime, especially while it is still in early development.

If you find a bug or incompatibility, please reach out to me or submit an issue report on GitHub so I can investigate it and, if possible, implement a fix.



Missing feature?
If you think HD2Runtime is missing a feature or you have an idea for a new addition, feel free to reach out to me here. Please avoid opening GitHub issues for feature requests unless the request is specifically related to an existing issue.


[Disclaimers]

HD2Runtime does not support public matchmaking.

HD2Runtime is intended for private, friends only, invite only, and other controlled modded sessions where all participants have chosen to use mods.

Running HD2Runtime with gameplay modifying mods while playing with people who are not running the same mod setup may cause crashes or other unpredictable behavior for you, other players, or both.

In future versions Runtime will prevent a game running HD2Runtime from hosting or entering public matchmaking.

The goal is to keep Runtime mods from silently affecting players who did not choose to participate in a modded session, and to keep HD2Runtime focused on experimentation, custom content, and private modded gameplay rather than becoming a public-lobby advantage framework.

Private/invite-only sessions remain supported.

LLMs were used during the development of this mod.
1.3 MB
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Uploaded by
SkyeShade
Downloads
4,809
Comments
151
Views
20,324
First release
Last update
Platform
PC 
Version
v0.28.1
Total Size
1.3 MB
Rating
5.00 star(s) 9 ratings

Uploaded by

  • 4,809
  • 20,324

Ratings

5.00 star(s) 9 ratings

More mods from SkyeShade

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Latest updates

  1. HD2Runtime v0.28.1 - SDK Compatibility Hotfix

    HD2Runtime v0.28.1 - Added backwards compatibility for mods authored against SDK 0.27.x when...
  2. HD2Runtime v0.28.0 - Events, Enemies, Programmable Ammo & More

    Biggest HD2Runtime update so far. 0.28.0 adds event/action scripting, projectile composition...
  3. HD2Runtime v0.27.0 - Automatic Asset Loading

    HD2Runtime v0.27.0 Added automatic asset/package loading for supported cross-package reference...

Airakikun

Members
Members
Sep 13, 2026
6
4
my game goes to literal slow motion as i use this, wtf, had to turn it off because it was unplayable
 

SkyeShade

Members
Members
Sep 27, 2026
66
19
my game goes to literal slow motion as i use this, wtf, had to turn it off because it was unplayable
can you provide me with the log file for HD2Runtime. it will be helpful in fixing whatever incompatibility causes this
 

Blitz308

Members
Members
Sep 26, 2026
8
6
I'm also getting horrible frame drops with this enabled. Sometimes the game just straight up freezes for several moments at a time.

Bingus Shared Loader loader-v18; API 1
Discovery: 55 declared entries
LuaJIT cache: expanded 16384 KB / 8000 traces; flushes 0, growth 0; watcher on
mods/recon/lumberer_ammo: loaded
mods/ausmiser/arcthrower_warrior_splooch: loaded
mods/cowboybingus/better_lobby_management: loaded
mods/cowboybingus/clickable_scrollbars: loaded
mods/cowboybingus/arc_thrower_auto: loaded
mods/cowboybingus/galactic_menu_hotkey: loaded
mods/cowboybingus/flame_damage_fixed: loaded
mods/shodan/adjudicator_tuning: loaded
mods/recon/exo45_ammo: loaded
mods/shodan/breaker_tuning: loaded
mods/recon/exo49_ammo: loaded
mods/joelc/jar5_buff_speed_225: loaded
mods/maxigun_reimagined/maxigun_reimagined: loaded
mods/shodan/evictor_tuning: loaded
mods/codex/helmet_durability_demo20: loaded
mods/shodan/m7s_tuning: loaded
mods/joelc/jar5_buff_firemode_auto: loaded
mods/recon/exo45_armor: loaded
mods/codex/m90a_ap4: loaded
mods/recon/exo55_scattergun: loaded
mods/hd2transmog/foundation: loaded
mods/cowboybingus/shallow_water_dive: loaded
mods/cowboybingus/vehicle_stability: not installed
mods/cowboybingus/mod_bindings_menu: loaded
mods/codex/p33_missile_pistol_ammo: loaded
mods/shodan/onetwo_tuning: loaded
mods/cowboybingus/vanilla_plus_megapack: loaded
mods/cowboybingus/mod_options_menu: loaded
mods/cowboybingus/consistent_vaulting: loaded
mods/shodan/m7s_lore_accurate: loaded
mods/community/passive_picker_v4: loaded
mods/shodan/knight_tuning: loaded
mods/codex/gp20_ultimatum_ammo: loaded
mods/cowboybingus/corpse_collision_repair: loaded
mods/shodan/arbitrator_tuning: loaded
mods/codex/p34_breacher_ammo: loaded
mods/joelc/jar5_buff_pen_heavy: loaded
mods/codex/gun_calibration: not installed
mods/cowboybingus/sentry_aim_retention: loaded
mods/codex/lift860_hover_field_b4_40_test: loaded
mods/cowboybingus/hover_pack_cancel: loaded
mods/codex/m6c_socom_ap4: loaded
mods/cowboybingus/enemy_intelligence: loaded
mods/fooguwu/knife_retrieval: loaded
mods/cowboybingus/hellpod_steering_unlocked: loaded
mods/cowboybingus/reinforcement_beacon_fix_data: loaded
mods/codex/lift850_controls_v111: loaded
mods/shodan/mg206_tuning: loaded
mods/ministry_of_technology/railgun_improvement: loaded
mods/cowboybingus/wide_angle_stratagems: not installed
mods/skyeshade/hd2runtime: loaded
mods/codex/smg203_damage: loaded
mods/eggy/warrant_more_damage: loaded
mods/codex/tank_clutch_tuner: loaded
mods/custom/orbital_laser_60s: loaded
mods/joelc/jar5_buff_damage_300: loaded
mods/cowboybingus/armory_preview_cache: loaded
mods/cowboybingus/better_stratagem_bounce: loaded

[HD2Runtime] HD2Runtime 0.28.1 initialized (API 1)
[HD2Runtime] ensure row-e43b7b22d0f9f12ee206c77b scheduled interval=60
[HD2Runtime] ensure support-plan-083cbdc3424fa36bb3804ab6 scheduled interval=60
[HD2Runtime] ensure warrant-fire-rate-buff scheduled interval=60
[HD2Runtime] ensure warrant-ammo-buff scheduled interval=60
[HD2Runtime] ensure warrant-standard-damage-buff scheduled interval=60
[HD2Runtime] ensure warrant-standard-damage-buff: legacy SDK 0.25.0 operation from mods/eggy/warrant_more_damage: P-92 Warrant damage.standard_damage needs allow_unverified_effect=true since SDK 0.28.0 and is applied without it, as SDK 0.25.0 allowed. Rebind the project to SDK 0.28.0 or later and re-export it, or add allow_unverified_effect=true to the operation. Why it is needed: Runtime cannot establish that this weapon fires this projectile row (see effect.reason); the write lands but may not change this weapon in play. The weapon fires a spawned entity (ProjectileWeapon ProjectileEntity), so this projectile row is not established as what it fires.
[HD2Runtime] ensure warrant-durable-damage-buff scheduled interval=60
[HD2Runtime] ensure warrant-durable-damage-buff: legacy SDK 0.25.0 operation from mods/eggy/warrant_more_damage: P-92 Warrant damage.durable_damage needs allow_unverified_effect=true since SDK 0.28.0 and is applied without it, as SDK 0.25.0 allowed. Rebind the project to SDK 0.28.0 or later and re-export it, or add allow_unverified_effect=true to the operation. Why it is needed: Runtime cannot establish that this weapon fires this projectile row (see effect.reason); the write lands but may not change this weapon in play. The weapon fires a spawned entity (ProjectileWeapon ProjectileEntity), so this projectile row is not established as what it fires.
[HD2Runtime] ensure warrant-armor-pen-buff scheduled interval=60
[HD2Runtime] ensure warrant-armor-pen-buff: legacy SDK 0.25.0 operation from mods/eggy/warrant_more_damage: P-92 Warrant damage.ap_direct needs allow_unverified_effect=true since SDK 0.28.0 and is applied without it, as SDK 0.25.0 allowed. Rebind the project to SDK 0.28.0 or later and re-export it, or add allow_unverified_effect=true to the operation. Why it is needed: Runtime cannot establish that this weapon fires this projectile row (see effect.reason); the write lands but may not change this weapon in play. The weapon fires a spawned entity (ProjectileWeapon ProjectileEntity), so this projectile row is not established as what it fires.
[HD2Runtime] assets for row-e43b7b22d0f9f12ee206c77b requested: 1 package(s)
[HD2Runtime] assets for row-e43b7b22d0f9f12ee206c77b resident
[HD2Runtime] plan support-plan-0a7c1bdbfa81e222eb3d529b APPLIED phases=1 writes=10 protection_changes=4
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] ensure support-plan-0a7c1bdbfa81e222eb3d529b verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] patch warrant-armor-pen-buff target resolved
[HD2Runtime] damage.ap_direct 3 -> 4
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] patch warrant-armor-pen-buff APPLIED
[HD2Runtime] ensure warrant-armor-pen-buff verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] patch warrant-durable-damage-buff target resolved
[HD2Runtime] damage.durable_damage 20 -> 50
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] patch warrant-durable-damage-buff APPLIED
[HD2Runtime] ensure warrant-durable-damage-buff verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] patch warrant-standard-damage-buff target resolved
[HD2Runtime] damage.standard_damage 80 -> 200
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] patch warrant-standard-damage-buff APPLIED
[HD2Runtime] ensure warrant-standard-damage-buff verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction warrant-ammo-buff targets resolved
[HD2Runtime] magazine.capacity 13 -> 20
[HD2Runtime] magazine.starting_magazines 4 -> 6
[HD2Runtime] magazine.magazines_from_supply 7 -> 10
[HD2Runtime] magazine.spare_magazines 7 -> 10
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction warrant-ammo-buff APPLIED
[HD2Runtime] ensure warrant-ammo-buff verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] patch warrant-fire-rate-buff target resolved
[HD2Runtime] weapon.fire_rate 450 -> 500
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] patch warrant-fire-rate-buff APPLIED
[HD2Runtime] ensure warrant-fire-rate-buff verified status=APPLIED cycle=1 next=60 steady=byte-check
 

SkyeShade

Members
Members
Sep 27, 2026
66
19
I'm also getting horrible frame drops with this enabled. Sometimes the game just straight up freezes for several moments at a time.

Bingus Shared Loader loader-v18; API 1
Discovery: 55 declared entries
LuaJIT cache: expanded 16384 KB / 8000 traces; flushes 0, growth 0; watcher on
mods/recon/lumberer_ammo: loaded
mods/ausmiser/arcthrower_warrior_splooch: loaded
mods/cowboybingus/better_lobby_management: loaded
mods/cowboybingus/clickable_scrollbars: loaded
mods/cowboybingus/arc_thrower_auto: loaded
mods/cowboybingus/galactic_menu_hotkey: loaded
mods/cowboybingus/flame_damage_fixed: loaded
mods/shodan/adjudicator_tuning: loaded
mods/recon/exo45_ammo: loaded
mods/shodan/breaker_tuning: loaded
mods/recon/exo49_ammo: loaded
mods/joelc/jar5_buff_speed_225: loaded
mods/maxigun_reimagined/maxigun_reimagined: loaded
mods/shodan/evictor_tuning: loaded
mods/codex/helmet_durability_demo20: loaded
mods/shodan/m7s_tuning: loaded
mods/joelc/jar5_buff_firemode_auto: loaded
mods/recon/exo45_armor: loaded
mods/codex/m90a_ap4: loaded
mods/recon/exo55_scattergun: loaded
mods/hd2transmog/foundation: loaded
mods/cowboybingus/shallow_water_dive: loaded
mods/cowboybingus/vehicle_stability: not installed
mods/cowboybingus/mod_bindings_menu: loaded
mods/codex/p33_missile_pistol_ammo: loaded
mods/shodan/onetwo_tuning: loaded
mods/cowboybingus/vanilla_plus_megapack: loaded
mods/cowboybingus/mod_options_menu: loaded
mods/cowboybingus/consistent_vaulting: loaded
mods/shodan/m7s_lore_accurate: loaded
mods/community/passive_picker_v4: loaded
mods/shodan/knight_tuning: loaded
mods/codex/gp20_ultimatum_ammo: loaded
mods/cowboybingus/corpse_collision_repair: loaded
mods/shodan/arbitrator_tuning: loaded
mods/codex/p34_breacher_ammo: loaded
mods/joelc/jar5_buff_pen_heavy: loaded
mods/codex/gun_calibration: not installed
mods/cowboybingus/sentry_aim_retention: loaded
mods/codex/lift860_hover_field_b4_40_test: loaded
mods/cowboybingus/hover_pack_cancel: loaded
mods/codex/m6c_socom_ap4: loaded
mods/cowboybingus/enemy_intelligence: loaded
mods/fooguwu/knife_retrieval: loaded
mods/cowboybingus/hellpod_steering_unlocked: loaded
mods/cowboybingus/reinforcement_beacon_fix_data: loaded
mods/codex/lift850_controls_v111: loaded
mods/shodan/mg206_tuning: loaded
mods/ministry_of_technology/railgun_improvement: loaded
mods/cowboybingus/wide_angle_stratagems: not installed
mods/skyeshade/hd2runtime: loaded
mods/codex/smg203_damage: loaded
mods/eggy/warrant_more_damage: loaded
mods/codex/tank_clutch_tuner: loaded
mods/custom/orbital_laser_60s: loaded
mods/joelc/jar5_buff_damage_300: loaded
mods/cowboybingus/armory_preview_cache: loaded
mods/cowboybingus/better_stratagem_bounce: loaded

[HD2Runtime] HD2Runtime 0.28.1 initialized (API 1)
[HD2Runtime] ensure row-e43b7b22d0f9f12ee206c77b scheduled interval=60
[HD2Runtime] ensure support-plan-083cbdc3424fa36bb3804ab6 scheduled interval=60
[HD2Runtime] ensure warrant-fire-rate-buff scheduled interval=60
[HD2Runtime] ensure warrant-ammo-buff scheduled interval=60
[HD2Runtime] ensure warrant-standard-damage-buff scheduled interval=60
[HD2Runtime] ensure warrant-standard-damage-buff: legacy SDK 0.25.0 operation from mods/eggy/warrant_more_damage: P-92 Warrant damage.standard_damage needs allow_unverified_effect=true since SDK 0.28.0 and is applied without it, as SDK 0.25.0 allowed. Rebind the project to SDK 0.28.0 or later and re-export it, or add allow_unverified_effect=true to the operation. Why it is needed: Runtime cannot establish that this weapon fires this projectile row (see effect.reason); the write lands but may not change this weapon in play. The weapon fires a spawned entity (ProjectileWeapon ProjectileEntity), so this projectile row is not established as what it fires.
[HD2Runtime] ensure warrant-durable-damage-buff scheduled interval=60
[HD2Runtime] ensure warrant-durable-damage-buff: legacy SDK 0.25.0 operation from mods/eggy/warrant_more_damage: P-92 Warrant damage.durable_damage needs allow_unverified_effect=true since SDK 0.28.0 and is applied without it, as SDK 0.25.0 allowed. Rebind the project to SDK 0.28.0 or later and re-export it, or add allow_unverified_effect=true to the operation. Why it is needed: Runtime cannot establish that this weapon fires this projectile row (see effect.reason); the write lands but may not change this weapon in play. The weapon fires a spawned entity (ProjectileWeapon ProjectileEntity), so this projectile row is not established as what it fires.
[HD2Runtime] ensure warrant-armor-pen-buff scheduled interval=60
[HD2Runtime] ensure warrant-armor-pen-buff: legacy SDK 0.25.0 operation from mods/eggy/warrant_more_damage: P-92 Warrant damage.ap_direct needs allow_unverified_effect=true since SDK 0.28.0 and is applied without it, as SDK 0.25.0 allowed. Rebind the project to SDK 0.28.0 or later and re-export it, or add allow_unverified_effect=true to the operation. Why it is needed: Runtime cannot establish that this weapon fires this projectile row (see effect.reason); the write lands but may not change this weapon in play. The weapon fires a spawned entity (ProjectileWeapon ProjectileEntity), so this projectile row is not established as what it fires.
[HD2Runtime] assets for row-e43b7b22d0f9f12ee206c77b requested: 1 package(s)
[HD2Runtime] assets for row-e43b7b22d0f9f12ee206c77b resident
[HD2Runtime] plan support-plan-0a7c1bdbfa81e222eb3d529b APPLIED phases=1 writes=10 protection_changes=4
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] ensure support-plan-0a7c1bdbfa81e222eb3d529b verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] patch warrant-armor-pen-buff target resolved
[HD2Runtime] damage.ap_direct 3 -> 4
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] patch warrant-armor-pen-buff APPLIED
[HD2Runtime] ensure warrant-armor-pen-buff verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] patch warrant-durable-damage-buff target resolved
[HD2Runtime] damage.durable_damage 20 -> 50
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] patch warrant-durable-damage-buff APPLIED
[HD2Runtime] ensure warrant-durable-damage-buff verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] patch warrant-standard-damage-buff target resolved
[HD2Runtime] damage.standard_damage 80 -> 200
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] patch warrant-standard-damage-buff APPLIED
[HD2Runtime] ensure warrant-standard-damage-buff verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction warrant-ammo-buff targets resolved
[HD2Runtime] magazine.capacity 13 -> 20
[HD2Runtime] magazine.starting_magazines 4 -> 6
[HD2Runtime] magazine.magazines_from_supply 7 -> 10
[HD2Runtime] magazine.spare_magazines 7 -> 10
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction warrant-ammo-buff APPLIED
[HD2Runtime] ensure warrant-ammo-buff verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] patch warrant-fire-rate-buff target resolved
[HD2Runtime] weapon.fire_rate 450 -> 500
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] patch warrant-fire-rate-buff APPLIED
[HD2Runtime] ensure warrant-fire-rate-buff verified status=APPLIED cycle=1 next=60 steady=byte-check
can you try using

https://www.nexusmods.com/helldivers2/mods/16735

and see if its really HD2Runtime that causes it or some other mod that tries to fight HD2R?
 

Airakikun

Members
Members
Sep 13, 2026
6
4
can you provide me with the log file for HD2Runtime. it will be helpful in fixing whatever incompatibility causes th

can you provide me with the log file for HD2Runtime. it will be helpful in fixing whatever incompatibility causes this
[HD2Runtime] HD2Runtime 0.28.1 initialized (API 1)
[HD2Runtime] ensure row-e43b7b22d0f9f12ee206c77b scheduled interval=60
[HD2Runtime] ensure support-plan-083cbdc3424fa36bb3804ab6 scheduled interval=60
[HD2Runtime] assets for row-e43b7b22d0f9f12ee206c77b requested: 1 package(s)
[HD2Runtime] assets for row-e43b7b22d0f9f12ee206c77b resident
[HD2Runtime] plan support-plan-083cbdc3424fa36bb3804ab6 APPLIED phases=1 writes=14 protection_changes=6
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] ensure support-plan-083cbdc3424fa36bb3804ab6 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction row-e43b7b22d0f9f12ee206c77b targets resolved
[HD2Runtime] projectile.impact_explosion none -> output/v1/projectile/ac-8-autocannon
[HD2Runtime] projectile.expiry_explosion none -> output/v1/projectile/ac-8-autocannon
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction row-e43b7b22d0f9f12ee206c77b APPLIED
[HD2Runtime] ensure row-e43b7b22d0f9f12ee206c77b verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] 2 registered operations settled in 33 s: 2 applied, 0 rejected, 0 other (see earlier lines)


Is this what you need? i tested turning off all mods that would require runtime, same thing, the game just goes into slow motion, really weird
 

SkyeShade

Members
Members
Sep 27, 2026
66
19
[HD2Runtime] HD2Runtime 0.28.1 initialized (API 1)
[HD2Runtime] ensure row-e43b7b22d0f9f12ee206c77b scheduled interval=60
[HD2Runtime] ensure support-plan-083cbdc3424fa36bb3804ab6 scheduled interval=60
[HD2Runtime] assets for row-e43b7b22d0f9f12ee206c77b requested: 1 package(s)
[HD2Runtime] assets for row-e43b7b22d0f9f12ee206c77b resident
[HD2Runtime] plan support-plan-083cbdc3424fa36bb3804ab6 APPLIED phases=1 writes=14 protection_changes=6
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] ensure support-plan-083cbdc3424fa36bb3804ab6 verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] transaction row-e43b7b22d0f9f12ee206c77b targets resolved
[HD2Runtime] projectile.impact_explosion none -> output/v1/projectile/ac-8-autocannon
[HD2Runtime] projectile.expiry_explosion none -> output/v1/projectile/ac-8-autocannon
[HD2Runtime] non_target_bytes_unchanged=true
[HD2Runtime] protection_restored=true
[HD2Runtime] transaction row-e43b7b22d0f9f12ee206c77b APPLIED
[HD2Runtime] ensure row-e43b7b22d0f9f12ee206c77b verified status=APPLIED cycle=1 next=60 steady=byte-check
[HD2Runtime] 2 registered operations settled in 33 s: 2 applied, 0 rejected, 0 other (see earlier lines)


Is this what you need? i tested turning off all mods that would require runtime, same thing, the game just goes into slow motion, really weird
thanks yeah this log isnt really super telling of any issues but i will still look into it. i think its some other mod that is fighting HD2Runtime somewhere
 

Airakikun

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Sep 13, 2026
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thanks yeah this log isnt really super telling of any issues but i will still look into it. i think its some other mod that is fighting HD2Runtime somewhere
hope you can find something, thank you for the mod regardless
 

Vhuz

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Sep 10, 2026
108
45
Hihi Creator!~ I have a request, can splooch value for enemies be included in editable options? I really need it to better balance an arcthrower mod! The instance we need specifically is for warriors, Current game requirement is 750 damage to splooch, we need the pre-nerf value of 500 damage. Doing so will allow us to drastically cut away inflated damage we're forced to use in order to explode those vile fascist units.
 

SkyeShade

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Sep 27, 2026
66
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Hihi Creator!~ I have a request, can splooch value for enemies be included in editable options? I really need it to better balance an arcthrower mod! The instance we need specifically is for warriors, Current game requirement is 750 damage to splooch, we need the pre-nerf value of 500 damage. Doing so will allow us to drastically cut away inflated damage we're forced to use in order to explode those vile fascist units.
i will add it to the list of things yes ^^